6 Commits

Author SHA1 Message Date
Sem van der Hoeven
7ce04447d0 [FIX] fixed canvas data being sent to person drawing 2020-10-23 17:44:39 +02:00
Sem van der Hoeven
2d64accf09 [EDIT] made loginviewmodel kinda mvvm 2020-10-23 17:35:33 +02:00
Sem van der Hoeven
1d8963ec60 [REMOVE] removed the checks for who is host 2020-10-23 17:27:43 +02:00
Lars
13cf0e44ee [ADDED] a begin for the turn base 2020-10-23 16:46:29 +02:00
Lars
eee4f0347f Merge branch 'master' into setupBranch 2020-10-23 15:54:21 +02:00
Lars
fd59368c03 Merge branch 'master' into setupBranch 2020-10-23 14:59:41 +02:00
9 changed files with 98 additions and 24 deletions

View File

@@ -221,6 +221,23 @@ namespace Client
int lobbyElapsedID = JSONConvert.GetLobbyID(payload); int lobbyElapsedID = JSONConvert.GetLobbyID(payload);
//todo set next round //todo set next round
break;
case JSONConvert.GameCommand.INITIALIZE:
int lobbyID = JSONConvert.GetLobbyID(payload);
string userName = JSONConvert.GetUsernameLogin(payload);
if (lobbyID == clientData.Lobby.ID)
{
if (userName == clientData.User.Username)
{
clientData.User.TurnToDraw = true;
Debug.WriteLine("[CLIENT] Setting a player's turnToDraw to true");
}
clientData.Client.UpdateUserScores?.Invoke(clientData.Lobby);
}
break; break;
} }

View File

@@ -121,13 +121,18 @@ namespace Client
_lobbies.Clear(); _lobbies.Clear();
Lobby clientLobby = ClientData.Instance.Lobby;
foreach (Lobby l in lobbiesArr) foreach (Lobby l in lobbiesArr)
{ {
_lobbies.Add(l); _lobbies.Add(l);
Lobby clientLobby = ClientData.Instance.Lobby;
if (l.ID == clientLobby?.ID) if (l.ID == clientLobby?.ID)
{ {
clientLobby = l; clientLobby.Users.Clear();
foreach (User user in l.Users)
{
clientLobby.Users.Add(user);
}
} }
} }

View File

@@ -27,6 +27,8 @@ namespace Client.ViewModels
public Queue<double[][]> linesQueue; public Queue<double[][]> linesQueue;
private Timer queueTimer; private Timer queueTimer;
private bool wordGuessed = false;
public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>(); public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
public ObservableCollection<string> Players { get; } = new ObservableCollection<string>(); public ObservableCollection<string> Players { get; } = new ObservableCollection<string>();
@@ -50,7 +52,23 @@ namespace Client.ViewModels
private string _randomWord; private string _randomWord;
public string RandomWord public string RandomWord
{ {
get { return _randomWord; } get {
if (data.User.TurnToDraw)
return _randomWord;
if (!wordGuessed)
{
string hiddenWord = "";
for (int i = 0; i < _randomWord.Length; i++)
{
hiddenWord += "_ ";
}
return hiddenWord;
}
else
return _randomWord;
}
set { _randomWord = value; } set { _randomWord = value; }
} }
@@ -59,10 +77,15 @@ namespace Client.ViewModels
get { return data.User.Host; } get { return data.User.Host; }
} }
public bool UserTurnToDraw
{
get { return data.User.TurnToDraw; }
}
public ViewModelGame(GameWindow window) public ViewModelGame(GameWindow window)
{ {
this.window = window; this.window = window;
_randomWord = "";
buffer = new double[maxLines][]; buffer = new double[maxLines][];
linesQueue = new Queue<double[][]>(); linesQueue = new Queue<double[][]>();
OnKeyDown = new RelayCommand(ChatBox_KeyDown); OnKeyDown = new RelayCommand(ChatBox_KeyDown);
@@ -144,7 +167,9 @@ namespace Client.ViewModels
public void Canvas_MouseUp(object sender, MouseButtonEventArgs e) public void Canvas_MouseUp(object sender, MouseButtonEventArgs e)
{ {
sendArrayFromQueue(sender, null);
sendArrayFromQueue(sender, null);
} }
private void sendArrayFromQueue(object sender, ElapsedEventArgs e) private void sendArrayFromQueue(object sender, ElapsedEventArgs e)
@@ -238,7 +263,7 @@ namespace Client.ViewModels
Players.Clear(); Players.Clear();
foreach (var item in lobby.Users) foreach (var item in lobby.Users)
{ {
Players.Add(item.Username + "\n" + item.Score); Players.Add(item.Username + "\n" + item.Score + "\n" + item.TurnToDraw);
} }
}); });
} }

View File

@@ -35,7 +35,7 @@
<ColumnDefinition Width="100"/> <ColumnDefinition Width="100"/>
</Grid.ColumnDefinitions> </Grid.ColumnDefinitions>
<Label Grid.Row="0" Grid.Column="0" VerticalAlignment="Center" FontSize="20" Content="Pick a color -->"/> <Label Grid.Row="0" Grid.Column="0" VerticalAlignment="Center" FontSize="20" Content="Pick a color -->"/>
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/> <xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100" />
<Label Name="GuessWord" Grid.Row="0" Grid.Column="2" Content="{Binding Path=RandomWord, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="20"/> <Label Name="GuessWord" Grid.Row="0" Grid.Column="2" Content="{Binding Path=RandomWord, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="20"/>

