Merge branch 'develop' into window-restyle

This commit is contained in:
shinichi
2020-10-14 15:30:00 +02:00
38 changed files with 1065 additions and 102 deletions

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@@ -2,6 +2,7 @@
using System;
using System.Collections.Generic;
using System.Text;
using Util;
namespace ClientApp.Models
{

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@@ -5,6 +5,7 @@ using System.Net.Sockets;
using System.Text;
using ClientApp.ViewModels;
using ProftaakRH;
using Util;
namespace ClientApp.Utils
{
@@ -265,10 +266,10 @@ namespace ClientApp.Utils
/// </summary>
public void tryLogin(string username, string password)
{
string hashUser = Hashing.Hasher.HashString(username);
string hashPassword = Hashing.Hasher.HashString(password);
string hashPassword = Util.Hasher.HashString(password);
byte[] message = DataParser.getJsonMessage(DataParser.GetLoginJson(hashUser, hashPassword));
byte[] message = DataParser.getJsonMessage(DataParser.GetLoginJson(username, hashPassword));
this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);

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@@ -1,206 +0,0 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using System;
using System.Globalization;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Text;
namespace ClientApp.Utils
{
public class DataParser
{
public const string LOGIN = "LOGIN";
public const string LOGIN_RESPONSE = "LOGIN RESPONSE";
public const string START_SESSION = "START SESSION";
public const string STOP_SESSION = "STOP SESSION";
public const string SET_RESISTANCE = "SET RESISTANCE";
/// <summary>
/// makes the json object with LOGIN identifier and username and password
/// </summary>
/// <param name="mUsername">username</param>
/// <param name="mPassword">password</param>
/// <returns>json object to ASCII to bytes</returns>
public static byte[] GetLoginJson(string mUsername, string mPassword)
{
dynamic json = new
{
identifier = LOGIN,
data = new
{
username = mUsername,
password = mPassword,
}
};
return Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json));
}
public static bool GetUsernamePassword(byte[] jsonbytes, out string username, out string password)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(jsonbytes));
try
{
username = json.data.username;
password = json.data.password;
return true;
}
catch
{
username = null;
password = null;
return false;
}
}
private static byte[] getJsonMessage(string mIdentifier, dynamic data)
{
dynamic json = new
{
identifier = mIdentifier,
data
};
return getMessage(Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json)), 0x01);
}
private static byte[] getJsonMessage(string mIdentifier)
{
dynamic json = new
{
identifier = mIdentifier,
};
return getMessage(Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json)), 0x01);
}
public static byte[] getLoginResponse(string mStatus)
{
return getJsonMessage(LOGIN_RESPONSE, new { status = mStatus });
}
public static string getResponseStatus(byte[] json)
{
return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.status;
}
/// <summary>
/// get the identifier from json
/// </summary>
/// <param name="bytes">json in ASCII</param>
/// <param name="identifier">gets the identifier</param>
/// <returns>if it sucseeded</returns>
public static bool getJsonIdentifier(byte[] bytes, out string identifier)
{
if (bytes.Length <= 5)
{
throw new ArgumentException("bytes to short");
}
byte messageId = bytes[4];
if (messageId == 0x01)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(bytes.Skip(5).ToArray()));
identifier = json.identifier;
return true;
}
else
{
identifier = "";
return false;
}
}
/// <summary>
/// checks if the de message is raw data according to the protocol
/// </summary>
/// <param name="bytes">message</param>
/// <returns>if message contains raw data</returns>
public static bool isRawData(byte[] bytes)
{
if (bytes.Length <= 5)
{
throw new ArgumentException("bytes to short");
}
return bytes[4] == 0x02;
}
/// <summary>
/// constructs a message with the payload, messageId and clientId
/// </summary>
/// <param name="payload"></param>
/// <param name="messageId"></param>
/// <param name="clientId"></param>
/// <returns>the message ready for sending</returns>
private static byte[] getMessage(byte[] payload, byte messageId)
{
byte[] res = new byte[payload.Length + 5];
Array.Copy(BitConverter.GetBytes(payload.Length + 5), 0, res, 0, 4);
res[4] = messageId;
Array.Copy(payload, 0, res, 5, payload.Length);
return res;
}
/// <summary>
/// constructs a message with the payload and clientId and assumes the payload is raw data
/// </summary>
/// <param name="payload"></param>
/// <param name="clientId"></param>
/// <returns>the message ready for sending</returns>
public static byte[] GetRawDataMessage(byte[] payload)
{
return getMessage(payload, 0x02);
}
/// <summary>
/// constructs a message with the payload and clientId and assumes the payload is json
/// </summary>
/// <param name="payload"></param>
/// <param name="clientId"></param>
/// <returns>the message ready for sending</returns>
public static byte[] getJsonMessage(byte[] payload)
{
return getMessage(payload, 0x01);
}
public static byte[] getStartSessionJson()
{
return getJsonMessage(START_SESSION);
}
public static byte[] getStopSessionJson()
{
return getJsonMessage(STOP_SESSION);
}
public static byte[] getSetResistanceJson(float mResistance)
{
dynamic data = new
{
resistance = mResistance
};
return getJsonMessage(SET_RESISTANCE, data);
}
public static byte[] getSetResistanceResponseJson(bool mWorked)
{
dynamic data = new
{
worked = mWorked
};
return getJsonMessage(SET_RESISTANCE, data);
}
public static float getResistanceFromJson(byte[] json)
{
return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.resistance;
}
public static bool getResistanceFromResponseJson(byte[] json)
{
return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.worked;
}
}
}

