Merge branch 'develop' into dokter
This commit is contained in:
100
Client/Client.cs
100
Client/Client.cs
@@ -31,22 +31,46 @@ namespace Client
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client.BeginConnect(adress, port, new AsyncCallback(OnConnect), null);
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}
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/// <summary>
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/// initializes the VR engine and sets the callbacks
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/// </summary>
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private void initEngine()
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{
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engineConnection = EngineConnection.INSTANCE;
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engineConnection.OnNoTunnelId = retryEngineConnection;
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engineConnection.OnSuccessFullConnection = engineConnected;
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if (!engineConnection.Connected) engineConnection.Connect();
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}
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/// <summary>
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/// retries to connect to the VR engine if no tunnel id was found
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/// </summary>
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private void retryEngineConnection()
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{
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Console.WriteLine("-- Could not connect to the VR engine. Please make sure you are running the simulation!");
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Console.WriteLine("-- Press any key to retry connecting to the VR engine.");
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Console.ReadKey();
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engineConnection.CreateConnection();
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Console.WriteLine("-- Press ENTER to retry connecting to the VR engine.");
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Console.WriteLine("-- Press 'q' and then ENTER to not connect to the VR engine");
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string input = Console.ReadLine();
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if (input == string.Empty) engineConnection.CreateConnection();
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else
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{
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Console.WriteLine("Skipping connecting to VR engine...");
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engineConnection.Stop();
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}
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}
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private void engineConnected()
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{
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Console.WriteLine("successfully connected to VR engine");
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engineConnection.initScene();
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if (engineConnection.Connected && sessionRunning && !engineConnection.FollowingRoute) engineConnection.StartRouteFollow();
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}
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/// <summary>
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/// callback method for when the TCP client is connected
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/// </summary>
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/// <param name="ar">the result of the async read</param>
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private void OnConnect(IAsyncResult ar)
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{
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this.client.EndConnect(ar);
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@@ -60,6 +84,10 @@ namespace Client
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this.stream.BeginRead(this.buffer, 0, this.buffer.Length, new AsyncCallback(OnRead), null);
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}
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/// <summary>
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/// callback method for when there is a message read
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/// </summary>
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/// <param name="ar">the result of the async read</param>
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private void OnRead(IAsyncResult ar)
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{
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int receivedBytes = this.stream.EndRead(ar);
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@@ -93,6 +121,7 @@ namespace Client
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string responseStatus = DataParser.getResponseStatus(payloadbytes);
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if (responseStatus == "OK")
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{
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Console.WriteLine("Username and password correct!");
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this.connected = true;
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//initEngine();
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}
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@@ -103,14 +132,18 @@ namespace Client
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}
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break;
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case DataParser.START_SESSION:
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Console.WriteLine("Session started!");
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this.sessionRunning = true;
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if (engineConnection.Connected && !engineConnection.FollowingRoute) engineConnection.StartRouteFollow();
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sendMessage(DataParser.getStartSessionJson());
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break;
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case DataParser.STOP_SESSION:
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Console.WriteLine("Stop session identifier");
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this.sessionRunning = false;
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sendMessage(DataParser.getStopSessionJson());
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break;
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case DataParser.SET_RESISTANCE:
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Console.WriteLine("Set resistance identifier");
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if (this.handler == null)
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{
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Console.WriteLine("handler is null");
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@@ -140,11 +173,19 @@ namespace Client
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}
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/// <summary>
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/// starts sending a message to the server
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/// </summary>
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/// <param name="message">the message to send</param>
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private void sendMessage(byte[] message)
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{
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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/// <summary>
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/// callback method for when a message is fully written to the server
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/// </summary>
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/// <param name="ar">the async result representing the asynchronous call</param>
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private void OnWrite(IAsyncResult ar)
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{
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this.stream.EndWrite(ar);
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@@ -152,6 +193,10 @@ namespace Client
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#region interface
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//maybe move this to other place
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/// <summary>
