Merge branch 'master' into feature/playerList

This commit is contained in:
SemvdH
2020-10-23 12:53:35 +02:00
committed by GitHub
13 changed files with 522 additions and 214 deletions

View File

@@ -5,22 +5,31 @@ using System.Diagnostics;
using System.IO; using System.IO;
using System.Net.Sockets; using System.Net.Sockets;
using System.Text; using System.Text;
using System.Windows.Media;
using System.Windows; using System.Windows;
using static SharedClientServer.JSONConvert; using static SharedClientServer.JSONConvert;
namespace Client namespace Client
{ {
public delegate void LobbyCallback(int id);
public delegate void LobbyJoinCallback(bool isHost); public delegate void LobbyJoinCallback(bool isHost);
public delegate void RandomWord(string word); public delegate void RandomWord(string word);
public delegate void HandleIncomingMsg(string username, string msg); public delegate void HandleIncomingMsg(string username, string msg);
internal delegate void HandleIncomingPlayer(Lobby lobby); internal delegate void HandleIncomingPlayer(Lobby lobby);
public delegate void CanvasDataReceived(double[][] coordinates, Color color);
public delegate void CanvasReset();
public delegate void LobbyCallback(int id);
class Client : ObservableObject class Client : ObservableObject
{ {
private ClientData clientData = ClientData.Instance;
private TcpClient tcpClient; private TcpClient tcpClient;
private NetworkStream stream; private NetworkStream stream;
private byte[] buffer = new byte[1024]; private byte[] buffer = new byte[2048];
private byte[] totalBuffer = new byte[1024]; private byte[] totalBuffer = new byte[2048];
private int totalBufferReceived = 0; private int totalBufferReceived = 0;
public int Port = 5555; public int Port = 5555;
public bool Connected = false; public bool Connected = false;
@@ -37,6 +46,8 @@ namespace Client
public HandleIncomingMsg IncomingMsg; public HandleIncomingMsg IncomingMsg;
public HandleIncomingPlayer IncomingPlayer; public HandleIncomingPlayer IncomingPlayer;
private ClientData data = ClientData.Instance; private ClientData data = ClientData.Instance;
public CanvasDataReceived CanvasDataReceived;
public CanvasReset CReset;
public Lobby[] Lobbies { get; set; } public Lobby[] Lobbies { get; set; }
public Client(string username) public Client(string username)
@@ -68,6 +79,7 @@ namespace Client
private void OnReadComplete(IAsyncResult ar) private void OnReadComplete(IAsyncResult ar)
{ {
if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected) if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
return; return;
@@ -75,11 +87,12 @@ namespace Client
{ {
int amountReceived = stream.EndRead(ar); int amountReceived = stream.EndRead(ar);
if (totalBufferReceived + amountReceived > 1024) if (totalBufferReceived + amountReceived > 2048)
{ {
throw new OutOfMemoryException("buffer too small"); throw new OutOfMemoryException("buffer too small");
} }
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived); Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
totalBufferReceived += amountReceived; totalBufferReceived += amountReceived;
@@ -91,7 +104,6 @@ namespace Client
byte[] message = new byte[expectedMessageLength]; byte[] message = new byte[expectedMessageLength];
// put the message received into the message array // put the message received into the message array
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength); Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
handleData(message); handleData(message);
totalBufferReceived -= expectedMessageLength; totalBufferReceived -= expectedMessageLength;
@@ -105,7 +117,6 @@ namespace Client
Debug.WriteLine("[CLIENT] server not responding! got error: " + e.Message); Debug.WriteLine("[CLIENT] server not responding! got error: " + e.Message);
OnServerDisconnect?.Invoke(); OnServerDisconnect?.Invoke();
} }
} }
private void handleData(byte[] message) private void handleData(byte[] message)
@@ -169,7 +180,22 @@ namespace Client
case JSONConvert.CANVAS: case JSONConvert.CANVAS:
// canvas data // canvas data
break; //clientData.CanvasData = JSONConvert.getCoordinates(payload);
int type = JSONConvert.GetCanvasMessageType(payload);
switch (type)
{
case JSONConvert.CANVAS_RESET:
CReset?.Invoke();
break;
case JSONConvert.CANVAS_WRITING:
CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload), JSONConvert.getCanvasDrawingColor(payload));
// we hebben gedrawed, dus stuur dat we weer kunnen drawen
break;
}
break;
case JSONConvert.RANDOMWORD: case JSONConvert.RANDOMWORD:
//Flag byte for receiving the random word. //Flag byte for receiving the random word.

