Merge branch 'master' into feature/playerList
This commit is contained in:
@@ -5,22 +5,31 @@ using System.Diagnostics;
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using System.IO;
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using System.Net.Sockets;
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using System.Text;
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using System.Windows.Media;
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using System.Windows;
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using static SharedClientServer.JSONConvert;
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namespace Client
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{
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public delegate void LobbyCallback(int id);
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public delegate void LobbyJoinCallback(bool isHost);
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public delegate void RandomWord(string word);
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public delegate void HandleIncomingMsg(string username, string msg);
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internal delegate void HandleIncomingPlayer(Lobby lobby);
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public delegate void CanvasDataReceived(double[][] coordinates, Color color);
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public delegate void CanvasReset();
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public delegate void LobbyCallback(int id);
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class Client : ObservableObject
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{
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private ClientData clientData = ClientData.Instance;
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private TcpClient tcpClient;
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private NetworkStream stream;
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private byte[] buffer = new byte[1024];
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private byte[] totalBuffer = new byte[1024];
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private byte[] buffer = new byte[2048];
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private byte[] totalBuffer = new byte[2048];
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private int totalBufferReceived = 0;
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public int Port = 5555;
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public bool Connected = false;
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@@ -37,6 +46,8 @@ namespace Client
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public HandleIncomingMsg IncomingMsg;
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public HandleIncomingPlayer IncomingPlayer;
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private ClientData data = ClientData.Instance;
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public CanvasDataReceived CanvasDataReceived;
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public CanvasReset CReset;
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public Lobby[] Lobbies { get; set; }
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public Client(string username)
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@@ -68,6 +79,7 @@ namespace Client
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private void OnReadComplete(IAsyncResult ar)
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{
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if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
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return;
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@@ -75,11 +87,12 @@ namespace Client
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{
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int amountReceived = stream.EndRead(ar);
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if (totalBufferReceived + amountReceived > 1024)
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if (totalBufferReceived + amountReceived > 2048)
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{
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throw new OutOfMemoryException("buffer too small");
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}
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
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totalBufferReceived += amountReceived;
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@@ -91,7 +104,6 @@ namespace Client
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byte[] message = new byte[expectedMessageLength];
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// put the message received into the message array
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Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
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handleData(message);
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totalBufferReceived -= expectedMessageLength;
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@@ -105,7 +117,6 @@ namespace Client
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Debug.WriteLine("[CLIENT] server not responding! got error: " + e.Message);
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OnServerDisconnect?.Invoke();
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}
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}
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private void handleData(byte[] message)
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@@ -169,7 +180,22 @@ namespace Client
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case JSONConvert.CANVAS:
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// canvas data
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break;
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//clientData.CanvasData = JSONConvert.getCoordinates(payload);
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int type = JSONConvert.GetCanvasMessageType(payload);
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switch (type)
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{
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case JSONConvert.CANVAS_RESET:
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CReset?.Invoke();
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break;
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case JSONConvert.CANVAS_WRITING:
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CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload), JSONConvert.getCanvasDrawingColor(payload));
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// we hebben gedrawed, dus stuur dat we weer kunnen drawen
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break;
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}
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break;
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case JSONConvert.RANDOMWORD:
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//Flag byte for receiving the random word.
