Revert "merge Develop into master"
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@@ -1,257 +0,0 @@
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using LibNoise.Primitive;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Globalization;
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using System.IO;
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using System.Net.Sockets;
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using System.Runtime.Intrinsics.X86;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Threading;
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namespace RH_Engine
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{
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internal class Program
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{
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private static PC[] PCs = {
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//new PC("DESKTOP-M2CIH87", "Fabian"),
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new PC("T470S", "Shinichi"),
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//new PC("DESKTOP-DHS478C", "semme")
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//new PC("DESKTOP-TV73FKO", "Wouter"),
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//new PC("DESKTOP-SINMKT1", "Ralf"),
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//new PC("NA", "Bart")
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};
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private static void Main(string[] args)
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{
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TcpClient client = new TcpClient("145.48.6.10", 6666);
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CreateConnection(client.GetStream());
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}
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/// <summary>
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/// writes a message to the server
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/// </summary>
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/// <param name="stream">the network stream to use</param>
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/// <param name="message">the message to send</param>
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public static void WriteTextMessage(NetworkStream stream, string message)
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{
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byte[] msg = Encoding.ASCII.GetBytes(message);
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byte[] res = new byte[msg.Length + 4];
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Array.Copy(BitConverter.GetBytes(msg.Length), 0, res, 0, 4);
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Array.Copy(msg, 0, res, 4, msg.Length);
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stream.Write(res);
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//Console.WriteLine("sent message " + message);
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}
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/// <summary>
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/// reads a response from the server
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/// </summary>
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/// <param name="stream">the network stream to use</param>
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/// <returns>the returned message from the server</returns>
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public static string ReadPrefMessage(NetworkStream stream)
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{
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byte[] lengthBytes = new byte[4];
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stream.Read(lengthBytes, 0, 4);
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Console.WriteLine("read message..");
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int length = BitConverter.ToInt32(lengthBytes);
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//Console.WriteLine("length is: " + length);
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byte[] buffer = new byte[length];
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int totalRead = 0;
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//read bytes until stream indicates there are no more
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do
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{
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int read = stream.Read(buffer, totalRead, buffer.Length - totalRead);
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totalRead += read;
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//Console.WriteLine("ReadMessage: " + read);
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} while (totalRead < length);
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return Encoding.UTF8.GetString(buffer, 0, totalRead);
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}
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/// <summary>
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/// connects to the server and creates the tunnel
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/// </summary>
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/// <param name="stream">the network stream to use</param>
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private static void CreateConnection(NetworkStream stream)
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{
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WriteTextMessage(stream, "{\r\n\"id\" : \"session/list\"\r\n}");
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string id = JSONParser.GetSessionID(ReadPrefMessage(stream), PCs);
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string tunnelCreate = "{\"id\" : \"tunnel/create\", \"data\" : {\"session\" : \"" + id + "\"}}";
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WriteTextMessage(stream, tunnelCreate);
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string tunnelResponse = ReadPrefMessage(stream);
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Console.WriteLine(tunnelResponse);
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string tunnelID = JSONParser.GetTunnelID(tunnelResponse);
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if (tunnelID == null)
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{
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Console.WriteLine("could not find a valid tunnel id!");
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return;
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}
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sendCommands(stream, tunnelID);
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}
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/// <summary>
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/// sends all the commands to the server
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/// </summary>
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/// <param name="stream">the network stream to use</param>
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/// <param name="tunnelID">the tunnel id to use</param>
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private static void sendCommands(NetworkStream stream, string tunnelID)
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{
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Command mainCommand = new Command(tunnelID);
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WriteTextMessage(stream, mainCommand.ResetScene());
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ReadPrefMessage(stream);
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string routeid = CreateRoute(stream, mainCommand);
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WriteTextMessage(stream, mainCommand.TerrainCommand(new int[] { 256, 256 }, null));
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Console.WriteLine(ReadPrefMessage(stream));
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string command;
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command = mainCommand.AddBikeModel();
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WriteTextMessage(stream, command);
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Console.WriteLine(ReadPrefMessage(stream));
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command = mainCommand.AddModel("car", "data\\customModels\\TeslaRoadster.fbx");
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WriteTextMessage(stream, command);