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@@ -3,6 +3,9 @@ using System.Collections.Generic;
using System.Text;
using RH_Engine;
using System.Net.Sockets;
using Newtonsoft.Json.Linq;
using System.Diagnostics;
using LibNoise.Primitive;
namespace ClientApp.Utils
{
@@ -37,6 +40,8 @@ namespace ClientApp.Utils
private static string panelId = string.Empty;
private static string bikeId = string.Empty;
private static string headId = string.Empty;
private static string groundPlaneId = string.Empty;
private static string terrainId = string.Empty;
public float BikeSpeed { get; set; }
public float BikePower { get; set; }
@@ -191,8 +196,11 @@ namespace ClientApp.Utils
string headId = JSONParser.GetIdSceneInfoChild(message, "Head");
string handLeftId = JSONParser.GetIdSceneInfoChild(message, "LeftHand");
string handRightId = JSONParser.GetIdSceneInfoChild(message, "RightHand");
groundPlaneId = JSONParser.GetIdSceneInfoChild(message, "GroundPlane");
Write("--- Ground plane id is " + groundPlaneId);
});
// add the route and set the route id
CreateTerrain();
SendMessageAndOnResponse(mainCommand.RouteCommand("routeID"), "routeID", (message) => routeId = JSONParser.GetResponseUuid(message));
}
@@ -217,8 +225,45 @@ namespace ClientApp.Utils
while (cameraId == string.Empty) { }
SetFollowSpeed(5.0f);
WriteTextMessage(mainCommand.RoadCommand(routeId, "road"));
WriteTextMessage(mainCommand.ShowRoute("showRouteFalse", false));
});
});
setEnvironment();
}
private void setEnvironment()
{
Write("Setting environment");
WriteTextMessage(mainCommand.DeleteNode(groundPlaneId, "none"));
PlaceHouses();
WriteTextMessage(mainCommand.SkyboxCommand(DateTime.Now.Hour));
}
private void PlaceHouses()
{
PlaceHouse(2, new float[] { 10f, 1f, 30f }, 1);
PlaceHouse(1, new float[] { 42f, 1f, 22f }, new float[] { 0f, 90f, 0f }, 2);
PlaceHouse(11, new float[] { -20f, 1f, 0f }, new float[] { 0f, -35f, 0f }, 3);
PlaceHouse(7, new float[] { -15f, 1f, 50f }, new float[] { 0f, -50f, 0f }, 4);
PlaceHouse(24, new float[] { 40f, 1f, 40f }, new float[] { 0f, 75f, 0f }, 5);
PlaceHouse(22, new float[] { 34f, 1f, -20f }, 6);
PlaceHouse(14, new float[] { 0f, 1f, -20f }, new float[] { 0f, 210f, 0f }, 7);
}
private void PlaceHouse(int numberHousemodel, float[] position, int serialNumber)
{
PlaceHouse(numberHousemodel, position, new float[] { 0f, 0f, 0f }, serialNumber);
}
private void PlaceHouse(int numberHousemodel, float[] position, float[] rotation, int serialNumber)
{
string folderHouses = @"data\NetworkEngine\models\houses\set1\";
SendMessageAndOnResponse(mainCommand.AddModel("House1", "housePlacement" + serialNumber, folderHouses + "house" + numberHousemodel + ".obj", position, 4, rotation), "housePlacement" + serialNumber, (message) => Console.WriteLine(message));
}
public void UpdateInfoPanel()
@@ -264,6 +309,41 @@ namespace ClientApp.Utils
WriteTextMessage(mainCommand.RouteFollow(routeId, cameraId, speed));
}
public void CreateTerrain()
{
float x = 0f;
float[] height = new float[256 * 256];
ImprovedPerlin improvedPerlin = new ImprovedPerlin(0, LibNoise.NoiseQuality.Best);
for (int i = 0; i < 256 * 256; i++)
{
height[i] = improvedPerlin.GetValue(x /10, x / 10, x * 100) / 3.5f + 1;
//if (height[i] > 1.1f)
//{
// height[i] = height[i] * 0.8f;
//}
//else if (height[i] < 0.9f)
//{
// height[i] = height[i] * 1.2f;
//}
x += 0.001f;
}
SendMessageAndOnResponse(mainCommand.TerrainAdd(new int[] { 256, 256 }, height, "terrain"), "terrain",
(message) =>
{
SendMessageAndOnResponse(mainCommand.renderTerrain("renderTerrain"), "renderTerrain",
(message) =>
{
terrainId = JSONParser.GetTerrainID(message);
string addLayerMsg = mainCommand.AddLayer(terrainId, "addLayer");
SendMessageAndOnResponse(addLayerMsg, "addLayer", (message) => Console.WriteLine(""));
});
});
}
#endregion
#region message send/receive
@@ -315,7 +395,7 @@ namespace ClientApp.Utils
}
public void Write(string msg)
{
Console.WriteLine("[ENGINECONNECT] " + msg);
Debug.WriteLine("[ENGINECONNECT] " + msg);
}
}