View File

@@ -31,6 +31,7 @@ namespace Client
private Client _client; private Client _client;
private Lobby _lobby; private Lobby _lobby;
private string _message; private string _message;
private double[] _canvasData = new double[4];
private ClientData() private ClientData()
{ {
@@ -68,5 +69,11 @@ namespace Client
} }
} }
public double[] CanvasData
{
get { return _canvasData; }
set { _canvasData = value; }
}
} }
} }

View File

@@ -11,6 +11,9 @@ using System.Collections.ObjectModel;
using Client.Views; using Client.Views;
using System.Linq; using System.Linq;
using System.Windows.Data; using System.Windows.Data;
using System.Data;
using System.Windows.Controls.Primitives;
using System.Windows.Controls;
namespace Client namespace Client
{ {
@@ -87,10 +90,16 @@ namespace Client
private void joinLobby() private void joinLobby()
{ {
// lobby die je wilt joinen verwijderen if (SelectedLobby != null)
// nieuwe binnengekregen lobby toevoegen {
client.OnLobbyJoinSuccess = OnLobbyJoinSuccess; if (SelectedLobby.PlayersIn == SelectedLobby.MaxPlayers || !SelectedLobby.LobbyJoinable)
client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID)); {
return;
}
client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
}
} }
private void OnLobbyJoinSuccess(bool isHost) private void OnLobbyJoinSuccess(bool isHost)
@@ -166,5 +175,7 @@ namespace Client
get { return _lobbies; } get { return _lobbies; }
set { _lobbies = value; } set { _lobbies = value; }
} }
} }
} }

