CANVAS WORKS
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73
Client/Views/GameWindow.xaml.cs
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73
Client/Views/GameWindow.xaml.cs
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using Client.ViewModels;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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namespace Client.Views
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{
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/// <summary>
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/// Interaction logic for GameWindow.xaml
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/// </summary>
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public partial class GameWindow : Window
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{
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public GameWindow()
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{
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DataContext = new ViewModelGame();
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InitializeComponent();
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}
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Point currentPoint = new Point();
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private void CanvasForPaint_MouseDown(object sender, MouseButtonEventArgs e)
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{
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if (e.ButtonState == MouseButtonState.Pressed)
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{
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currentPoint = e.GetPosition(CanvasForPaint);
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}
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}
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private void CanvasForPaint_MouseMove(object sender, MouseEventArgs e)
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{
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if (e.LeftButton == MouseButtonState.Pressed)
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{
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Line line = new Line();
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line.Stroke = SystemColors.WindowFrameBrush;
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line.X1 = currentPoint.X;
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line.Y1 = currentPoint.Y;
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line.X2 = e.GetPosition(CanvasForPaint).X;
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line.Y2 = e.GetPosition(CanvasForPaint).Y;
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currentPoint = e.GetPosition(CanvasForPaint);
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CanvasForPaint.Children.Add(line);
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}
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}
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private void CanvasReset_Click(object sender, RoutedEventArgs e)
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{
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CanvasForPaint.Children.Clear();
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//FOR FUTURE USE, IF NECCESSARY
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//TEST.Children.Clear();
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//foreach (UIElement child in CanvasForPaint.Children)
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//{
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// var xaml = System.Windows.Markup.XamlWriter.Save(child);
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// var deepCopy = System.Windows.Markup.XamlReader.Parse(xaml) as UIElement;
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// TEST.Children.Add(deepCopy);
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//}
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}
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}
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}
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