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@@ -31,6 +31,7 @@ namespace Client
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private Client _client;
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private Lobby _lobby;
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private string _message;
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private double[] _canvasData = new double[4];
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private ClientData()
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{
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@@ -68,5 +69,11 @@ namespace Client
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}
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}
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public double[] CanvasData
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{
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get { return _canvasData; }
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set { _canvasData = value; }
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}
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}
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}
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@@ -11,6 +11,9 @@ using System.Collections.ObjectModel;
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using Client.Views;
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using System.Linq;
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using System.Windows.Data;
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using System.Data;
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using System.Windows.Controls.Primitives;
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using System.Windows.Controls;
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namespace Client
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{
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@@ -87,10 +90,16 @@ namespace Client
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private void joinLobby()
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{
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// lobby die je wilt joinen verwijderen
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// nieuwe binnengekregen lobby toevoegen
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client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
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client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
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if (SelectedLobby != null)
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{
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if (SelectedLobby.PlayersIn == SelectedLobby.MaxPlayers || !SelectedLobby.LobbyJoinable)
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{
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return;
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}
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client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
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client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
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}
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}
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private void OnLobbyJoinSuccess(bool isHost)
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@@ -166,5 +175,7 @@ namespace Client
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get { return _lobbies; }
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set { _lobbies = value; }
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}
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}
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}
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@@ -1,169 +1,263 @@
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using Client.Views;
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using GalaSoft.MvvmLight;
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using GalaSoft.MvvmLight.Command;
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using SharedClientServer;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Shapes;
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namespace Client.ViewModels
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{
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class ViewModelGame : INotifyPropertyChanged
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{
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private ClientData data = ClientData.Instance;
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public event PropertyChangedEventHandler PropertyChanged;
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private Point currentPoint = new Point();
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private Color color;
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public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
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public ObservableCollection<string> Players { get; } = new ObservableCollection<string>();
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private dynamic _payload;
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private string _randomWord;
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public string RandomWord
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{
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get { return _randomWord; }
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set { _randomWord = value; }
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}
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public string _message;
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public string Message
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{
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get
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{
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return _message;
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}
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set
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{
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_message = value;
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}
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}
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public ICommand OnKeyDown { get; set; }
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public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
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{
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if (e.ButtonState == MouseButtonState.Pressed)
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{
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currentPoint = e.GetPosition(window.CanvasForPaint);
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}
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}
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public void Canvas_MouseMove(MouseEventArgs e, GameWindow window)
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{
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if (e.LeftButton == MouseButtonState.Pressed)
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{
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double[] coordinates = new double[4];
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Line line = new Line();
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line.Stroke = new SolidColorBrush(color);
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//line.Stroke = SystemColors.WindowFrameBrush;
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line.X1 = currentPoint.X;
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line.Y1 = currentPoint.Y;
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line.X2 = e.GetPosition(window.CanvasForPaint).X;
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line.Y2 = e.GetPosition(window.CanvasForPaint).Y;
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coordinates[0] = line.X1;
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coordinates[1] = line.Y1;
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coordinates[2] = line.X2;
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coordinates[3] = line.Y2;
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currentPoint = e.GetPosition(window.CanvasForPaint);
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window.CanvasForPaint.Children.Add(line);
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data.Client.SendMessage(JSONConvert.GetMessageToSend(0x04, coordinates));
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}
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}
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public void Color_Picker(RoutedPropertyChangedEventArgs<Color?> e, GameWindow window)
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{
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Color colorSelected = new Color();
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colorSelected.A = 255;
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colorSelected.R = window.ClrPcker_Background.SelectedColor.Value.R;
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colorSelected.G = window.ClrPcker_Background.SelectedColor.Value.G;
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colorSelected.B = window.ClrPcker_Background.SelectedColor.Value.B;
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color = colorSelected;
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}
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public ViewModelGame()
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{
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OnKeyDown = new RelayCommand(ChatBox_KeyDown);
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data.Client.RandomWord = HandleRandomWord;
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data.Client.IncomingMsg = HandleIncomingMsg;
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data.Client.IncomingPlayer = HandleIncomingPlayer;
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}
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private void ChatBox_KeyDown()
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{
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//if enter then clear textbox and send message.
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if (Message != string.Empty) AddMessage(Message);
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Message = string.Empty;
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}
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internal void AddMessage(string incomingMessage)
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{
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Messages.Add($"{data.User.Username}: {incomingMessage}");
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_payload = new
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{
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username = data.User.Username,
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message = incomingMessage
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};
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//Broadcast the message after adding it to the list!
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data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
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}
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/*
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* MISC make this a callback
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* Handles the incoming chat message from another client.
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*/
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public void HandleIncomingMsg(string username, string message)
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{
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Application.Current.Dispatcher.Invoke(delegate
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{
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Messages.Add($"{username}: {message}");
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});
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}
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public void LeaveGame(object sender, CancelEventArgs e)
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{
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Debug.WriteLine("Leaving...");
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Application.Current.Dispatcher.Invoke(delegate
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{
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Players.Remove(data.User.Username);
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});
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data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
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}
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/*
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* Handles the random word that has been received from the server.