View File

@@ -1,169 +1,263 @@
using Client.Views;
using Client.Views; using GalaSoft.MvvmLight.Command;
using GalaSoft.MvvmLight; using SharedClientServer;
using GalaSoft.MvvmLight.Command; using System;
using SharedClientServer; using System.Collections.Generic;
using System.Collections.Generic; using System.Collections.ObjectModel;
using System.Collections.ObjectModel; using System.ComponentModel;
using System.ComponentModel; using System.Diagnostics;
using System.Diagnostics; using System.Timers;
using System.Windows; using System.Windows;
using System.Windows.Controls; using System.Windows.Input;
using System.Windows.Input; using System.Windows.Media;
using System.Windows.Media; using System.Windows.Shapes;
using System.Windows.Shapes;
namespace Client.ViewModels
namespace Client.ViewModels {
{ class ViewModelGame : INotifyPropertyChanged
class ViewModelGame : INotifyPropertyChanged {
{ public event PropertyChangedEventHandler PropertyChanged;
private ClientData data = ClientData.Instance; private ClientData data = ClientData.Instance;
private GameWindow window;
public event PropertyChangedEventHandler PropertyChanged; private Point currentPoint = new Point();
public Color color;
private Point currentPoint = new Point(); public double[][] buffer;
private Color color; public int pos = 0;
public int maxLines = 50;
public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>(); public Queue<double[][]> linesQueue;
public ObservableCollection<string> Players { get; } = new ObservableCollection<string>(); private Timer queueTimer;
private dynamic _payload; public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
public ObservableCollection<string> Players { get; } = new ObservableCollection<string>();
private string _randomWord;
private dynamic _payload;
public string RandomWord
{ public string _username;
get { return _randomWord; }
set { _randomWord = value; } public string _message;
} public string Message
{
public string _message; get
public string Message {
{ return _message;
get }
{ set
return _message; {
} _message = value;
set }
{ }
_message = value;
} private string _randomWord;
}
public string RandomWord
public ICommand OnKeyDown { get; set; } {
get { return _randomWord; }
public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window) set { _randomWord = value; }
{ }
if (e.ButtonState == MouseButtonState.Pressed)
{ public static string Word
currentPoint = e.GetPosition(window.CanvasForPaint); {
} get;
} set;
}
public void Canvas_MouseMove(MouseEventArgs e, GameWindow window)
{ public bool IsHost
if (e.LeftButton == MouseButtonState.Pressed) {
{ get { return data.User.Host; }
double[] coordinates = new double[4]; }
Line line = new Line();
public ViewModelGame(GameWindow window)
line.Stroke = new SolidColorBrush(color); {
//line.Stroke = SystemColors.WindowFrameBrush; this.window = window;
line.X1 = currentPoint.X; if (_payload == null)
line.Y1 = currentPoint.Y; {
line.X2 = e.GetPosition(window.CanvasForPaint).X; _message = "";
line.Y2 = e.GetPosition(window.CanvasForPaint).Y;
coordinates[0] = line.X1; }
coordinates[1] = line.Y1; else
coordinates[2] = line.X2; {
coordinates[3] = line.Y2; //_message = data.Message;
currentPoint = e.GetPosition(window.CanvasForPaint); //_username = data.User.Username;
//Messages.Add($"{data.User.Username}: {Message}");
window.CanvasForPaint.Children.Add(line); }
data.Client.SendMessage(JSONConvert.GetMessageToSend(0x04, coordinates));
} buffer = new double[maxLines][];
} linesQueue = new Queue<double[][]>();
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
public void Color_Picker(RoutedPropertyChangedEventArgs<Color?> e, GameWindow window) ButtonStartGame = new RelayCommand(BeginGame);
{ ButtonResetCanvas = new RelayCommand(CanvasResetLocal);
Color colorSelected = new Color(); data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
colorSelected.A = 255; data.Client.CReset = CanvasResetData;
colorSelected.R = window.ClrPcker_Background.SelectedColor.Value.R; data.Client.RandomWord = HandleRandomWord;
colorSelected.G = window.ClrPcker_Background.SelectedColor.Value.G; data.Client.IncomingMsg = HandleIncomingMsg;
colorSelected.B = window.ClrPcker_Background.SelectedColor.Value.B; data.Client.IncomingPlayer = HandleIncomingPlayer;
color = colorSelected; }
}
public ICommand OnKeyDown { get; set; }
public ICommand ButtonStartGame { get; set; }
public ViewModelGame() public ICommand ButtonResetCanvas { get; set; }
{
OnKeyDown = new RelayCommand(ChatBox_KeyDown); public void BeginGame()
data.Client.RandomWord = HandleRandomWord; {
data.Client.IncomingMsg = HandleIncomingMsg;
data.Client.IncomingPlayer = HandleIncomingPlayer; queueTimer = new Timer(50);
} queueTimer.Start();
queueTimer.Elapsed += sendArrayFromQueue;
private void ChatBox_KeyDown() data.Client.SendMessage(JSONConvert.ConstructGameStartData(data.Lobby.ID));
