using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; namespace Client { class Lobby : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; private int _id; private int _playersIn; private int _maxPlayers; public Lobby(int id, int playersIn, int maxPlayers) { _id = id; _playersIn = playersIn; _maxPlayers = maxPlayers; } public int ID { get { return _id; } set { _id = value; } } public int PlayersIn { get { return _playersIn; } set { _playersIn = value; } } public int MaxPlayers { get { return _maxPlayers; } set { _maxPlayers = value; } } } }