Bike follows route

This commit is contained in:
Logophilist
2020-09-25 16:48:05 +02:00
parent dc4d3c852b
commit 38886ca7c3
2 changed files with 48 additions and 7 deletions

View File

@@ -96,7 +96,7 @@ namespace RH_Engine
return JsonConvert.SerializeObject(Payload(payload));
}
public string addPanel(string serialToSend)
public string addPanel(string serialToSend, string uuidBike)
{
dynamic payload = new
{
@@ -105,6 +105,7 @@ namespace RH_Engine
data = new
{
name = "dashboard",
parent = uuidBike,
components = new
{
panel = new
@@ -197,9 +198,9 @@ namespace RH_Engine
return JsonConvert.SerializeObject(Payload(payload));
}
public string AddBikeModel()
public string AddBikeModel(string serial)
{
return AddModel("bike", "addbike", "data\\NetworkEngine\\models\\bike\\bike.fbx");
return AddModel("bike", serial, "data\\NetworkEngine\\models\\bike\\bike.fbx");
}
public string AddModel(string nodeName, string serial, string fileLocation)
@@ -335,9 +336,40 @@ namespace RH_Engine
return dir;
}
public string FollowRouteCommand()
public string RouteFollow(string routeID, string nodeID, float speedValue)
{
return "";
return RouteFollow(routeID, nodeID, speedValue, new float[] { 0, 0, 0 });
}
public string RouteFollow(string routeID, string nodeID, float speedValue, float[] rotateOffsetVector, float[] positionOffsetVector)
{
return RouteFollow(routeID, nodeID, speedValue, 0, "XYZ", 1, true, rotateOffsetVector, positionOffsetVector);
}
public string RouteFollow(string routeID, string nodeID, float speedValue, float[] positionOffsetVector)
{
return RouteFollow(routeID, nodeID, speedValue, 0, "XYZ", 1, true, new float[] { 0, 0, 0 }, positionOffsetVector);
}
private string RouteFollow(string routeID, string nodeID, float speedValue, float offsetValue, string rotateValue, float smoothingValue, bool followHeightValue, float[] rotateOffsetVector, float[] positionOffsetVector)
{
dynamic payload = new
{
id = "route/follow",
data = new
{
route = routeID,
node = nodeID,
speed = speedValue,
offset = offsetValue,
rotate = rotateValue,
smoothing = smoothingValue,
followHeight = followHeightValue,
rotateOffset = rotateOffsetVector,
positionOffset = positionOffsetVector
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string RoadCommand(string uuid_route)