Files
Sem van der Hoeven 27e70d1ec0 [FIX] tests??
2020-10-23 22:04:36 +02:00

100 lines
2.4 KiB
C#

using SharedClientServer;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
namespace Client
{
public class Lobby : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private int _id;
private int _playersIn;
private int _maxPlayers;
private bool _lobbyJoinable;
//private List<string> _usernames;
private List<User> _users;
//public void AddUsername(string username, out bool success)
//{
// success = false;
// if (_usernames.Count < _maxPlayers)
// {
// _usernames.Add(username);
// success = true;
// }
//}
public Lobby(int id, int playersIn, int maxPlayers)
{
_id = id;
_playersIn = playersIn;
_maxPlayers = maxPlayers;
//_usernames = new List<string>();
_users = new List<User>();
_lobbyJoinable = true;
}
public void AddUser(string username, out bool succes)
{
succes = false;
if (_users.Count < _maxPlayers)
{
_users.Add(new User(username, 0, false, false));
succes = true;
}
}
public void AddUser(User user, out bool succes)
{
succes = false;
if (_users.Count < _maxPlayers)
{
_users.Add(user);
succes = true;
}
}
public int ID
{
get { return _id; }
set { _id = value; }
}
public int PlayersIn
{
get { return _users.Count; }
set { _playersIn = value; }
}
public void Set(Lobby lobby)
{
this._id = lobby._id;
this._users = lobby._users;
this._maxPlayers = lobby._maxPlayers;
}
public int MaxPlayers
{
get { return _maxPlayers; }
set { _maxPlayers = value; }
}
public List<User> Users
{
get { return _users; }
set { _users = value; }
}
public bool LobbyJoinable
{
get { return _lobbyJoinable; }
set { _lobbyJoinable = value; }
}
}
}