using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; namespace Client { class Model : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; private int _numbers; private bool _status; private bool _canStartGame; //Test code public int Numbers { get { return _numbers; } set { _numbers = value; } } public bool Status { get { return _status; } set { _status = value; } } public bool CanStartGame { get { return _canStartGame; } set { _canStartGame = value; } } public Model() { _status = false; _numbers = 0; _canStartGame = true; } } }