{ }
//if enter then clear textbox and send message.
if (Message != string.Empty) AddMessage(Message);
Message = string.Empty; private void CanvasResetLocal()
} {
this.window.CanvasForPaint.Children.Clear();
internal void AddMessage(string incomingMessage) data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.CANVAS, JSONConvert.CANVAS_RESET));
{ }
Messages.Add($"{data.User.Username}: {incomingMessage}");
_payload = new
{ public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
username = data.User.Username, {
message = incomingMessage if (e.ButtonState == MouseButtonState.Pressed)
}; {
currentPoint = e.GetPosition(window.CanvasForPaint);
//Broadcast the message after adding it to the list! }
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload)); }
}
public void Canvas_MouseMove(MouseEventArgs e, GameWindow window)
/* {
* MISC make this a callback if (e.LeftButton == MouseButtonState.Pressed)
* Handles the incoming chat message from another client. {
*/ double[] coordinates = new double[4];
public void HandleIncomingMsg(string username, string message) Line line = new Line();
{
Application.Current.Dispatcher.Invoke(delegate line.Stroke = new SolidColorBrush(color);
{ //line.Stroke = SystemColors.WindowFrameBrush;
Messages.Add($"{username}: {message}"); line.X1 = currentPoint.X;
}); line.Y1 = currentPoint.Y;
} line.X2 = e.GetPosition(window.CanvasForPaint).X;
public void LeaveGame(object sender, CancelEventArgs e) line.Y2 = e.GetPosition(window.CanvasForPaint).Y;
{ coordinates[0] = line.X1;
Debug.WriteLine("Leaving..."); coordinates[1] = line.Y1;
Application.Current.Dispatcher.Invoke(delegate coordinates[2] = line.X2;
{ coordinates[3] = line.Y2;
Players.Remove(data.User.Username); currentPoint = e.GetPosition(window.CanvasForPaint);
}); buffer[pos] = coordinates;
data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID)); pos++;
}
window.CanvasForPaint.Children.Add(line);
/* if (pos == maxLines)
* Handles the random word that has been received from the server. {
*/ double[][] temp = new double[maxLines][];
public void HandleRandomWord(string randomWord) for (int i = 0; i < maxLines; i++)
{ {
RandomWord = randomWord; temp[i] = buffer[i];
Debug.WriteLine($"[CLIENT] The random word is: {_randomWord}"); }
} linesQueue.Enqueue(temp);
Array.Clear(buffer, 0, buffer.Length);
public void HandleIncomingPlayer(Lobby lobby) pos = 0;
{ }
Application.Current.Dispatcher.Invoke(delegate
{ }
Players.Clear(); }
foreach (var item in lobby.Users)
{ public void Canvas_MouseUp(object sender, MouseButtonEventArgs e)
Players.Add(item.Username); {
} sendArrayFromQueue(sender, null);
}); }
}
} private void sendArrayFromQueue(object sender, ElapsedEventArgs e)
} {
if (linesQueue.Count != 0)
{
double[][] temp = linesQueue.Dequeue();
data.Client.SendMessage(JSONConvert.ConstructDrawingCanvasData(temp,color));
}
}
public void Color_Picker(RoutedPropertyChangedEventArgs<Color?> e, GameWindow window)
{
Color colorSelected = new Color();
colorSelected.A = 255;
colorSelected.R = window.ClrPcker_Background.SelectedColor.Value.R;
colorSelected.G = window.ClrPcker_Background.SelectedColor.Value.G;
colorSelected.B = window.ClrPcker_Background.SelectedColor.Value.B;
color = colorSelected;
}
private void UpdateCanvasWithNewData(double[][] buffer, Color color)
{
Application.Current.Dispatcher.Invoke(delegate
{
foreach (double[] arr in buffer)
{
Line line = new Line();
line.Stroke = new SolidColorBrush(color);
line.X1 = arr[0];
line.Y1 = arr[1];
line.X2 = arr[2];
line.Y2 = arr[3];
this.window.CanvasForPaint.Children.Add(line);
}
});
}
private void CanvasResetData()
{
this.window.CanvasForPaint.Children.Clear();
}
private void ChatBox_KeyDown()
{
//if enter then clear textbox and send message.
if (Message != string.Empty) AddMessage(Message);
Message = string.Empty;
}
internal void AddMessage(string message)
{
Messages.Add($"{data.User.Username}: {message}");
_payload = new
{
username = data.User.Username,
message = message
};
//Broadcast the message after adding it to the list!
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
}
public static void HandleIncomingMsg(string username, string message)
{
Application.Current.Dispatcher.Invoke(delegate
{
Messages.Add($"{username}: {message}");
});
}
public void LeaveGame(object sender, System.ComponentModel.CancelEventArgs e)
{
Debug.WriteLine("Leaving...");
data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
}
public static void HandleRandomWord(string randomWord)
{
Debug.WriteLine("[CLIENT] Reached the handle random word method!");
Application.Current.Dispatcher.Invoke(delegate
{
Word = randomWord;
});
}
public void HandleIncomingPlayer(Lobby lobby)
{
Application.Current.Dispatcher.Invoke(delegate
{
Players.Clear();
foreach (var item in lobby.Users)
{
Players.Add(item.Username);
}
});
}
}
}

