Merge remote-tracking branch 'origin/develop' into dataOnTabs

This commit is contained in:
fabjuuuh
2020-10-19 14:05:55 +02:00
15 changed files with 206 additions and 61 deletions

View File

@@ -1,6 +1,7 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using System;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
@@ -40,7 +41,11 @@ namespace Util
return Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json));
}
/// <summary>
/// converts the given string parameter into a message using our protocol.
/// </summary>
/// <param name="messageToSend">the message string to send</param>
/// <returns>a byte array using our protocol to send the message</returns>
public static byte[] GetMessageToSend(string messageToSend)
{
dynamic json = new
@@ -54,8 +59,12 @@ namespace Util
return Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json));
}
/// <summary>
/// creates a message for when the doctor wants to log in.
/// </summary>
/// <param name="mUsername">the username of the doctor</param>
/// <param name="mPassword">the (hashed) password of the doctor</param>
/// <returns>a byte array using our protocol that contains the username and password of the doctor</returns>
public static byte[] LoginAsDoctor(string mUsername, string mPassword)
{
dynamic json = new
@@ -71,23 +80,13 @@ namespace Util
return Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json));
}
internal static string getNameFromBytesBike(byte[] bytes)
{
return ASCIIBytesToString(bytes, 8, bytes.Length - 8);
}
internal static string getNameFromBytesBPM(byte[] bytes)
{
return ASCIIBytesToString(bytes, 2, bytes.Length - 2);
}
private static string ASCIIBytesToString(byte[] bytes, int offset, int length)
{
byte[] nameArray = new byte[length];
Array.Copy(bytes, offset, nameArray, 0, length);
return Encoding.UTF8.GetString(nameArray);
}
/// <summary>
/// gets the username and password from a given message array.
/// </summary>
/// <param name="jsonbytes">the array of bytes containing the message</param>
/// <param name="username">the username variable that the username will be put into</param>
/// <param name="password">the password variable that the password will be put into</param>
/// <returns><c>true</c> if the username and password were received correctly, <c>false</c> otherwise</returns>
public static bool GetUsernamePassword(byte[] jsonbytes, out string username, out string password)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(jsonbytes));
@@ -105,6 +104,12 @@ namespace Util
}
}
/// <summary>
/// gets message using our protocol of the given identifier and data.
/// </summary>
/// <param name="mIdentifier">the identifier string of the message</param>
/// <param name="data">the payload data of the message</param>
/// <returns>a byte array containing the json message with the given parameters, using our protocol.</returns>
private static byte[] getJsonMessage(string mIdentifier, dynamic data)
{
dynamic json = new
@@ -115,6 +120,11 @@ namespace Util
return getMessage(Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json)), 0x01);
}
/// <summary>
/// gets a message using our protocol with only the given identifier string.
/// </summary>
/// <param name="mIdentifier">the identifier to put into the message</param>
/// <returns>a byte array containing the json with only the identifier, using our protocol.</returns>
private static byte[] getJsonMessage(string mIdentifier)
{
dynamic json = new
@@ -124,11 +134,21 @@ namespace Util
return getMessage(Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json)), 0x01);
}
/// <summary>
/// gets the login response of the given status
/// </summary>
/// <param name="mStatus">the status of the response</param>
/// <returns>a byte array containing the response for the given status, using our protocol.</returns>
public static byte[] getLoginResponse(string mStatus)
{
return getJsonMessage(LOGIN_RESPONSE, new { status = mStatus });
}
/// <summary>
/// gets the status of the given json message
/// </summary>
/// <param name="json">the byte array containing a json message using our protocol</param>
/// <returns>the response of the message</returns>
public static string getResponseStatus(byte[] json)
{
return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.status;
@@ -266,6 +286,11 @@ namespace Util
return getMessage(payload, 0x01);
}
/// <summary>
/// gets the message to start a session with the given user username
/// </summary>
/// <param name="user">the username of the user we want to start the session for</param>
/// <returns>a byte array containing the message to start the session of the given user, using our protocol.</returns>
public static byte[] getStartSessionJson(string user)
{
dynamic data = new
@@ -275,6 +300,11 @@ namespace Util
