[ADDED] a start for reading the random word from a file
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@@ -178,6 +178,7 @@ namespace Server.Models
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ServerCommunication.INSTANCE.JoinLobby(this.User,id);
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sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage());
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ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
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Debug.WriteLine("Random chosen word: {0}", JSONConvert.GetRandomWord(@"..\resources\WordsForGame.json"));
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break;
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case LobbyIdentifier.LEAVE:
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id = JSONConvert.GetLobbyID(payload);
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@@ -6,6 +6,16 @@
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<UseWPF>true</UseWPF>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="resources\WordsForGame.json" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="resources\WordsForGame.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="AsyncAwaitBestPractices" Version="4.3.0" />
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<PackageReference Include="Extended.Wpf.Toolkit" Version="4.0.1" />
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31
Server/resources/WordsForGame.json
Normal file
31
Server/resources/WordsForGame.json
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@@ -0,0 +1,31 @@
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{
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"filename": "wordsForGame",
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"words": [
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"teacher",
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"love",
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"engineer",
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"supermarket",
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"disaster",
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"studio",
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"restaurant",
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"music",
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"chocolate",
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"dirt",
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"thought",
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"virus",
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"lieutenant",
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"painter",
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"kiwi",
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"power ranger",
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"computer",
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"people",
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"candidate",
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"security guard",
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"Canada",
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"teeth",
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"army",
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"airport",
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"president",
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"bedroom"
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]
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}
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