Merge remote-tracking branch 'origin/develop' into develop
This commit is contained in:
@@ -163,6 +163,9 @@ namespace ClientApp.Utils
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sendMessage(DataParser.getSetResistanceResponseJson(true));
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sendMessage(DataParser.getSetResistanceResponseJson(true));
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}
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}
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break;
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break;
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case DataParser.MESSAGE:
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engineConnection.DoctorMessage = DataParser.getChatMessageFromJson(payloadbytes);
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break;
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case DataParser.NEW_CONNECTION:
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case DataParser.NEW_CONNECTION:
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this.LoginViewModel.DoctorConnected(DataParser.getUsernameFromJson(payloadbytes));
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this.LoginViewModel.DoctorConnected(DataParser.getUsernameFromJson(payloadbytes));
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break;
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break;
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@@ -43,8 +43,8 @@ namespace ClientApp.Utils
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private static string headId = string.Empty;
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private static string headId = string.Empty;
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private static string groundPlaneId = string.Empty;
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private static string groundPlaneId = string.Empty;
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private static string terrainId = string.Empty;
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private static string terrainId = string.Empty;
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private static string lastMessage = "No message received yet";
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public string DoctorMessage { get; set; };
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public float BikeSpeed { get; set; }
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public float BikeSpeed { get; set; }
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public float BikePower { get; set; }
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public float BikePower { get; set; }
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public float BikeBPM { get; set; }
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public float BikeBPM { get; set; }
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@@ -65,6 +65,7 @@ namespace ClientApp.Utils
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BikePower = 0;
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BikePower = 0;
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BikeBPM = 0;
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BikeBPM = 0;
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BikeResistance = 50;
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BikeResistance = 50;
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DoctorMessage = "No message received yet";
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updateTimer = new System.Timers.Timer(1000);
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updateTimer = new System.Timers.Timer(1000);
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updateTimer.Elapsed += UpdateTimer_Elapsed;
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updateTimer.Elapsed += UpdateTimer_Elapsed;
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updateTimer.AutoReset = true;
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updateTimer.AutoReset = true;
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@@ -324,7 +325,7 @@ namespace ClientApp.Utils
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{
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{
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// TODO check if is drawn
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// TODO check if is drawn
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});
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});
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SendMessageAndOnResponse(mainCommand.showMessage(panelId, "message", lastMessage), "message",
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SendMessageAndOnResponse(mainCommand.showMessage(panelId, "message", DoctorMessage), "message",
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(message) =>
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(message) =>
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{
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{
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// TODO check if is drawn
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// TODO check if is drawn
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