Merge branch 'develop' into dokter
This commit is contained in:
100
Client/Client.cs
100
Client/Client.cs
@@ -31,22 +31,46 @@ namespace Client
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client.BeginConnect(adress, port, new AsyncCallback(OnConnect), null);
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}
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/// <summary>
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/// initializes the VR engine and sets the callbacks
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/// </summary>
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private void initEngine()
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{
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engineConnection = EngineConnection.INSTANCE;
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engineConnection.OnNoTunnelId = retryEngineConnection;
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engineConnection.OnSuccessFullConnection = engineConnected;
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if (!engineConnection.Connected) engineConnection.Connect();
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}
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/// <summary>
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/// retries to connect to the VR engine if no tunnel id was found
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/// </summary>
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private void retryEngineConnection()
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{
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Console.WriteLine("-- Could not connect to the VR engine. Please make sure you are running the simulation!");
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Console.WriteLine("-- Press any key to retry connecting to the VR engine.");
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Console.ReadKey();
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engineConnection.CreateConnection();
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Console.WriteLine("-- Press ENTER to retry connecting to the VR engine.");
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Console.WriteLine("-- Press 'q' and then ENTER to not connect to the VR engine");
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string input = Console.ReadLine();
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if (input == string.Empty) engineConnection.CreateConnection();
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else
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{
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Console.WriteLine("Skipping connecting to VR engine...");
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engineConnection.Stop();
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}
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}
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private void engineConnected()
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{
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Console.WriteLine("successfully connected to VR engine");
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engineConnection.initScene();
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if (engineConnection.Connected && sessionRunning && !engineConnection.FollowingRoute) engineConnection.StartRouteFollow();
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}
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/// <summary>
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/// callback method for when the TCP client is connected
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/// </summary>
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/// <param name="ar">the result of the async read</param>
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private void OnConnect(IAsyncResult ar)
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{
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this.client.EndConnect(ar);
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@@ -60,6 +84,10 @@ namespace Client
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this.stream.BeginRead(this.buffer, 0, this.buffer.Length, new AsyncCallback(OnRead), null);
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}
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/// <summary>
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/// callback method for when there is a message read
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/// </summary>
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/// <param name="ar">the result of the async read</param>
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private void OnRead(IAsyncResult ar)
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{
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int receivedBytes = this.stream.EndRead(ar);
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@@ -93,6 +121,7 @@ namespace Client
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string responseStatus = DataParser.getResponseStatus(payloadbytes);
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if (responseStatus == "OK")
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{
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Console.WriteLine("Username and password correct!");
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this.connected = true;
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//initEngine();
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}
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@@ -103,14 +132,18 @@ namespace Client
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}
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break;
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case DataParser.START_SESSION:
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Console.WriteLine("Session started!");
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this.sessionRunning = true;
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if (engineConnection.Connected && !engineConnection.FollowingRoute) engineConnection.StartRouteFollow();
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sendMessage(DataParser.getStartSessionJson());
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break;
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case DataParser.STOP_SESSION:
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Console.WriteLine("Stop session identifier");
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this.sessionRunning = false;
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sendMessage(DataParser.getStopSessionJson());
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break;
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case DataParser.SET_RESISTANCE:
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Console.WriteLine("Set resistance identifier");
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if (this.handler == null)
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{
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Console.WriteLine("handler is null");
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@@ -140,11 +173,19 @@ namespace Client
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}
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/// <summary>
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/// starts sending a message to the server
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/// </summary>
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/// <param name="message">the message to send</param>
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private void sendMessage(byte[] message)
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{
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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/// <summary>
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/// callback method for when a message is fully written to the server
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/// </summary>
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/// <param name="ar">the async result representing the asynchronous call</param>
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private void OnWrite(IAsyncResult ar)
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{
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this.stream.EndWrite(ar);
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@@ -152,6 +193,10 @@ namespace Client
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#region interface
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//maybe move this to other place
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/// <summary>
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/// bpm method for receiving the BPM value from the bluetooth bike or the simulation
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/// </summary>
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/// <param name="bytes">the message</param>
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public void BPM(byte[] bytes)
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{
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if (!sessionRunning)
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@@ -163,9 +208,21 @@ namespace Client
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throw new ArgumentNullException("no bytes");
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}
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byte[] message = DataParser.GetRawDataMessage(bytes);
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if (engineConnection.Connected && engineConnection.FollowingRoute)
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{
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engineConnection.BikeBPM = bytes[1];
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engineConnection.UpdateInfoPanel();
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}
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this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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/// <summary>
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/// method for receiving the bike message from the bluetooth bike or the simulation
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/// </summary>
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/// <param name="bytes">the message</param>
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public void Bike(byte[] bytes)
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{
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if (!sessionRunning)
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@@ -177,15 +234,35 @@ namespace Client
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throw new ArgumentNullException("no bytes");
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}
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byte[] message = DataParser.GetRawDataMessage(bytes);
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switch (bytes[0])
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{
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case 0x10:
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engineConnection.BikeSpeed = (bytes[4] | (bytes[5] << 8)) * 0.01f;
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break;
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case 0x19:
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engineConnection.BikePower = (bytes[5]) | (bytes[6] & 0b00001111) << 8;
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break;
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}
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if (engineConnection.Connected && engineConnection.FollowingRoute)
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engineConnection.UpdateInfoPanel();
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this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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#endregion
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/// <summary>
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/// wether or not the client stream is connected
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/// </summary>
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/// <returns>true if it's connected, false if not</returns>
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public bool IsConnected()
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{
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return this.connected;
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}
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/// <summary>
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/// tries to log in to the server by asking for a username and password
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/// </summary>
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private void tryLogin()
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{
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//TODO File in lezen
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@@ -203,17 +280,10 @@ namespace Client
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this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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public void tryLoginDoctor(string username, string password)
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{
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string hashUser = Hashing.Hasher.HashString(username);
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string hashPassword = Hashing.Hasher.HashString(password);
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byte[] message = DataParser.getJsonMessage(DataParser.GetLoginJson(hashUser, hashPassword));
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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/// <summary>
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/// sets the handler for the client, so either the bike simulator or the bluetooth bike handler
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/// </summary>
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/// <param name="handler"></param>
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public void setHandler(IHandler handler)
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{
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this.handler = handler;
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