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*/
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public void HandleRandomWord(string randomWord)
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{
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RandomWord = randomWord;
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Debug.WriteLine($"[CLIENT] The random word is: {_randomWord}");
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}
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public void HandleIncomingPlayer(Lobby lobby)
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{
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Application.Current.Dispatcher.Invoke(delegate
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{
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Players.Clear();
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foreach (var item in lobby.Users)
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{
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Players.Add(item.Username);
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}
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});
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}
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}
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}
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using Client.Views;
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using GalaSoft.MvvmLight.Command;
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using SharedClientServer;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Timers;
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using System.Windows;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Shapes;
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namespace Client.ViewModels
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{
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class ViewModelGame : INotifyPropertyChanged
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{
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public event PropertyChangedEventHandler PropertyChanged;
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private ClientData data = ClientData.Instance;
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||||
private GameWindow window;
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||||
private Point currentPoint = new Point();
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public Color color;
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public double[][] buffer;
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public int pos = 0;
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public int maxLines = 50;
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||||
public Queue<double[][]> linesQueue;
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private Timer queueTimer;
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public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
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||||
public ObservableCollection<string> Players { get; } = new ObservableCollection<string>();
|
||||
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private dynamic _payload;
|
||||
|
||||
public string _username;
|
||||
|
||||
public string _message;
|
||||
public string Message
|
||||
{
|
||||
get
|
||||
{
|
||||
return _message;
|
||||
}
|
||||
set
|
||||
{
|
||||
_message = value;
|
||||
}
|
||||
}
|
||||
|
||||
private string _randomWord;
|
||||
|
||||
public string RandomWord
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||||
{
|
||||
get { return _randomWord; }
|
||||
set { _randomWord = value; }
|
||||
}
|
||||
|
||||
public static string Word
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public bool IsHost
|
||||
{
|
||||
get { return data.User.Host; }
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}
|
||||
|
||||
public ViewModelGame(GameWindow window)
|
||||
{
|
||||
this.window = window;
|
||||
if (_payload == null)
|
||||
{
|
||||
_message = "";
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//_message = data.Message;
|
||||
//_username = data.User.Username;
|
||||
//Messages.Add($"{data.User.Username}: {Message}");
|
||||
}
|
||||
|
||||
buffer = new double[maxLines][];
|
||||
linesQueue = new Queue<double[][]>();
