BikeSimulater Start
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@@ -1,13 +1,17 @@
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using System;
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using LibNoise.Primitive;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using System.Threading;
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using System.Threading;
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namespace Hardware.Simulators
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namespace Hardware.Simulators
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{
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{
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class BikeSimulator
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class BikeSimulator
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{
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{
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IDataConverter dataConverter;
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IDataConverter dataConverter;
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private int eventCounter = 0;
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public BikeSimulator(IDataConverter dataConverter)
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public BikeSimulator(IDataConverter dataConverter)
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{
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{
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@@ -17,21 +21,40 @@ namespace Hardware.Simulators
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{
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{
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//4A-09-4E-05-19-16-00-FF-28-00-00-20-F0
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//4A-09-4E-05-19-16-00-FF-28-00-00-20-F0
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float x = 0.0f;
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ImprovedPerlin improvedPerlin = new ImprovedPerlin(0,LibNoise.NoiseQuality.Best);
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while (true)
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while (true)
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{
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{
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byte[] array = { 0x19, 0x16, 0x00, 0xFF, 0x28, 0x00, 0x00, 0x20, 0xF0 };
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byte[] array = { 0x19, 0x16, 0x00, 0xFF, 0x28, 0x00, 0x00, 0x20 };
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Console.WriteLine(improvedPerlin.GetValue(x)+1);
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//0x10 message
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//0x10 message
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dataConverter.Bike(array);
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/*foreach(byte s in array)
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{
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Console.Write("{0:X}",s);
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}*/
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dataConverter.Bike(GenerateBike(improvedPerlin.GetValue(x)+1));
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//0x19 message
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//0x19 message
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dataConverter.Bike(array);
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//dataConverter.Bike(array);
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//Heartbeat message
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//Heartbeat message
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dataConverter.BPM(array);
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//dataConverter.BPM(array);
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Thread.Sleep(1000);
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Thread.Sleep(1000);
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x += 1f;
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eventCounter++;
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}
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}
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}
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}
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private byte[] GenerateBike(float perlin)
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{
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byte[] bikeByte = {0x19,0x}
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return new byte[1];
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}
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private double Random(double x)
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{
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return (Math.Sin(2 * x) + Math.Sin(Math.PI * x) + 2) / 4;
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}
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}
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}
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}
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}
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@@ -4,6 +4,10 @@
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<OutputType>Exe</OutputType>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="LibNoise" Version="0.2.0" />
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="BLELibrary">
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<Reference Include="BLELibrary">
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<HintPath>.\dll\BLELibrary.dll</HintPath>
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<HintPath>.\dll\BLELibrary.dll</HintPath>
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