using System; using System.Collections.Generic; using System.Text; namespace SharedClientServer { class User { private string _username; private int _score; private bool _host; private string _message; public User(string username, int score, bool host) { _username = username; _score = score; _host = host; } public User(string username) { _username = username; _score = 0; _host = false; } public string Username { get { return _username; } set { _username = value; } } public int Score { get { return _score; } set { _score = value; } } public bool Host { get { return _host; } set { _host = value; } } } }