|
||||
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
|
||||
ButtonStartGame = new RelayCommand(BeginGame);
|
||||
ButtonResetCanvas = new RelayCommand(CanvasResetLocal);
|
||||
data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
|
||||
data.Client.CReset = CanvasResetData;
|
||||
data.Client.RandomWord = HandleRandomWord;
|
||||
data.Client.IncomingMsg = HandleIncomingMsg;
|
||||
data.Client.IncomingPlayer = HandleIncomingPlayer;
|
||||
}
|
||||
|
||||
public ICommand OnKeyDown { get; set; }
|
||||
public ICommand ButtonStartGame { get; set; }
|
||||
public ICommand ButtonResetCanvas { get; set; }
|
||||
|
||||
public void BeginGame()
|
||||
{
|
||||
|
||||
queueTimer = new Timer(50);
|
||||
queueTimer.Start();
|
||||
queueTimer.Elapsed += sendArrayFromQueue;
|
||||
data.Client.SendMessage(JSONConvert.ConstructGameStartData(data.Lobby.ID));
|
||||
}
|
||||
|
||||
|
||||
private void CanvasResetLocal()
|
||||
{
|
||||
this.window.CanvasForPaint.Children.Clear();
|
||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.CANVAS, JSONConvert.CANVAS_RESET));
|
||||
}
|
||||
|
||||
|
||||
public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
|
||||
{
|
||||
if (e.ButtonState == MouseButtonState.Pressed)
|
||||
{
|
||||
currentPoint = e.GetPosition(window.CanvasForPaint);
|
||||
}
|
||||
}
|
||||
|
||||
public void Canvas_MouseMove(MouseEventArgs e, GameWindow window)
|
||||
{
|
||||
if (e.LeftButton == MouseButtonState.Pressed)
|
||||
{
|
||||
double[] coordinates = new double[4];
|
||||
Line line = new Line();
|
||||
|
||||
line.Stroke = new SolidColorBrush(color);
|
||||
//line.Stroke = SystemColors.WindowFrameBrush;
|
||||
line.X1 = currentPoint.X;
|
||||
line.Y1 = currentPoint.Y;
|
||||
line.X2 = e.GetPosition(window.CanvasForPaint).X;
|
||||
line.Y2 = e.GetPosition(window.CanvasForPaint).Y;
|
||||
coordinates[0] = line.X1;
|
||||
coordinates[1] = line.Y1;
|
||||
coordinates[2] = line.X2;
|
||||
coordinates[3] = line.Y2;
|
||||
currentPoint = e.GetPosition(window.CanvasForPaint);
|
||||
buffer[pos] = coordinates;
|
||||
pos++;
|
||||
|
||||
window.CanvasForPaint.Children.Add(line);
|
||||
if (pos == maxLines)
|
||||
{
|
||||
double[][] temp = new double[maxLines][];
|
||||
for (int i = 0; i < maxLines; i++)
|
||||
{
|
||||
temp[i] = buffer[i];
|
||||
}
|
||||
linesQueue.Enqueue(temp);
|
||||
Array.Clear(buffer, 0, buffer.Length);
|
||||
pos = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void Canvas_MouseUp(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
sendArrayFromQueue(sender, null);
|
||||
}
|
||||
|
||||
private void sendArrayFromQueue(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
|
||||
if (linesQueue.Count != 0)
|
||||
{
|
||||
double[][] temp = linesQueue.Dequeue();
|
||||
data.Client.SendMessage(JSONConvert.ConstructDrawingCanvasData(temp,color));
|
||||
}
|
||||
}
|
||||
|
||||
public void Color_Picker(RoutedPropertyChangedEventArgs<Color?> e, GameWindow window)
|
||||
{
|
||||
Color colorSelected = new Color();
|
||||
colorSelected.A = 255;
|
||||
colorSelected.R = window.ClrPcker_Background.SelectedColor.Value.R;
|
||||
colorSelected.G = window.ClrPcker_Background.SelectedColor.Value.G;
|
||||
colorSelected.B = window.ClrPcker_Background.SelectedColor.Value.B;
|
||||
color = colorSelected;
|
||||
}
|
||||
|
||||
private void UpdateCanvasWithNewData(double[][] buffer, Color color)
|
||||
{
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
foreach (double[] arr in buffer)
|
||||
{
|
||||
Line line = new Line();
|
||||
line.Stroke = new SolidColorBrush(color);
|
||||
line.X1 = arr[0];
|
||||
line.Y1 = arr[1];
|
||||
line.X2 = arr[2];
|
||||
line.Y2 = arr[3];
|
||||
this.window.CanvasForPaint.Children.Add(line);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void CanvasResetData()
|
||||
{
|
||||
this.window.CanvasForPaint.Children.Clear();
|
||||
}
|
||||
|
||||
private void ChatBox_KeyDown()
|
||||
{
|
||||
//if enter then clear textbox and send message.
|
||||
if (Message != string.Empty) AddMessage(Message);
|
||||
Message = string.Empty;
|
||||
}
|
||||
|
||||
internal void AddMessage(string message)
|
||||
{
|
||||
Messages.Add($"{data.User.Username}: {message}");
|
||||
|
||||
_payload = new
|
||||
{
|
||||
username = data.User.Username,
|
||||
message = message
|
||||
};
|
||||
|
||||
//Broadcast the message after adding it to the list!