View File

@@ -27,14 +27,29 @@
<ListBox Name="PlayerList" ItemsSource="{Binding Path=Players}" Margin="10,0,0,10" FontSize="20"/> <ListBox Name="PlayerList" ItemsSource="{Binding Path=Players}" Margin="10,0,0,10" FontSize="20"/>
</Grid> </Grid>
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="2" Margin="84,10,10,10" Content="RESET"/> <Grid Grid.Row="0" Grid.Column="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="160"/>
<ColumnDefinition Width="160"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="100"/>
</Grid.ColumnDefinitions>
<Label Grid.Row="0" Grid.Column="0" VerticalAlignment="Center" FontSize="20" Content="Pick a color -->"/>
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
<Label Name="GuessWord" Grid.Row="0" Grid.Column="1" Content="{Binding Path=RandomWord, Mode=OneWay, UpdateSourceTrigger=PropertyChanged}" VerticalAlignment="Center" HorizontalAlignment="Center"/> <Label Name="GuessWord" Grid.Row="0" Grid.Column="1" Content="{Binding Path=RandomWord, Mode=OneWay, UpdateSourceTrigger=PropertyChanged}" VerticalAlignment="Center" HorizontalAlignment="Center"/>
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/> <Label Grid.Row="0" Grid.Column="2" FontSize="20" Content="" VerticalAlignment="Center" HorizontalAlignment="Center"/>
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="3" Content="RESET"/>
</Grid>
<Button Name="StartGame" Grid.Row="0" Grid.Column="2" Content="Start Game" FontSize="20" Command="{Binding ButtonStartGame}" IsEnabled="{Binding IsHost}"/>
<Border Grid.Row="1" Grid.Column="1" Margin ="10,10,10,10" BorderBrush="Black" BorderThickness ="2.5"> <Border Grid.Row="1" Grid.Column="1" Margin ="10,10,10,10" BorderBrush="Black" BorderThickness ="2.5">
<Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove"> <Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove" MouseUp="CanvasForPaint_MouseUp">
<Canvas.Background> <Canvas.Background>
<SolidColorBrush Color="White" Opacity="0"/> <SolidColorBrush Color="White" Opacity="0"/>
</Canvas.Background> </Canvas.Background>

View File

@@ -15,7 +15,7 @@ namespace Client.Views
private ViewModelGame viewModel; private ViewModelGame viewModel;
public GameWindow() public GameWindow()
{ {
this.viewModel = new ViewModelGame(); this.viewModel = new ViewModelGame(this);
DataContext = this.viewModel; DataContext = this.viewModel;
Closing += this.viewModel.LeaveGame; Closing += this.viewModel.LeaveGame;
InitializeComponent(); InitializeComponent();
@@ -36,16 +36,6 @@ namespace Client.Views
private void CanvasReset_Click(object sender, RoutedEventArgs e) private void CanvasReset_Click(object sender, RoutedEventArgs e)
{ {
CanvasForPaint.Children.Clear(); CanvasForPaint.Children.Clear();
//FOR FUTURE USE, IF NECCESSARY
//TEST.Children.Clear();
//foreach (UIElement child in CanvasForPaint.Children)
//{
// var xaml = System.Windows.Markup.XamlWriter.Save(child);
// var deepCopy = System.Windows.Markup.XamlReader.Parse(xaml) as UIElement;
// TEST.Children.Add(deepCopy);
//}
} }
private void ClrPcker_Background_SelectedColorChanged_1(object sender, RoutedPropertyChangedEventArgs<Color?> e) private void ClrPcker_Background_SelectedColorChanged_1(object sender, RoutedPropertyChangedEventArgs<Color?> e)
@@ -53,5 +43,9 @@ namespace Client.Views
viewModel.Color_Picker(e, this); viewModel.Color_Picker(e, this);
} }
private void CanvasForPaint_MouseUp(object sender, MouseButtonEventArgs e)
{
viewModel.Canvas_MouseUp(sender, e);
}
} }
} }

View File

@@ -57,7 +57,8 @@
<GridView x:Name="grdList"> <GridView x:Name="grdList">
<GridViewColumn Header="Lobby ID" DisplayMemberBinding="{Binding ID}" Width="70"/> <GridViewColumn Header="Lobby ID" DisplayMemberBinding="{Binding ID}" Width="70"/>
<GridViewColumn Header="Players in" DisplayMemberBinding="{Binding PlayersIn}" Width="70"/> <GridViewColumn Header="Players in" DisplayMemberBinding="{Binding PlayersIn}" Width="70"/>
<GridViewColumn Header="max players available" DisplayMemberBinding="{Binding MaxPlayers}"/> <GridViewColumn Header="max players available" DisplayMemberBinding="{Binding MaxPlayers}" Width="150"/>
<GridViewColumn Header="joinable" DisplayMemberBinding="{Binding LobbyJoinable}"/>
</GridView> </GridView>
</ListView.View> </ListView.View>
</ListView> </ListView>

