[ADDED] Color can now we transfered, still need to get fixed with the buffer -_-
This commit is contained in:
@@ -4,12 +4,14 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Windows.Media;
|
||||
using static SharedClientServer.JSONConvert;
|
||||
|
||||
namespace Client
|
||||
{
|
||||
public delegate void LobbyJoinCallback(bool isHost);
|
||||
public delegate void CanvasDataReceived(double[] coordinates);
|
||||
public delegate void CanvasDataReceived(double[] coordinates, Color color);
|
||||
public delegate void CanvasReset();
|
||||
public delegate void LobbyCallback(int id);
|
||||
class Client : ObservableObject
|
||||
{
|
||||
@@ -32,6 +34,7 @@ namespace Client
|
||||
public LobbyCallback OnLobbyLeave;
|
||||
private ClientData data = ClientData.Instance;
|
||||
public CanvasDataReceived CanvasDataReceived;
|
||||
public CanvasReset CReset;
|
||||
public Lobby[] Lobbies { get; set; }
|
||||
|
||||
public Client(string username)
|
||||
@@ -55,13 +58,14 @@ namespace Client
|
||||
private void OnReadComplete(IAsyncResult ar)
|
||||
{
|
||||
int amountReceived = stream.EndRead(ar);
|
||||
|
||||
if (totalBufferReceived > 2048)
|
||||
if (totalBufferReceived + amountReceived > 1024)
|
||||
{
|
||||
throw new OutOfMemoryException("buffer too small");
|
||||
}
|
||||
|
||||
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
|
||||
}
|
||||
|
||||
// copy the received bytes into the buffer
|
||||
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
|
||||
// add the bytes we received to the total amount
|
||||
totalBufferReceived += amountReceived;
|
||||
|
||||
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
@@ -144,8 +148,18 @@ namespace Client
|
||||
|
||||
case JSONConvert.CANVAS:
|
||||
// canvas data
|
||||
//clientData.CanvasData = JSONConvert.getCoordinates(payload);
|
||||
CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload));
|
||||
//clientData.CanvasData = JSONConvert.getCoordinates(payload);
|
||||
CanvasInfo type = JSONConvert.GetCanvasMessageType(payload);
|
||||
switch (type)
|
||||
{
|
||||
case CanvasInfo.RESET:
|
||||
CReset?.Invoke();
|
||||
break;
|
||||
|
||||
case CanvasInfo.DRAWING:
|
||||
CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload), JSONConvert.getCanvasDrawingColor(payload));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
@@ -92,7 +92,7 @@ namespace Client
|
||||
// nieuwe binnengekregen lobby toevoegen
|
||||
if (SelectedLobby != null)
|
||||
{
|
||||
if (SelectedLobby.PlayersIn == SelectedLobby.MaxPlayers || !SelectedLobby.LobbyJoineble)
|
||||
if (SelectedLobby.PlayersIn == SelectedLobby.MaxPlayers || !SelectedLobby.LobbyJoinable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Client.Views;
|
||||
using GalaSoft.MvvmLight.Command;
|
||||
using SharedClientServer;
|
||||
using System;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
@@ -39,13 +40,9 @@ namespace Client.ViewModels
|
||||
}
|
||||
}
|
||||
|
||||
public User User
|
||||
public bool IsHost
|
||||
{
|
||||
get { return data.User; }
|
||||
set
|
||||
{
|
||||
data.User = value;
|
||||
}
|
||||
get { return data.User.Host; }
|
||||
}
|
||||
|
||||
public ViewModelGame(GameWindow window)
|
||||
@@ -64,18 +61,28 @@ namespace Client.ViewModels
|
||||
}
|
||||
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
|
||||
ButtonStartGame = new RelayCommand(BeginGame);
|
||||
ButtonResetCanvas = new RelayCommand(CanvasResetLocal);
|
||||
data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
|
||||
data.Client.CReset = CanvasResetData;
|
||||
}
|
||||
|
||||
public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
|
||||
public ICommand OnKeyDown { get; set; }
|
||||
public ICommand ButtonStartGame { get; set; }
|
||||
public ICommand ButtonResetCanvas { get; set; }
|
||||
|
||||
public void BeginGame()
|
||||
{
|
||||
data.Client.SendMessage(JSONConvert.ConstructGameStartData(data.Lobby.ID));
|
||||
}
|
||||
|
||||
|
||||
private void CanvasResetLocal()
|
||||
{
|
||||
this.window.CanvasForPaint.Children.Clear();
|
||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.CANVAS, JSONConvert.CanvasInfo.RESET));
|
||||
}
|
||||
|
||||
|
||||
public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
|
||||
{
|
||||
if (e.ButtonState == MouseButtonState.Pressed)
|
||||
@@ -104,7 +111,7 @@ namespace Client.ViewModels
|
||||
currentPoint = e.GetPosition(window.CanvasForPaint);
|
||||
|
||||
window.CanvasForPaint.Children.Add(line);
|
||||
data.Client.SendMessage(JSONConvert.ConstructCanvasDataSend(coordinates));
|
||||
data.Client.SendMessage(JSONConvert.ConstructCanvasDataSend(JSONConvert.CanvasInfo.DRAWING,coordinates, color));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -118,20 +125,23 @@ namespace Client.ViewModels
|
||||
color = colorSelected;
|
||||
}
|
||||
|
||||
private void UpdateCanvasWithNewData(double[] coordinates)
|
||||
private void UpdateCanvasWithNewData(double[] coordinates, Color color)
|
||||
{
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
Line line = new Line();
|
||||
line.Stroke = new SolidColorBrush(Colors.Black);
|
||||
line.Stroke = new SolidColorBrush(color);
|
||||
line.X1 = coordinates[0];
|
||||
line.Y1 = coordinates[1];
|
||||
line.X2 = coordinates[2];
|
||||
line.Y2 = coordinates[3];
|
||||
|
||||
this.window.CanvasForPaint.Children.Add(line);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
private void CanvasResetData()
|
||||
{
|
||||
this.window.CanvasForPaint.Children.Clear();
|
||||
}
|
||||
|
||||
private void ChatBox_KeyDown()
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="3" Content="RESET"/>
|
||||
</Grid>
|
||||
|
||||
<Button Name="StartGame" Grid.Row="0" Grid.Column="2" Content="Start Game" FontSize="20" Command="{Binding ButtonStartGame}" IsEnabled="{Binding User.Host}"/>
|
||||
<Button Name="StartGame" Grid.Row="0" Grid.Column="2" Content="Start Game" FontSize="20" Command="{Binding ButtonStartGame}" IsEnabled="{Binding IsHost}"/>
|
||||
|
||||
|
||||
<Border Grid.Row="1" Grid.Column="1" Margin ="10,10,10,10" BorderBrush="Black" BorderThickness ="2.5">
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
<GridViewColumn Header="Lobby ID" DisplayMemberBinding="{Binding ID}" Width="70"/>
|
||||
<GridViewColumn Header="Players in" DisplayMemberBinding="{Binding PlayersIn}" Width="70"/>
|
||||
<GridViewColumn Header="max players available" DisplayMemberBinding="{Binding MaxPlayers}" Width="150"/>
|
||||
<GridViewColumn Header="joineble" DisplayMemberBinding="{Binding LobbyJoineble}"/>
|
||||
<GridViewColumn Header="joinable" DisplayMemberBinding="{Binding LobbyJoinable}"/>
|
||||
</GridView>
|
||||
</ListView.View>
|
||||
</ListView>
|
||||
|
||||
Reference in New Issue
Block a user