Merge branch 'master' into feature/playerList
This commit is contained in:
@@ -5,22 +5,31 @@ using System.Diagnostics;
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using System.IO;
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using System.Net.Sockets;
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using System.Text;
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using System.Windows.Media;
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using System.Windows;
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using static SharedClientServer.JSONConvert;
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namespace Client
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{
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public delegate void LobbyCallback(int id);
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public delegate void LobbyJoinCallback(bool isHost);
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public delegate void RandomWord(string word);
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public delegate void HandleIncomingMsg(string username, string msg);
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internal delegate void HandleIncomingPlayer(Lobby lobby);
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public delegate void CanvasDataReceived(double[][] coordinates, Color color);
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public delegate void CanvasReset();
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public delegate void LobbyCallback(int id);
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class Client : ObservableObject
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{
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private ClientData clientData = ClientData.Instance;
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private TcpClient tcpClient;
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private NetworkStream stream;
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private byte[] buffer = new byte[1024];
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private byte[] totalBuffer = new byte[1024];
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private byte[] buffer = new byte[2048];
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private byte[] totalBuffer = new byte[2048];
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private int totalBufferReceived = 0;
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public int Port = 5555;
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public bool Connected = false;
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@@ -37,6 +46,8 @@ namespace Client
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public HandleIncomingMsg IncomingMsg;
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public HandleIncomingPlayer IncomingPlayer;
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private ClientData data = ClientData.Instance;
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public CanvasDataReceived CanvasDataReceived;
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public CanvasReset CReset;
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public Lobby[] Lobbies { get; set; }
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public Client(string username)
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@@ -68,6 +79,7 @@ namespace Client
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private void OnReadComplete(IAsyncResult ar)
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{
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if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
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return;
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@@ -75,11 +87,12 @@ namespace Client
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{
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int amountReceived = stream.EndRead(ar);
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if (totalBufferReceived + amountReceived > 1024)
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if (totalBufferReceived + amountReceived > 2048)
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{
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throw new OutOfMemoryException("buffer too small");
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}
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
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totalBufferReceived += amountReceived;
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@@ -91,7 +104,6 @@ namespace Client
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byte[] message = new byte[expectedMessageLength];
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// put the message received into the message array
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Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
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handleData(message);
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totalBufferReceived -= expectedMessageLength;
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@@ -105,7 +117,6 @@ namespace Client
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Debug.WriteLine("[CLIENT] server not responding! got error: " + e.Message);
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OnServerDisconnect?.Invoke();
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}
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}
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private void handleData(byte[] message)
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@@ -169,7 +180,22 @@ namespace Client
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case JSONConvert.CANVAS:
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// canvas data
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break;
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//clientData.CanvasData = JSONConvert.getCoordinates(payload);
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int type = JSONConvert.GetCanvasMessageType(payload);
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switch (type)
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{
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case JSONConvert.CANVAS_RESET:
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CReset?.Invoke();
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break;
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case JSONConvert.CANVAS_WRITING:
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CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload), JSONConvert.getCanvasDrawingColor(payload));
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// we hebben gedrawed, dus stuur dat we weer kunnen drawen
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break;
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}
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break;
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case JSONConvert.RANDOMWORD:
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//Flag byte for receiving the random word.
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