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/// bpm method for receiving the BPM value from the bluetooth bike or the simulation
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/// </summary>
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/// <param name="bytes">the message</param>
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public void BPM(byte[] bytes)
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{
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if (!sessionRunning)
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@@ -163,9 +208,21 @@ namespace Client
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throw new ArgumentNullException("no bytes");
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}
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byte[] message = DataParser.GetRawDataMessage(bytes);
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if (engineConnection.Connected && engineConnection.FollowingRoute)
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{
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engineConnection.BikeBPM = bytes[1];
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engineConnection.UpdateInfoPanel();
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}
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this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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/// <summary>
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/// method for receiving the bike message from the bluetooth bike or the simulation
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/// </summary>
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/// <param name="bytes">the message</param>
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public void Bike(byte[] bytes)
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{
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if (!sessionRunning)
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@@ -177,15 +234,35 @@ namespace Client
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throw new ArgumentNullException("no bytes");
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}
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byte[] message = DataParser.GetRawDataMessage(bytes);
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switch (bytes[0])
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{
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case 0x10:
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engineConnection.BikeSpeed = (bytes[4] | (bytes[5] << 8)) * 0.01f;
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break;
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case 0x19:
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engineConnection.BikePower = (bytes[5]) | (bytes[6] & 0b00001111) << 8;
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break;
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}
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if (engineConnection.Connected && engineConnection.FollowingRoute)
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engineConnection.UpdateInfoPanel();
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this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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#endregion
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/// <summary>
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/// wether or not the client stream is connected
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/// </summary>
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/// <returns>true if it's connected, false if not</returns>
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public bool IsConnected()
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{
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return this.connected;
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}
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/// <summary>
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/// tries to log in to the server by asking for a username and password
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/// </summary>
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private void tryLogin()
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{
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//TODO File in lezen
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@@ -203,17 +280,10 @@ namespace Client
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this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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public void tryLoginDoctor(string username, string password)
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{
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string hashUser = Hashing.Hasher.HashString(username);
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string hashPassword = Hashing.Hasher.HashString(password);
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byte[] message = DataParser.getJsonMessage(DataParser.GetLoginJson(hashUser, hashPassword));
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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/// <summary>
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/// sets the handler for the client, so either the bike simulator or the bluetooth bike handler
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/// </summary>
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/// <param name="handler"></param>
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public void setHandler(IHandler handler)
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{
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this.handler = handler;
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@@ -8,12 +8,14 @@ namespace Client
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{
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public delegate void HandleSerial(string message);
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public delegate void HandleNoTunnelId();
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public delegate void OnSuccessfullConnection();
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public sealed class EngineConnection
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{
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private static EngineConnection instance = null;
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private static readonly object padlock = new object();
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public HandleNoTunnelId OnNoTunnelId;
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public OnSuccessfullConnection OnSuccessFullConnection;
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private static PC[] PCs = {
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@@ -29,9 +31,18 @@ namespace Client
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private static ServerResponseReader serverResponseReader;
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private static string sessionId = string.Empty;
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private static string tunnelId = string.Empty;
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private static string cameraId = string.Empty;
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private static string routeId = string.Empty;
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private static string panelId = string.Empty;
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private static string bikeId = string.Empty;
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private static string headId = string.Empty;
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public float BikeSpeed { get; set; }
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public float BikePower { get; set; }
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public float BikeBPM { get; set; }
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public float BikeResistance { get; set; }
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public bool FollowingRoute = false;
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private static NetworkStream stream;
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@@ -42,9 +53,15 @@ namespace Client
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EngineConnection()
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{
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BikeSpeed = 0;
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BikePower = 0;
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BikeBPM = 0;
