Merge branch 'Terrain' into develop

This commit is contained in:
fabjuuuh
2020-09-18 16:08:15 +02:00
2 changed files with 19 additions and 5 deletions

View File

@@ -1,4 +1,5 @@
using Newtonsoft.Json; using LibNoise.Primitive;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using System; using System;
using System.IO; using System.IO;
@@ -114,10 +115,23 @@ namespace RH_Engine
return; return;
} }
WriteTextMessage(stream, createGraphics.RoadCommand(routeID)); Console.WriteLine("tunnelID is: " + tunnelID);
//string groundId = GetId("GroundPlane", stream, createGraphics); WriteTextMessage(stream, createGraphics.TerrainCommand(new int[] { 256, 256 }, null));
//Console.WriteLine("ground id: " + groundId); Console.WriteLine(ReadPrefMessage(stream));
command = createGraphics.AddBikeModel();
WriteTextMessage(stream, command);
Console.WriteLine(ReadPrefMessage(stream));
command = createGraphics.AddModel("car", "data\\customModels\\TeslaRoadster.fbx");
WriteTextMessage(stream, command);
Console.WriteLine(ReadPrefMessage(stream));

View File

@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>