addlayer(not finished)
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@@ -37,7 +37,35 @@ namespace RH_Engine
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};
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return JsonConvert.SerializeObject(Payload(payload));
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}
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public string AddLayer(string uid, string texture)
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{
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dynamic payload = new
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{
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id = "scene/node/addlayer",
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data = new
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{
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id = uid,
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diffuse = @"C:\Users\woute\Downloads\NetworkEngine.18.10.10.1\NetworkEngine\data\NetworkEngine\textures\terrain\adesert_cracks_d.jpg",
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normal = @"C:\Users\woute\Downloads\NetworkEngine.18.10.10.1\NetworkEngine\data\NetworkEngine\textures\terrain\adesert_mntn_d.jpg",
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minHeight = 0,
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maxHeight = 10,
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fadeDist = 1
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}
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};
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return JsonConvert.SerializeObject(Payload(payload));
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}
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public string UpdateTerrain()
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{
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dynamic payload = new
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{
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id = "scene/terrain/update",
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data = new
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{
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}
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};
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return JsonConvert.SerializeObject(Payload(payload));
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}
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public string AddNodeCommand()
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{
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