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Console.WriteLine(ReadPrefMessage(stream));
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}
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/// <summary>
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/// gets the id of the object with the given name
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/// </summary>
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/// <param name="name">the name of the object</param>
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/// <param name="stream">the network stream to send requests to</param>
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/// <param name="createGraphics">the create graphics object to create all the commands</param>
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/// <returns> the uuid of the object with the given name, <c>null</c> otherwise.</returns>
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public static string GetId(string name, NetworkStream stream, Command createGraphics)
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{
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JArray children = GetChildren(stream, createGraphics);
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foreach (dynamic child in children)
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{
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if (child.name == name)
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{
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return child.uuid;
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}
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}
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Console.WriteLine("Could not find id of " + name);
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return null;
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}
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public static string CreateRoute(NetworkStream stream, Command createGraphics)
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{
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WriteTextMessage(stream, createGraphics.RouteCommand());
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dynamic response = JsonConvert.DeserializeObject(ReadPrefMessage(stream));
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if (response.data.data.id == "route/add")
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{
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return response.data.data.data.uuid;
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}
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return null;
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}
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public static void CreateTerrain(NetworkStream stream, Command createGraphics)
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{
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float x = 0f;
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float[] height = new float[256 * 256];
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ImprovedPerlin improvedPerlin = new ImprovedPerlin(0, LibNoise.NoiseQuality.Best);
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for (int i = 0; i < 256 * 256; i++)
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{
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height[i] = improvedPerlin.GetValue(x / 10, x / 10, x * 100) + 1;
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x += 0.001f;
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}
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WriteTextMessage(stream, createGraphics.TerrainCommand(new int[] { 256, 256 }, height));
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Console.WriteLine(ReadPrefMessage(stream));
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WriteTextMessage(stream, createGraphics.AddNodeCommand());
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Console.WriteLine(ReadPrefMessage(stream));
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}
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/// <summary>
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/// gets all the children in the current scene
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/// </summary>
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/// <param name="stream">the network stream to send requests to</param>
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/// <param name="createGraphics">the create graphics object to create all the commands</param>
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/// <returns>all the children objects in the current scene</returns>
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public static JArray GetChildren(NetworkStream stream, Command createGraphics)
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{
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WriteTextMessage(stream, createGraphics.GetSceneInfoCommand());
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dynamic response = JsonConvert.DeserializeObject(ReadPrefMessage(stream));
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return response.data.data.data.children;
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}
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/// <summary>
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/// returns all objects in the current scene, as name-uuid tuples.
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/// </summary>
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/// <param name="stream">the network stream to send requests to</param>
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/// <param name="createGraphics">the create graphics object to create all the commands</param>
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/// <returns>an array of name-uuid tuples for each object</returns>
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public static (string, string)[] GetObjectsInScene(NetworkStream stream, Command createGraphics)
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{
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JArray children = GetChildren(stream, createGraphics);
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(string, string)[] res = new (string, string)[children.Count];
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int i = 0;
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foreach (dynamic child in children)
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{
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res[i] = (child.name, child.uuid);
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i++;
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}
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return res;
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}
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public static string getUUIDFromResponse(string response)
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{
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dynamic JSON = JsonConvert.DeserializeObject(response);
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return JSON.data.data.data.uuid;
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}
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}
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/// <summary>
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/// struct used to store the host pc name and user
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/// </summary>
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public readonly struct PC
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{
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public PC(string host, string user)
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{
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this.host = host;
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this.user = user;
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}
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public string host { get; }
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public string user { get; }
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public override string ToString()
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{
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return "PC - host:" + host + " - user:" + user;
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}
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}
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}
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