CANVAS WORKS

This commit is contained in:
lars
2020-10-13 14:49:43 +02:00
parent 245130a648
commit e792d28746
7 changed files with 171 additions and 6 deletions

View File

@@ -0,0 +1,73 @@
using Client.ViewModels;
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace Client.Views
{
/// <summary>
/// Interaction logic for GameWindow.xaml
/// </summary>
public partial class GameWindow : Window
{
public GameWindow()
{
DataContext = new ViewModelGame();
InitializeComponent();
}
Point currentPoint = new Point();
private void CanvasForPaint_MouseDown(object sender, MouseButtonEventArgs e)
{
if (e.ButtonState == MouseButtonState.Pressed)
{
currentPoint = e.GetPosition(CanvasForPaint);
}
}
private void CanvasForPaint_MouseMove(object sender, MouseEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed)
{
Line line = new Line();
line.Stroke = SystemColors.WindowFrameBrush;
line.X1 = currentPoint.X;
line.Y1 = currentPoint.Y;
line.X2 = e.GetPosition(CanvasForPaint).X;
line.Y2 = e.GetPosition(CanvasForPaint).Y;
currentPoint = e.GetPosition(CanvasForPaint);
CanvasForPaint.Children.Add(line);
}
}
private void CanvasReset_Click(object sender, RoutedEventArgs e)
{
CanvasForPaint.Children.Clear();
//FOR FUTURE USE, IF NECCESSARY
//TEST.Children.Clear();
//foreach (UIElement child in CanvasForPaint.Children)
//{
// var xaml = System.Windows.Markup.XamlWriter.Save(child);
// var deepCopy = System.Windows.Markup.XamlReader.Parse(xaml) as UIElement;
// TEST.Children.Add(deepCopy);
//}
}
}
}