using SharedClientServer; using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; namespace Client { class Lobby : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; private int _id; private int _playersIn; private int _maxPlayers; //private List _usernames; private List _users; //public void AddUsername(string username, out bool success) //{ // success = false; // if (_usernames.Count < _maxPlayers) // { // _usernames.Add(username); // success = true; // } //} public Lobby(int id, int playersIn, int maxPlayers) { _id = id; _playersIn = playersIn; _maxPlayers = maxPlayers; //_usernames = new List(); _users = new List(); } public void AddUser(string username, out bool succes) { succes = false; if (_users.Count < _maxPlayers) { _users.Add(new User(username, 0, false)); succes = true; } } public void AddUser(User user, out bool succes) { succes = false; if (_users.Count < _maxPlayers) { _users.Add(user); succes = true; } } public int ID { get { return _id; } set { _id = value; } } public int PlayersIn { get { return _users.Count; } set { _playersIn = value; } } public void Set(Lobby lobby) { this._id = lobby._id; this._users = lobby._users; this._maxPlayers = lobby._maxPlayers; } public int MaxPlayers { get { return _maxPlayers; } set { _maxPlayers = value; } } public List Users { get { return _users; } set { _users = value; } } } }