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BikeResistance = 50;
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}
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/// <summary>
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/// Singleton constructor
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/// </summary>
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public static EngineConnection INSTANCE
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{
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get
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@@ -60,6 +77,11 @@ namespace Client
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}
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}
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/// <summary>
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/// connects to the vr engine and initalizes the serverResponseReader
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/// </summary>
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public void Connect()
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{
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TcpClient client = new TcpClient("145.48.6.10", 6666);
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@@ -68,6 +90,18 @@ namespace Client
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CreateConnection();
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}
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/// <summary>
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/// initializes and starts the reading of the responses from the vr server
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/// </summary>
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/// <param name="stream">the networkstream</param>
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private void initReader()
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{
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serverResponseReader = new ServerResponseReader(stream);
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serverResponseReader.callback = HandleResponse;
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serverResponseReader.StartRead();
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}
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#region VR Message traffic
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/// <summary>
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/// connects to the server and creates the tunnel
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/// </summary>
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@@ -84,26 +118,8 @@ namespace Client
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WriteTextMessage(tunnelCreate);
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// wait until we have a tunnel id
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while (tunnelId == string.Empty) { }
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if (tunnelId != null)
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{
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Write("got tunnel id! " + tunnelId);
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}
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mainCommand = new Command(tunnelId);
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}
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/// <summary>
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/// initializes and starts the reading of the responses from the vr server
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/// </summary>
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/// <param name="stream">the networkstream</param>
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private void initReader()
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{
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serverResponseReader = new ServerResponseReader(stream);
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serverResponseReader.callback = HandleResponse;
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serverResponseReader.StartRead();
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Connected = true;
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}
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/// <summary>
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/// callback method that handles responses from the server
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@@ -121,12 +137,19 @@ namespace Client
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else if (id == "tunnel/create")
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{
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tunnelId = JSONParser.GetTunnelID(message);
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Console.WriteLine("set tunnel id to " + tunnelId);
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if (tunnelId == null)
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{
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Write("could not find a valid tunnel id!");
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OnNoTunnelId?.Invoke();
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Connected = false;
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FollowingRoute = false;
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return;
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} else
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{
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Write("got tunnel id! " + tunnelId);
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Connected = true;
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OnSuccessFullConnection?.Invoke();
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}
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}
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@@ -139,6 +162,102 @@ namespace Client
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}
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}
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public void initScene()
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{
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Write("initializing scene...");
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mainCommand = new Command(tunnelId);
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// reset the scene
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WriteTextMessage(mainCommand.ResetScene());
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//Get sceneinfo and set the id's
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SendMessageAndOnResponse(mainCommand.GetSceneInfoCommand("sceneinfo"), "sceneinfo",
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(message) =>
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{
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//Console.WriteLine("\r\n\r\n\r\nscene info" + message);
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cameraId = JSONParser.GetIdSceneInfoChild(message, "Camera");
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string headId = JSONParser.GetIdSceneInfoChild(message, "Head");
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string handLeftId = JSONParser.GetIdSceneInfoChild(message, "LeftHand");
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string handRightId = JSONParser.GetIdSceneInfoChild(message, "RightHand");
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//Force(stream, mainCommand.DeleteNode(handLeftId, "deleteHandL"), "deleteHandL", (message) => Console.WriteLine("Left hand deleted"));
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//Force(stream, mainCommand.DeleteNode(handRightId, "deleteHandR"), "deleteHandR", (message) => Console.WriteLine("Right hand deleted"));
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});
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// add the route and set the route id
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SendMessageAndOnResponse(mainCommand.RouteCommand("routeID"), "routeID", (message) => routeId = JSONParser.GetResponseUuid(message));
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}
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internal void StartRouteFollow()
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{
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Write("Starting route follow...");
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FollowingRoute = true;
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SendMessageAndOnResponse(mainCommand.AddBikeModel("bikeID"), "bikeID",
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(message) =>
