using SharedClientServer;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net.Sockets;
using System.Text;
namespace Server.Models
{
class ServerClient : ObservableObject
{
public string Username { get; set; }
private TcpClient tcpClient;
private NetworkStream stream;
private byte[] buffer = new byte[1024];
private byte[] totalBuffer = new byte[1024];
private int totalBufferReceived = 0;
public User user;
///
/// Constructor that creates a new serverclient object with the given tcp client.
///
/// the TcpClient object to use
public ServerClient(TcpClient client)
{
tcpClient = client;
stream = tcpClient.GetStream();
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
}
///
/// callback method that gets called when the stream has finished reading a message from the stream.
///
/// the async result status
private void OnRead(IAsyncResult ar)
{
int bytesReceived = this.stream.EndRead(ar);
if (totalBufferReceived + bytesReceived > 1024)
{
throw new OutOfMemoryException("buffer is too small!");
}
// copy the received bytes into the buffer
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, bytesReceived);
// add the bytes we received to the total amount
totalBufferReceived += bytesReceived;
// calculate the expected length of the message
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
while (totalBufferReceived >= expectedMessageLength)
{
// we have received the full packet
byte[] message = new byte[expectedMessageLength];
// copy the total buffer contents into the message array so we can pass it to the handleIncomingMessage method
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
HandleIncomingMessage(message);
// move the contents of the totalbuffer to the start of the array
Array.Copy(totalBuffer, expectedMessageLength, totalBuffer, 0, (totalBufferReceived - expectedMessageLength));
// remove the length of the expected message from the total buffer
totalBufferReceived -= expectedMessageLength;
// and set the new expected length to the rest that is still in the buffer
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
if (expectedMessageLength == 0)
{
break;
}
}
// start reading for a new message
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
}
///
/// Method to handle incoming message data
///
/// the incoming message
private void HandleIncomingMessage(byte[] message)
{
Debug.WriteLine($"Got message from {Username} : {message}");
byte id = message[0];
byte[] payload = new byte[message.Length - 1];
Array.Copy(message,1,payload,0,message.Length-1);
switch(id)
{
case 0x01:
// json log in username data
string uName = JSONConvert.GetUsernameLogin(message);
if (uName != null)
{
Username = uName;
Debug.WriteLine("[SERVERCLIENT] set username to " + Username);
}
break;
case 0x02:
// json message data
(string, string) combo = JSONConvert.GetUsernameAndMessage(payload);
string textUsername = combo.Item1;
string textMsg = combo.Item2;
// todo handle sending to all except this user the username and message to display in chat
break;
case 0x03:
// lobby data
break;
case 0x04:
// canvas data
// todo send canvas data to all other serverclients in lobby
break;
default:
Debug.WriteLine("[SERVER] Received weird identifier: " + id);
break;
}
//TODO implement ways to handle the message
}
///
/// sends a message to the tcp client
///
/// message to send
public void sendMessage(byte[] message)
{
// start writing the message from the start and until it is empty. When we are done we want to execute the OnWrite method.
stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
}
///
/// callback method that gets called when the stream has finished writing the message
///
/// the async result status
private void OnWrite(IAsyncResult ar)
{
// end writing
stream.EndWrite(ar);
}
}
}