added route to client vr scene

This commit is contained in:
Sem van der Hoeven
2020-10-07 12:51:09 +02:00
parent 499134fa9a
commit bff4718d3f
4 changed files with 73 additions and 15 deletions

View File

@@ -38,6 +38,7 @@ namespace Client
{
engineConnection = EngineConnection.INSTANCE;
engineConnection.OnNoTunnelId = retryEngineConnection;
engineConnection.OnSuccessFullConnection = engineConnected;
if (!engineConnection.Connected) engineConnection.Connect();
}
@@ -53,6 +54,12 @@ namespace Client
engineConnection.CreateConnection();
}
private void engineConnected()
{
engineConnection.initScene();
if (this.sessionRunning) engineConnection.StartRouteFollow();
}
/// <summary>
/// callback method for when the TCP client is connected
/// </summary>
@@ -193,7 +200,6 @@ namespace Client
throw new ArgumentNullException("no bytes");
}
byte[] message = DataParser.GetRawDataMessage(bytes);
Console.WriteLine("got bpm message: " + message);
this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
}
@@ -212,7 +218,6 @@ namespace Client
throw new ArgumentNullException("no bytes");
}
byte[] message = DataParser.GetRawDataMessage(bytes);
Console.WriteLine("got bike message: " + message);
this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
}