return getJsonMessage(START_SESSION, data);
}
/// <summary>
/// gets the message to stop a session with the given user username
/// </summary>
/// <param name="user">the username of the user we want to stop the session for</param>
/// <returns>a byte array containing the message to stop the session of the given user, using our protocol.</returns>
public static byte[] getStopSessionJson(string user)
{
dynamic data = new
@@ -283,7 +313,13 @@ namespace Util
};
return getJsonMessage(STOP_SESSION, data);
}
/// <summary>
/// gets the message to set the resistance of the given user with the given resistance.
/// </summary>
/// <param name="user">the username to set the resistance of.</param>
/// <param name="mResistance">the resistance value to set</param>
/// <returns>a byte array containing a json messsage to set the user's resistance, using our protocol.</returns>
public static byte[] getSetResistanceJson(string user,float mResistance)
{
dynamic data = new
@@ -294,6 +330,11 @@ namespace Util
return getJsonMessage(SET_RESISTANCE, data);
}
/// <summary>
/// gets the response message with the given value.
/// </summary>
/// <param name="mWorked">the boolean value to indicate if the operation we want to send a response for was successful or not.</param>
/// <returns>a byte array containing a json message with the response and the given value.</returns>
public static byte[] getSetResistanceResponseJson(bool mWorked)
{
dynamic data = new
@@ -303,6 +344,11 @@ namespace Util
return getJsonMessage(SET_RESISTANCE, data);
}
/// <summary>
/// gets the message to indicate a new connection for the given user.
/// </summary>
/// <param name="user">the username of the user to start a connection for.</param>
/// <returns>a byte array containing a json message to indicate a new connection for the given user, using our protocol.</returns>
public static byte[] getNewConnectionJson(string user)
{
if (user == null)
@@ -314,6 +360,11 @@ namespace Util
return getJsonMessage(NEW_CONNECTION, data);
}
/// <summary>
/// gets the message for when a user has been disconnected.
/// </summary>
/// <param name="user">the username of the user that has been disconnected</param>
/// <returns>a byte array containing a json message to indicate that the given user has disconnected, using our protocol.</returns>
public static byte[] getDisconnectJson(string user)
{
dynamic data = new
@@ -323,31 +374,63 @@ namespace Util
return getJsonMessage(DISCONNECT, data);
}
/// <summary>
/// gets the resistance from the given json message
/// </summary>
/// <param name="json">the json messag</param>
/// <returns>the resistance that was in the message</returns>
public static float getResistanceFromJson(byte[] json)
{
return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.resistance;
}
/// <summary>
/// gets the resistance response from the given json message
/// </summary>
/// <param name="json">the byte array containin the json message</param>
/// <returns>the response of the message, so wether it was successful or not.</returns>
public static bool getResistanceFromResponseJson(byte[] json)
{
Debug.WriteLine("got message " + Encoding.ASCII.GetString(json));
return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.worked;
}
/// <summary>
/// gets the username from the given response message.
/// </summary>
/// <param name="json">the byte array containin the json message</param>
/// <returns>the username in the message.</returns>
public static string getUsernameFromResponseJson(byte[] json)
{
return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.username;
}
/// <summary>
/// gets the chat message from the given json message.
/// </summary>
/// <param name="json">the byte array containin the json message</param>
/// <returns>the chat message in the json message</returns>
public static string getChatMessageFromJson(byte[] json)
{
return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.chat;
}
/// <summary>
/// gets the username from the given json message.
/// </summary>
/// <param name="json">the byte array containin the json message</param>
/// <returns>the username that is in the message</returns>
public static string getUsernameFromJson(byte[] json)
{
return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.username;
}
/// <summary>
/// gets the byte array with the json message to send a message with the given parameters.
/// </summary>
/// <param name="user">the username of the user that wants to send the message</param>
/// <param name="message">the message the user wants to send</param>
/// <returns>a byte array containing a json message with the username and corresponding message, using our protocol.</returns>
public static byte[] getChatJson(string user, string message)
{
dynamic data = new