View File

@@ -20,8 +20,8 @@ namespace Server.Models
{ {
private TcpClient tcpClient; private TcpClient tcpClient;
private NetworkStream stream; private NetworkStream stream;
private byte[] buffer = new byte[1024]; private byte[] buffer = new byte[2048];
private byte[] totalBuffer = new byte[1024]; private byte[] totalBuffer = new byte[2048];
private int totalBufferReceived = 0; private int totalBufferReceived = 0;
public User User { get; set; } public User User { get; set; }
private ServerCommunication serverCom = ServerCommunication.INSTANCE; private ServerCommunication serverCom = ServerCommunication.INSTANCE;
@@ -54,7 +54,7 @@ namespace Server.Models
{ {
int bytesReceived = this.stream.EndRead(ar); int bytesReceived = this.stream.EndRead(ar);
if (totalBufferReceived + bytesReceived > 1024) if (totalBufferReceived + bytesReceived > 2048)
{ {
throw new OutOfMemoryException("buffer is too small!"); throw new OutOfMemoryException("buffer is too small!");
} }
@@ -154,12 +154,49 @@ namespace Server.Models
LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload); LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
handleLobbyMessage(payload, l); handleLobbyMessage(payload, l);
break; break;
case JSONConvert.CANVAS: case JSONConvert.CANVAS:
Debug.WriteLine("GOT A MESSAGE FROM THE CLIENT ABOUT THE CANVAS!!!");
int typeToCheck = JSONConvert.GetCanvasMessageType(payload);
switch (typeToCheck)
{
case JSONConvert.CANVAS_WRITING:
dynamic canvasData = new
{
canvasType = typeToCheck,
coords = JSONConvert.getCoordinates(payload),
color = JSONConvert.getCanvasDrawingColor(payload)
};
serverCom.SendToLobby(serverCom.GetLobbyForUser(User),JSONConvert.GetMessageToSend(JSONConvert.CANVAS,canvasData));
break;
case JSONConvert.CANVAS_RESET:
dynamic canvasDataForReset = new
{
type = JSONConvert.GetCanvasMessageType(payload)
};
serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(CANVAS, canvasDataForReset));
break;
}
// canvas data // canvas data
// todo send canvas data to all other serverclients in lobby // todo send canvas data to all other serverclients in lobby
break; break;
case JSONConvert.GAME:
Debug.WriteLine("[SERVERCLIENT] Got a message about the game logic");
string command = JSONConvert.GetGameCommand(payload);
switch (command)
{
case "startGame":
int lobbyID = JSONConvert.GetStartGameLobbyID(payload);
serverCom.CloseALobby(lobbyID);
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
break;
}
break;
case JSONConvert.RANDOMWORD: case JSONConvert.RANDOMWORD:
//Flag byte for receiving the random word. //Flag byte for receiving the random word.
break; break;
@@ -167,6 +204,7 @@ namespace Server.Models
// we now can send a new message // we now can send a new message
OnMessageReceivedOk?.Invoke(); OnMessageReceivedOk?.Invoke();
break; break;
default: default:
Debug.WriteLine("[SERVER] Received weird identifier: " + id); Debug.WriteLine("[SERVER] Received weird identifier: " + id);
break; break;

View File

@@ -150,6 +150,21 @@ namespace Server.Models
} }
} }
public void SendCanvasDataToLobby(Lobby lobby, string username, byte[] message)
{
foreach (Lobby l in lobbies)
{
if (l == lobby)
{
foreach (ServerClient sc in serverClientsInlobbies[l])
{
sc.sendMessage(message);
}
break;
}
}
}
public Lobby GetLobbyForUser(User user) public Lobby GetLobbyForUser(User user)
{ {
foreach (Lobby l in lobbies) foreach (Lobby l in lobbies)
@@ -255,5 +270,16 @@ namespace Server.Models
} }
} }
} }
public void CloseALobby(int lobbyID)
{
foreach (Lobby lobby in lobbies)
{
if (lobby.ID == lobbyID)
{
lobby.LobbyJoinable = false;
}
}
}
} }
} }

View File

@@ -7,6 +7,8 @@ using System.Text;
namespace SharedClientServer namespace SharedClientServer
{ {
public delegate void Callback(); public delegate void Callback();
class ClientServerUtil class ClientServerUtil
{ {
// creates a message array to send to the server or to clients // creates a message array to send to the server or to clients

