Merge branch 'master' into feature/playerList
This commit is contained in:
@@ -7,6 +7,8 @@ using System.Text;
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namespace SharedClientServer
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{
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public delegate void Callback();
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class ClientServerUtil
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{
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// creates a message array to send to the server or to clients
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@@ -1,5 +1,4 @@
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using Client;
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using Microsoft.VisualBasic.CompilerServices;
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using Client;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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@@ -8,6 +7,7 @@ using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Windows.Media;
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namespace SharedClientServer
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{
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@@ -17,8 +17,13 @@ namespace SharedClientServer
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public const byte MESSAGE = 0x02;
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public const byte LOBBY = 0x03;
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public const byte CANVAS = 0x04;
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public const byte RANDOMWORD = 0x05;
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public const byte GAME = 0x05;
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public const byte MESSAGE_RECEIVED = 0x06;
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public const byte RANDOMWORD = 0x07;
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public const int CANVAS_WRITING = 0;
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public const int CANVAS_RESET = 1;
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public enum LobbyIdentifier
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{
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@@ -29,9 +34,10 @@ namespace SharedClientServer
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LIST,
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REQUEST
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}
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public static (string,string) GetUsernameAndMessage(byte[] json)
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{
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string msg = Encoding.ASCII.GetString(json);
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string msg = Encoding.UTF8.GetString(json);
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dynamic payload = JsonConvert.DeserializeObject(msg);
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return (payload.username, payload.message);
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@@ -39,7 +45,7 @@ namespace SharedClientServer
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public static string GetUsernameLogin(byte[] json)
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{
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dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
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dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
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return payload.username;
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}
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@@ -87,6 +93,7 @@ namespace SharedClientServer
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});
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}
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public static byte[] ConstructLobbyJoinMessage(int lobbyID)
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{
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return GetMessageToSend(LOBBY, new
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@@ -106,13 +113,13 @@ namespace SharedClientServer
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}
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public static LobbyIdentifier GetLobbyIdentifier(byte[] json)
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{
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dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
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dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
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return payload.identifier;
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}
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public static Lobby[] GetLobbiesFromMessage(byte[] json)
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{
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dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
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dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
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JArray lobbiesArray = payload.lobbies;
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Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString());
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Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>();
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@@ -126,13 +133,13 @@ namespace SharedClientServer
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public static int GetLobbyID(byte[] json)
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{
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dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
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dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
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return payload.id;
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}
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public static Lobby GetLobby(byte[] json)
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{
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dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
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dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
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JObject dynamicAsObject = payload.lobby;
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return dynamicAsObject.ToObject<Lobby>();
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}
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@@ -145,11 +152,79 @@ namespace SharedClientServer
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public static bool GetLobbyJoinIsHost(byte[] json)
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{
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dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
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dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
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return payload.host;
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}
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#endregion
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public static byte[] ConstructCanvasDataSend(int typeToSend, double[][] buffer, Color colorToSend)
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{
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return GetMessageToSend(CANVAS, new
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{
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canvasType = typeToSend,
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coords = buffer,
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color = colorToSend
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}); ;
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}
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public static byte[] ConstructDrawingCanvasData(double[][] buffer, Color colorToSend)
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{
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return GetMessageToSend(CANVAS, new
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{
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canvasType = CANVAS_WRITING,
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coords = buffer,
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color = colorToSend
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});
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}
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public static int GetCanvasMessageType(byte[] json)
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{
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dynamic d = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
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return d.canvasType;
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}
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public static double[][] getCoordinates(byte[] payload)
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{
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Debug.WriteLine("got coords " + Encoding.UTF8.GetString(payload));
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dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
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JArray coordinatesArray = json.coords;
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double[][] coordinates = coordinatesArray.ToObject<double[][]>();
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return coordinates;
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}
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public static Color getCanvasDrawingColor(byte[] payload)
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{
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dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
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Color color = json.color;
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return color;
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}
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public static byte[] ConstructGameStartData(int lobbyID)
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{
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string startGame = "startGame";
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return GetMessageToSend(GAME, new
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{
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command = startGame,
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lobbyToStart = lobbyID
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}); ;
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}
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public static string GetGameCommand(byte[] payload)
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{
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dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
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return json.command;
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}
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public static int GetStartGameLobbyID(byte[] payload)
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{
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dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
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return json.lobbyToStart;
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}
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/// <summary>
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/// constructs a message that can be sent to the clients or server
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/// </summary>
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@@ -159,7 +234,8 @@ namespace SharedClientServer
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public static byte[] GetMessageToSend(byte identifier, dynamic payload)
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{
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// convert the dynamic to bytes
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byte[] payloadBytes = Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(payload));
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string json = JsonConvert.SerializeObject(payload);
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byte[] payloadBytes = Encoding.UTF8.GetBytes(json);
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// make the array that holds the message and copy the payload into it with the first spot containing the identifier
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byte[] res = new byte[payloadBytes.Length + 5];
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// put the payload in the res array
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@@ -170,8 +246,8 @@ namespace SharedClientServer
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Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4);
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return res;
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}
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/*
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/*
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* This method sends a random word from the json file, this happens when the client joins a lobby.
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*/
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public static string SendRandomWord(string filename)
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@@ -204,5 +280,7 @@ namespace SharedClientServer
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dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
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return payload.word;
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}
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}
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}
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@@ -14,6 +14,7 @@ namespace Client
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private int _id;
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private int _playersIn;
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private int _maxPlayers;
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private bool _lobbyJoinable;
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//private List<string> _usernames;
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private List<User> _users;
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@@ -34,6 +35,7 @@ namespace Client
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_maxPlayers = maxPlayers;
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//_usernames = new List<string>();
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_users = new List<User>();
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_lobbyJoinable = true;
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}
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public void AddUser(string username, out bool succes)
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@@ -41,7 +43,7 @@ namespace Client
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succes = false;
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if (_users.Count < _maxPlayers)
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{
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_users.Add(new User(username, 0, false));
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_users.Add(new User(username, 0, false, false));
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succes = true;
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}
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}
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@@ -87,6 +89,11 @@ namespace Client
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set { _users = value; }
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}
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public bool LobbyJoinable
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{
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get { return _lobbyJoinable; }
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set { _lobbyJoinable = value; }
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}
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}
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}
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@@ -11,14 +11,16 @@ namespace SharedClientServer
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private string _username;
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private int _score;
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private bool _host;
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private bool _turnToDraw;
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private string _message;
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[JsonConstructor]
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public User(string username, int score, bool host)
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public User(string username, int score, bool host, bool turnToDraw)
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{
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_username = username;
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_score = score;
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_host = host;
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_turnToDraw = turnToDraw;
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}
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public User(string username)
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@@ -26,6 +28,7 @@ namespace SharedClientServer
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_username = username;
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_score = 0;
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_host = false;
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_turnToDraw = false;
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}
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public static bool operator ==(User u1, User u2)
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@@ -81,5 +84,11 @@ namespace SharedClientServer
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get { return _host; }
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set { _host = value; }
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}
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public bool TurnToDraw
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{
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get { return _turnToDraw; }
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set { _turnToDraw = value; }
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}
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}
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}
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