View File

@@ -20,8 +20,10 @@ namespace Client.Views
public partial class LoginScreen : Window public partial class LoginScreen : Window
{ {
ClientData data = ClientData.Instance; ClientData data = ClientData.Instance;
private LoginViewModel loginViewModel;
public LoginScreen() public LoginScreen()
{ {
loginViewModel = new LoginViewModel(this);
InitializeComponent(); InitializeComponent();
} }
@@ -29,22 +31,8 @@ namespace Client.Views
{ {
string name = usernameTextbox.Text; string name = usernameTextbox.Text;
if (name == string.Empty) return; if (name == string.Empty) return;
User user = new User(name);
Client client = new Client(user.Username);
LoginButton.IsEnabled = false; LoginButton.IsEnabled = false;
client.OnSuccessfullConnect = () => loginViewModel.UsernameEntered(name);
{
// because we need to start the main window on a UI thread, we need to let the dispatcher handle it, which will execute the code on the ui thread
Application.Current.Dispatcher.Invoke(delegate {
data.User = user;
data.Client = client;
client.SendMessage(JSONConvert.ConstructLobbyRequestMessage());
MainWindow startWindow = new MainWindow();
startWindow.Show();
this.Close();
});
};
} }

View File

@@ -176,7 +176,7 @@ namespace Server.Models
coords = JSONConvert.getCoordinates(payload), coords = JSONConvert.getCoordinates(payload),
color = JSONConvert.getCanvasDrawingColor(payload) color = JSONConvert.getCanvasDrawingColor(payload)
}; };
serverCom.SendToLobby(serverCom.GetLobbyForUser(User),JSONConvert.GetMessageToSend(JSONConvert.CANVAS,canvasData)); serverCom.SendCanvasDataToLobby(serverCom.GetLobbyForUser(User),User.Username,JSONConvert.GetMessageToSend(JSONConvert.CANVAS,canvasData));
break; break;
case JSONConvert.CANVAS_RESET: case JSONConvert.CANVAS_RESET:
@@ -208,12 +208,14 @@ namespace Server.Models
lobbyTimer.Elapsed += LobbyTimer_Elapsed; lobbyTimer.Elapsed += LobbyTimer_Elapsed;
lobbyTimer.Start(); lobbyTimer.Start();
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray())); ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
serverCom.SendToLobby(lobbyID, JSONConvert.ConstructGameInitializeData( serverCom.FindUserNameInLobby(lobbyID),lobbyID));
break; break;
case GameCommand.TIMER_ELAPSED: case GameCommand.TIMER_ELAPSED:
break; break;
case GameCommand.NEXT_ROUND: case GameCommand.NEXT_ROUND:
// The next round has been started, so we can start the timer again // The next round has been started, so we can start the timer again
lobbyID = JSONConvert.GetLobbyID(payload); lobbyID = JSONConvert.GetLobbyID(payload);
foreach (System.Timers.Timer timer in lobbyTimers.Keys) foreach (System.Timers.Timer timer in lobbyTimers.Keys)
{ {

View File

@@ -174,7 +174,8 @@ namespace Server.Models
{ {
foreach (ServerClient sc in serverClientsInlobbies[l]) foreach (ServerClient sc in serverClientsInlobbies[l])
{ {
sc.sendMessage(message); if (sc.User.Username != username)
sc.sendMessage(message);
} }
break; break;
} }
@@ -298,8 +299,24 @@ namespace Server.Models
if (lobby.ID == lobbyID) if (lobby.ID == lobbyID)
{ {
lobby.LobbyJoinable = false; lobby.LobbyJoinable = false;
break;
} }
} }
} }
public string FindUserNameInLobby(int lobbyID)
{
Lobby lobbyFound = null;
foreach (Lobby lobby in lobbies)
{
if (lobby.ID == lobbyID)
{
lobbyFound = lobby;
break;
}
}
return lobbyFound?.Users[lobbyFound.UserDrawing]?.Username;
}
} }
} }

View File

@@ -38,6 +38,7 @@ namespace SharedClientServer
public enum GameCommand public enum GameCommand
{ {
START_GAME, START_GAME,
INITIALIZE,
TIMER_ELAPSED, TIMER_ELAPSED,
NEXT_ROUND NEXT_ROUND
} }
@@ -220,6 +221,17 @@ namespace SharedClientServer
}); ; }); ;
} }
public static byte[] ConstructGameInitializeData(string userName, int lobbyID)
{
dynamic payload = new
{
id = lobbyID,
command = GameCommand.INITIALIZE,
username = userName
};
return GetMessageToSend(GAME, payload);
}
public static byte[] ConstructGameTimerElapsedMessage(int lobbyID) public static byte[] ConstructGameTimerElapsedMessage(int lobbyID)
{ {
return GetMessageToSend(GAME, new return GetMessageToSend(GAME, new

View File

@@ -17,6 +17,7 @@ namespace Client
private bool _lobbyJoinable; private bool _lobbyJoinable;
//private List<string> _usernames; //private List<string> _usernames;
private List<User> _users; private List<User> _users;
private int _userDrawing;
//public void AddUsername(string username, out bool success) //public void AddUsername(string username, out bool success)
//{ //{
@@ -36,6 +37,7 @@ namespace Client
//_usernames = new List<string>(); //_usernames = new List<string>();
_users = new List<User>(); _users = new List<User>();
_lobbyJoinable = true; _lobbyJoinable = true;
_userDrawing = 0;
} }
public void AddUser(string username, out bool succes) public void AddUser(string username, out bool succes)
@@ -95,5 +97,11 @@ namespace Client
set { _lobbyJoinable = value; } set { _lobbyJoinable = value; }
} }
public int UserDrawing
{
get { return _userDrawing; }
set { _userDrawing = value; }
}
} }
} }