added displaying of last doctor message in vr scene
This commit is contained in:
@@ -43,8 +43,8 @@ namespace ClientApp.Utils
|
||||
private static string headId = string.Empty;
|
||||
private static string groundPlaneId = string.Empty;
|
||||
private static string terrainId = string.Empty;
|
||||
private static string lastMessage = "No message received yet";
|
||||
|
||||
public string DoctorMessage { get; set; };
|
||||
public float BikeSpeed { get; set; }
|
||||
public float BikePower { get; set; }
|
||||
public float BikeBPM { get; set; }
|
||||
@@ -65,6 +65,7 @@ namespace ClientApp.Utils
|
||||
BikePower = 0;
|
||||
BikeBPM = 0;
|
||||
BikeResistance = 50;
|
||||
DoctorMessage = "No message received yet";
|
||||
updateTimer = new System.Timers.Timer(1000);
|
||||
updateTimer.Elapsed += UpdateTimer_Elapsed;
|
||||
updateTimer.AutoReset = true;
|
||||
@@ -324,7 +325,7 @@ namespace ClientApp.Utils
|
||||
{
|
||||
// TODO check if is drawn
|
||||
});
|
||||
SendMessageAndOnResponse(mainCommand.showMessage(panelId, "message", lastMessage), "message",
|
||||
SendMessageAndOnResponse(mainCommand.showMessage(panelId, "message", DoctorMessage), "message",
|
||||
(message) =>
|
||||
{
|
||||
// TODO check if is drawn
|
||||
|
||||
Reference in New Issue
Block a user