View File

@@ -1,5 +1,4 @@
using Client; using Client;
using Microsoft.VisualBasic.CompilerServices;
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using System; using System;
@@ -8,6 +7,7 @@ using System.Diagnostics;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Windows.Media;
namespace SharedClientServer namespace SharedClientServer
{ {
@@ -17,8 +17,13 @@ namespace SharedClientServer
public const byte MESSAGE = 0x02; public const byte MESSAGE = 0x02;
public const byte LOBBY = 0x03; public const byte LOBBY = 0x03;
public const byte CANVAS = 0x04; public const byte CANVAS = 0x04;
public const byte RANDOMWORD = 0x05; public const byte GAME = 0x05;
public const byte MESSAGE_RECEIVED = 0x06; public const byte MESSAGE_RECEIVED = 0x06;
public const byte RANDOMWORD = 0x07;
public const int CANVAS_WRITING = 0;
public const int CANVAS_RESET = 1;
public enum LobbyIdentifier public enum LobbyIdentifier
{ {
@@ -29,9 +34,10 @@ namespace SharedClientServer
LIST, LIST,
REQUEST REQUEST
} }
public static (string,string) GetUsernameAndMessage(byte[] json) public static (string,string) GetUsernameAndMessage(byte[] json)
{ {
string msg = Encoding.ASCII.GetString(json); string msg = Encoding.UTF8.GetString(json);
dynamic payload = JsonConvert.DeserializeObject(msg); dynamic payload = JsonConvert.DeserializeObject(msg);
return (payload.username, payload.message); return (payload.username, payload.message);
@@ -39,7 +45,7 @@ namespace SharedClientServer
public static string GetUsernameLogin(byte[] json) public static string GetUsernameLogin(byte[] json)
{ {
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
return payload.username; return payload.username;
} }
@@ -87,6 +93,7 @@ namespace SharedClientServer
}); });
} }
public static byte[] ConstructLobbyJoinMessage(int lobbyID) public static byte[] ConstructLobbyJoinMessage(int lobbyID)
{ {
return GetMessageToSend(LOBBY, new return GetMessageToSend(LOBBY, new
@@ -106,13 +113,13 @@ namespace SharedClientServer
} }
public static LobbyIdentifier GetLobbyIdentifier(byte[] json) public static LobbyIdentifier GetLobbyIdentifier(byte[] json)
{ {
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
return payload.identifier; return payload.identifier;
} }
public static Lobby[] GetLobbiesFromMessage(byte[] json) public static Lobby[] GetLobbiesFromMessage(byte[] json)
{ {
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
JArray lobbiesArray = payload.lobbies; JArray lobbiesArray = payload.lobbies;
Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString()); Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString());
Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>(); Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>();
@@ -126,13 +133,13 @@ namespace SharedClientServer
public static int GetLobbyID(byte[] json) public static int GetLobbyID(byte[] json)
{ {
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
return payload.id; return payload.id;
} }
public static Lobby GetLobby(byte[] json) public static Lobby GetLobby(byte[] json)
{ {
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
JObject dynamicAsObject = payload.lobby; JObject dynamicAsObject = payload.lobby;
return dynamicAsObject.ToObject<Lobby>(); return dynamicAsObject.ToObject<Lobby>();
} }
@@ -145,11 +152,79 @@ namespace SharedClientServer
public static bool GetLobbyJoinIsHost(byte[] json) public static bool GetLobbyJoinIsHost(byte[] json)
{ {
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
return payload.host; return payload.host;
} }
#endregion #endregion
public static byte[] ConstructCanvasDataSend(int typeToSend, double[][] buffer, Color colorToSend)
{
return GetMessageToSend(CANVAS, new
{
canvasType = typeToSend,
coords = buffer,
color = colorToSend
}); ;
}
public static byte[] ConstructDrawingCanvasData(double[][] buffer, Color colorToSend)
{
return GetMessageToSend(CANVAS, new
{
canvasType = CANVAS_WRITING,
coords = buffer,
color = colorToSend
});
}
public static int GetCanvasMessageType(byte[] json)
{
dynamic d = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
return d.canvasType;
}
public static double[][] getCoordinates(byte[] payload)
{
Debug.WriteLine("got coords " + Encoding.UTF8.GetString(payload));
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
JArray coordinatesArray = json.coords;
double[][] coordinates = coordinatesArray.ToObject<double[][]>();
return coordinates;
}
public static Color getCanvasDrawingColor(byte[] payload)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
Color color = json.color;
return color;
}
public static byte[] ConstructGameStartData(int lobbyID)
{
string startGame = "startGame";
return GetMessageToSend(GAME, new
{
command = startGame,
lobbyToStart = lobbyID
}); ;
}
public static string GetGameCommand(byte[] payload)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
return json.command;
}
public static int GetStartGameLobbyID(byte[] payload)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
return json.lobbyToStart;
}
/// <summary> /// <summary>
/// constructs a message that can be sent to the clients or server /// constructs a message that can be sent to the clients or server
/// </summary> /// </summary>
@@ -159,7 +234,8 @@ namespace SharedClientServer
public static byte[] GetMessageToSend(byte identifier, dynamic payload) public static byte[] GetMessageToSend(byte identifier, dynamic payload)
{ {
// convert the dynamic to bytes // convert the dynamic to bytes
byte[] payloadBytes = Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(payload)); string json = JsonConvert.SerializeObject(payload);
byte[] payloadBytes = Encoding.UTF8.GetBytes(json);
// make the array that holds the message and copy the payload into it with the first spot containing the identifier // make the array that holds the message and copy the payload into it with the first spot containing the identifier
byte[] res = new byte[payloadBytes.Length + 5]; byte[] res = new byte[payloadBytes.Length + 5];
// put the payload in the res array // put the payload in the res array
@@ -170,8 +246,8 @@ namespace SharedClientServer
Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4); Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4);
return res; return res;
} }
/* /*
* This method sends a random word from the json file, this happens when the client joins a lobby. * This method sends a random word from the json file, this happens when the client joins a lobby.
*/ */
public static string SendRandomWord(string filename) public static string SendRandomWord(string filename)
@@ -204,5 +280,7 @@ namespace SharedClientServer
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
return payload.word; return payload.word;
} }
} }
} }

