added comments

This commit is contained in:
Sem van der Hoeven
2020-10-07 12:22:10 +02:00
7 changed files with 72 additions and 13 deletions

View File

@@ -31,6 +31,9 @@ namespace Client
client.BeginConnect(adress, port, new AsyncCallback(OnConnect), null);
}
/// <summary>
/// initializes the VR engine and sets the callbacks
/// </summary>
private void initEngine()
{
engineConnection = EngineConnection.INSTANCE;
@@ -38,6 +41,9 @@ namespace Client
if (!engineConnection.Connected) engineConnection.Connect();
}
/// <summary>
/// retries to connect to the VR engine if no tunnel id was found
/// </summary>
private void retryEngineConnection()
{
Console.WriteLine("-- Could not connect to the VR engine. Please make sure you are running the simulation!");
@@ -47,6 +53,10 @@ namespace Client
engineConnection.CreateConnection();
}
/// <summary>
/// callback method for when the TCP client is connected
/// </summary>
/// <param name="ar">the result of the async read</param>
private void OnConnect(IAsyncResult ar)
{
this.client.EndConnect(ar);
@@ -60,6 +70,10 @@ namespace Client
this.stream.BeginRead(this.buffer, 0, this.buffer.Length, new AsyncCallback(OnRead), null);
}
/// <summary>
/// callback method for when there is a message read
/// </summary>
/// <param name="ar">the result of the async read</param>
private void OnRead(IAsyncResult ar)
{
int receivedBytes = this.stream.EndRead(ar);
@@ -93,6 +107,7 @@ namespace Client
string responseStatus = DataParser.getResponseStatus(payloadbytes);
if (responseStatus == "OK")
{
Console.WriteLine("Username and password correct!");
this.connected = true;
initEngine();
}
@@ -103,7 +118,7 @@ namespace Client
}
break;
case DataParser.START_SESSION:
Console.WriteLine("Start session identifier");
Console.WriteLine("Session started!");
this.sessionRunning = true;
sendMessage(DataParser.getStartSessionJson());
break;
@@ -143,11 +158,19 @@ namespace Client
}
/// <summary>
/// starts sending a message to the server
/// </summary>
/// <param name="message">the message to send</param>
private void sendMessage(byte[] message)
{
stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
}
/// <summary>
/// callback method for when a message is fully written to the server
/// </summary>
/// <param name="ar">the async result representing the asynchronous call</param>
private void OnWrite(IAsyncResult ar)
{
this.stream.EndWrite(ar);
@@ -155,6 +178,10 @@ namespace Client
#region interface
//maybe move this to other place
/// <summary>
/// bpm method for receiving the BPM value from the bluetooth bike or the simulation
/// </summary>
/// <param name="bytes">the message</param>
public void BPM(byte[] bytes)
{
if (!sessionRunning)
@@ -166,9 +193,14 @@ namespace Client
throw new ArgumentNullException("no bytes");
}
byte[] message = DataParser.GetRawDataMessage(bytes);
Console.WriteLine("got bpm message: " + message);
this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
}
/// <summary>
/// method for receiving the bike message from the bluetooth bike or the simulation
/// </summary>
/// <param name="bytes">the message</param>
public void Bike(byte[] bytes)
{
if (!sessionRunning)
@@ -180,15 +212,23 @@ namespace Client
throw new ArgumentNullException("no bytes");
}
byte[] message = DataParser.GetRawDataMessage(bytes);
Console.WriteLine("got bike message: " + message);
this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
}
#endregion
/// <summary>
/// wether or not the client stream is connected
/// </summary>
/// <returns>true if it's connected, false if not</returns>
public bool IsConnected()
{
return this.connected;
}
/// <summary>
/// tries to log in to the server by asking for a username and password
/// </summary>
private void tryLogin()
{
//TODO File in lezen
@@ -206,6 +246,10 @@ namespace Client
this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
}
/// <summary>
/// sets the handler for the client, so either the bike simulator or the bluetooth bike handler
/// </summary>
/// <param name="handler"></param>
public void setHandler(IHandler handler)
{
this.handler = handler;

View File

@@ -21,18 +21,18 @@ namespace Client
{
}
BLEHandler bLEHandler = new BLEHandler(client);
//BLEHandler bLEHandler = new BLEHandler(client);
bLEHandler.Connect();
//bLEHandler.Connect();
client.setHandler(bLEHandler);
//client.setHandler(bLEHandler);
//BikeSimulator bikeSimulator = new BikeSimulator(client);
BikeSimulator bikeSimulator = new BikeSimulator(client);
//bikeSimulator.StartSimulation();
bikeSimulator.StartSimulation();
//client.setHandler(bikeSimulator);
client.setHandler(bikeSimulator);
while (true)
{