|
||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
|
||||
}
|
||||
|
||||
public static void HandleIncomingMsg(string username, string message)
|
||||
{
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
Messages.Add($"{username}: {message}");
|
||||
});
|
||||
}
|
||||
public void LeaveGame(object sender, System.ComponentModel.CancelEventArgs e)
|
||||
{
|
||||
Debug.WriteLine("Leaving...");
|
||||
data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
|
||||
}
|
||||
|
||||
public static void HandleRandomWord(string randomWord)
|
||||
{
|
||||
Debug.WriteLine("[CLIENT] Reached the handle random word method!");
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
Word = randomWord;
|
||||
});
|
||||
}
|
||||
public void HandleIncomingPlayer(Lobby lobby)
|
||||
{
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
Players.Clear();
|
||||
foreach (var item in lobby.Users)
|
||||
{
|
||||
Players.Add(item.Username);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,14 +27,29 @@
|
||||
<ListBox Name="PlayerList" ItemsSource="{Binding Path=Players}" Margin="10,0,0,10" FontSize="20"/>
|
||||
</Grid>
|
||||
|
||||
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="2" Margin="84,10,10,10" Content="RESET"/>
|
||||
<Grid Grid.Row="0" Grid.Column="1">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="160"/>
|
||||
<ColumnDefinition Width="160"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="100"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Label Grid.Row="0" Grid.Column="0" VerticalAlignment="Center" FontSize="20" Content="Pick a color -->"/>
|
||||
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
|
||||
|
||||
|
||||
<Label Name="GuessWord" Grid.Row="0" Grid.Column="1" Content="{Binding Path=RandomWord, Mode=OneWay, UpdateSourceTrigger=PropertyChanged}" VerticalAlignment="Center" HorizontalAlignment="Center"/>
|
||||
|
||||
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
|
||||
<Label Grid.Row="0" Grid.Column="2" FontSize="20" Content="" VerticalAlignment="Center" HorizontalAlignment="Center"/>
|
||||
|
||||
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="3" Content="RESET"/>
|
||||
</Grid>
|
||||
|
||||
<Button Name="StartGame" Grid.Row="0" Grid.Column="2" Content="Start Game" FontSize="20" Command="{Binding ButtonStartGame}" IsEnabled="{Binding IsHost}"/>
|
||||
|
||||
|
||||
<Border Grid.Row="1" Grid.Column="1" Margin ="10,10,10,10" BorderBrush="Black" BorderThickness ="2.5">
|
||||
<Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove">
|
||||
<Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove" MouseUp="CanvasForPaint_MouseUp">
|
||||
<Canvas.Background>
|
||||
<SolidColorBrush Color="White" Opacity="0"/>
|
||||
</Canvas.Background>
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Client.Views
|
||||
private ViewModelGame viewModel;
|
||||
public GameWindow()
|
||||
{
|
||||
this.viewModel = new ViewModelGame();
|
||||
this.viewModel = new ViewModelGame(this);
|
||||
DataContext = this.viewModel;
|
||||
Closing += this.viewModel.LeaveGame;
|
||||
InitializeComponent();
|
||||
@@ -36,16 +36,6 @@ namespace Client.Views
|
||||
private void CanvasReset_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
CanvasForPaint.Children.Clear();
|
||||
|
||||
//FOR FUTURE USE, IF NECCESSARY
|
||||
//TEST.Children.Clear();
|
||||
|
||||
//foreach (UIElement child in CanvasForPaint.Children)
|
||||
//{
|
||||
// var xaml = System.Windows.Markup.XamlWriter.Save(child);
|
||||
// var deepCopy = System.Windows.Markup.XamlReader.Parse(xaml) as UIElement;
|
||||
// TEST.Children.Add(deepCopy);
|
||||
//}
|
||||
}
|
||||
|
||||
private void ClrPcker_Background_SelectedColorChanged_1(object sender, RoutedPropertyChangedEventArgs<Color?> e)
|
||||
@@ -53,5 +43,9 @@ namespace Client.Views
|
||||
viewModel.Color_Picker(e, this);
|
||||
}
|
||||
|
||||
private void CanvasForPaint_MouseUp(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
viewModel.Canvas_MouseUp(sender, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,7 +57,8 @@
|
||||
<GridView x:Name="grdList">
|
||||
<GridViewColumn Header="Lobby ID" DisplayMemberBinding="{Binding ID}" Width="70"/>
|
||||
<GridViewColumn Header="Players in" DisplayMemberBinding="{Binding PlayersIn}" Width="70"/>
|
||||
<GridViewColumn Header="max players available" DisplayMemberBinding="{Binding MaxPlayers}"/>
|
||||
<GridViewColumn Header="max players available" DisplayMemberBinding="{Binding MaxPlayers}" Width="150"/>
|
||||
<GridViewColumn Header="joinable" DisplayMemberBinding="{Binding LobbyJoinable}"/>
|
||||
</GridView>
|
||||
</ListView.View>
|
||||
</ListView>
|
||||
|
||||
Reference in New Issue
Block a user