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{
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bikeId = JSONParser.GetResponseUuid(message);
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SendMessageAndOnResponse(mainCommand.addPanel("panelAdd", bikeId), "panelAdd",
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(message) =>
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{
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panelId = JSONParser.getPanelID(message);
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WriteTextMessage(mainCommand.ColorPanel(panelId));
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UpdateInfoPanel();
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while (cameraId == string.Empty) { }
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SetFollowSpeed(5.0f);
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});
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});
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}
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public void UpdateInfoPanel()
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{
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ShowPanel(BikeSpeed, (int)BikeBPM, (int)BikePower, (int)BikeResistance);
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WriteTextMessage(mainCommand.RouteSpeed(BikeSpeed, bikeId));
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WriteTextMessage(mainCommand.RouteSpeed(BikeSpeed, cameraId));
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}
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public void ShowPanel(double bikeSpeed, int bpm, int power, int resistance)
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{
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WriteTextMessage(mainCommand.ClearPanel(panelId));
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SendMessageAndOnResponse(mainCommand.showBikespeed(panelId, "bikeSpeed", bikeSpeed), "bikeSpeed",
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(message) =>
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{
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// TODO check if is drawn
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});
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SendMessageAndOnResponse(mainCommand.showHeartrate(panelId, "bpm", bpm), "bpm",
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(message) =>
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{
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// TODO check if is drawn
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});
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SendMessageAndOnResponse(mainCommand.showPower(panelId, "power", power), "power",
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(message) =>
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{
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// TODO check if is drawn
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});
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SendMessageAndOnResponse(mainCommand.showResistance(panelId, "resistance", resistance), "resistance",
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(message) =>
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{
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// TODO check if is drawn
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});
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// Check if every text is drawn!
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WriteTextMessage(mainCommand.SwapPanel(panelId));
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}
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private void SetFollowSpeed(float speed)
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{
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WriteTextMessage(mainCommand.RouteFollow(routeId, bikeId, speed, new float[] { 0, -(float)Math.PI / 2f, 0 }, new float[] { 0, 0, 0 }));
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WriteTextMessage(mainCommand.RouteFollow(routeId, cameraId, speed));
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}
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#endregion
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#region message send/receive
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/// <summary>
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/// method that sends the speciefied message with the specified serial, and executes the given action upon receivind a reply from the server with this serial.
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/// </summary>
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@@ -148,7 +267,13 @@ namespace Client
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/// <param name="action">the code to be executed upon reveiving a reply from the server with the specified serial</param>
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public void SendMessageAndOnResponse(string message, string serial, HandleSerial action)
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{
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serialResponses.Add(serial, action);
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if (serialResponses.ContainsKey(serial))
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{
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serialResponses[serial] = action;
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} else
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{
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serialResponses.Add(serial, action);
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}
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WriteTextMessage(message);
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}
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@@ -169,6 +294,14 @@ namespace Client
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//Write("sent message " + message);
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}
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#endregion
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public void Stop()
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{
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serverResponseReader.Stop();
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}
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public void Write(string msg)
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{
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Console.WriteLine( "[ENGINECONNECT] " + msg);
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@@ -12,7 +12,7 @@ namespace Client
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{
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static void Main(string[] args)
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{
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Console.WriteLine("Hello World!");
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Console.WriteLine("// Connecting... //");
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//connect fiets?
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Thread.Sleep(20000);
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@@ -23,18 +23,18 @@ namespace Client
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{
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}
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BLEHandler bLEHandler = new BLEHandler(client);
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//BLEHandler bLEHandler = new BLEHandler(client);
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bLEHandler.Connect();
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//bLEHandler.Connect();
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client.setHandler(bLEHandler);
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//client.setHandler(bLEHandler);
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//BikeSimulator bikeSimulator = new BikeSimulator(client);
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BikeSimulator bikeSimulator = new BikeSimulator(client);
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//bikeSimulator.StartSimulation();
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bikeSimulator.StartSimulation();
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//client.setHandler(bikeSimulator);
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client.setHandler(bikeSimulator);
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while (true)
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{
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Reference in New Issue
Block a user