View File

@@ -14,6 +14,7 @@ namespace Client
private int _id; private int _id;
private int _playersIn; private int _playersIn;
private int _maxPlayers; private int _maxPlayers;
private bool _lobbyJoinable;
//private List<string> _usernames; //private List<string> _usernames;
private List<User> _users; private List<User> _users;
@@ -34,6 +35,7 @@ namespace Client
_maxPlayers = maxPlayers; _maxPlayers = maxPlayers;
//_usernames = new List<string>(); //_usernames = new List<string>();
_users = new List<User>(); _users = new List<User>();
_lobbyJoinable = true;
} }
public void AddUser(string username, out bool succes) public void AddUser(string username, out bool succes)
@@ -41,7 +43,7 @@ namespace Client
succes = false; succes = false;
if (_users.Count < _maxPlayers) if (_users.Count < _maxPlayers)
{ {
_users.Add(new User(username, 0, false)); _users.Add(new User(username, 0, false, false));
succes = true; succes = true;
} }
} }
@@ -87,6 +89,11 @@ namespace Client
set { _users = value; } set { _users = value; }
} }
public bool LobbyJoinable
{
get { return _lobbyJoinable; }
set { _lobbyJoinable = value; }
}
} }
} }

View File

@@ -11,14 +11,16 @@ namespace SharedClientServer
private string _username; private string _username;
private int _score; private int _score;
private bool _host; private bool _host;
private bool _turnToDraw;
private string _message; private string _message;
[JsonConstructor] [JsonConstructor]
public User(string username, int score, bool host) public User(string username, int score, bool host, bool turnToDraw)
{ {
_username = username; _username = username;
_score = score; _score = score;
_host = host; _host = host;
_turnToDraw = turnToDraw;
} }
public User(string username) public User(string username)
@@ -26,6 +28,7 @@ namespace SharedClientServer
_username = username; _username = username;
_score = 0; _score = 0;
_host = false; _host = false;
_turnToDraw = false;
} }
public static bool operator ==(User u1, User u2) public static bool operator ==(User u1, User u2)
@@ -81,5 +84,11 @@ namespace SharedClientServer
get { return _host; } get { return _host; }
set { _host = value; } set { _host = value; }
} }
public bool TurnToDraw
{
get { return _turnToDraw; }
set { _turnToDraw = value; }
}
} }
} }