From 0cd3753b7663490f15710cb3eb2015c7fce744af Mon Sep 17 00:00:00 2001 From: Sem van der Hoeven Date: Wed, 30 Sep 2020 12:30:40 +0200 Subject: [PATCH] properly added engineconnection to client --- Client/Client.cs | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/Client/Client.cs b/Client/Client.cs index 0472236..e65204f 100644 --- a/Client/Client.cs +++ b/Client/Client.cs @@ -2,7 +2,6 @@ using System.Linq; using System.Net.Sockets; using System.Text; -using System.Threading; using ProftaakRH; namespace Client @@ -28,15 +27,14 @@ namespace Client this.client = new TcpClient(); this.connected = false; client.BeginConnect(adress, port, new AsyncCallback(OnConnect), null); - + initEngine(); } private void initEngine() { engineConnection = EngineConnection.INSTANCE; if (!engineConnection.Connected) engineConnection.Connect(); - } private void OnConnect(IAsyncResult ar) @@ -154,9 +152,8 @@ namespace Client byte[] message = DataParser.getJsonMessage(DataParser.GetLoginJson(username, password)); - - this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null); initEngine(); + this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null); } } }