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@@ -1,17 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
namespace ClientApp.Utils
{
public abstract class ObservableObject : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged = (sender, e) => { };
public void OnPropertyChanged(string name)
{
PropertyChanged(this, new PropertyChangedEventArgs(name));
}
}
}

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@@ -7,6 +7,7 @@ using System.Windows.Controls;
using System.Windows.Input;
using ClientApp.Utils;
using GalaSoft.MvvmLight.Command;
using Util;
namespace ClientApp.ViewModels
{

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@@ -1,14 +1,15 @@
using ClientApp.Models;
using ClientApp.Utils;
using GalaSoft.MvvmLight.Command;
using System.Diagnostics;
using System.Windows.Input;
using Util;
namespace ClientApp.ViewModels
{
class MainViewModel : ObservableObject
{
public ICommand RetryServerCommand { get; set; }
public ICommand RetryVREngineCommand { get; set; }
public MainWindowViewModel MainWindowViewModel { get; set; }
private Client client;
@@ -24,15 +25,6 @@ namespace ClientApp.ViewModels
//try connect server
this.MainWindowViewModel.InfoModel.ConnectedToServer = true;
});
this.RetryVREngineCommand = new RelayCommand(() =>
{
//try connect vr-engine
this.MainWindowViewModel.InfoModel.ConnectedToVREngine = true;
this.MainWindowViewModel.InfoModel.CanConnectToVR = false;
client.engineConnection.CreateConnection();
});
}
private void retryEngineConnection()

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@@ -6,6 +6,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using Util;
using System.Windows;
using System.Windows.Input;

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@@ -40,12 +40,6 @@
</Button.Content>
</Button>
<Button Grid.Column="1" Grid.Row="1" Command="{Binding RetryVREngineCommand}" Width="50" Height="20" IsEnabled="{Binding MainWindowViewModel.InfoModel.CanConnectToVR}">
<Button.Content>
<TextBlock TextWrapping="Wrap" Text="retry"/>
</Button.Content>
</Button>
</Grid>
</DockPanel>