connect new gui to vr engine
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@@ -8,15 +8,18 @@ using ProftaakRH;
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namespace ClientApp.Utils
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{
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public delegate void EngineCallback();
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public class Client : IDataReceiver
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{
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public EngineCallback engineConnectFailed;
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public EngineCallback engineConnectSuccess;
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private TcpClient client;
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private NetworkStream stream;
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private byte[] buffer = new byte[1024];
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private bool connected;
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private byte[] totalBuffer = new byte[1024];
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private int totalBufferReceived = 0;
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private EngineConnection engineConnection;
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public EngineConnection engineConnection;
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private bool sessionRunning = false;
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private IHandler handler = null;
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private LoginViewModel LoginViewModel;
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@@ -40,7 +43,7 @@ namespace ClientApp.Utils
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private void initEngine()
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{
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engineConnection = EngineConnection.INSTANCE;
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engineConnection.OnNoTunnelId = retryEngineConnection;
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engineConnection.OnNoTunnelId = RetryEngineConnection;
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engineConnection.OnSuccessFullConnection = engineConnected;
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if (!engineConnection.Connected) engineConnection.Connect();
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}
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@@ -48,24 +51,16 @@ namespace ClientApp.Utils
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/// <summary>
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/// retries to connect to the VR engine if no tunnel id was found
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/// </summary>
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private void retryEngineConnection()
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public void RetryEngineConnection()
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{
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Console.WriteLine("-- Could not connect to the VR engine. Please make sure you are running the simulation!");
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Console.WriteLine("-- Press ENTER to retry connecting to the VR engine.");
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Console.WriteLine("-- Press 'q' and then ENTER to not connect to the VR engine");
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string input = Console.ReadLine();
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if (input == string.Empty) engineConnection.CreateConnection();
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else
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{
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Console.WriteLine("Skipping connecting to VR engine...");
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engineConnection.Stop();
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}
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engineConnectFailed?.Invoke();
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}
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private void engineConnected()
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{
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Console.WriteLine("successfully connected to VR engine");
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engineConnectSuccess?.Invoke();
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engineConnection.initScene();
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if (engineConnection.Connected && sessionRunning && !engineConnection.FollowingRoute) engineConnection.StartRouteFollow();
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}
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@@ -126,6 +121,7 @@ namespace ClientApp.Utils
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this.LoginViewModel.setLoginStatus(true);
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this.connected = true;
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initEngine();
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}
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else
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{
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