diff --git a/SharedClientServer/JSONConvert.cs b/SharedClientServer/JSONConvert.cs index c52ab50..c62b9ae 100644 --- a/SharedClientServer/JSONConvert.cs +++ b/SharedClientServer/JSONConvert.cs @@ -16,8 +16,7 @@ namespace SharedClientServer public static string GetUsernameLogin(byte[] json) { - string msg = Encoding.ASCII.GetString(json); - dynamic payload = JsonConvert.DeserializeObject(msg); + dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); return payload.username; } } diff --git a/SharedClientServer/Lobby.cs b/SharedClientServer/Lobby.cs index 775edd8..6961ca6 100644 --- a/SharedClientServer/Lobby.cs +++ b/SharedClientServer/Lobby.cs @@ -1,41 +1,41 @@ using SharedClientServer; -using System; -using System.Collections.Generic; -using System.ComponentModel; -using System.Text; - -namespace Client -{ - class Lobby : INotifyPropertyChanged - { - public event PropertyChangedEventHandler PropertyChanged; - - - private int _id; - private int _playersIn; - private int _maxPlayers; - //private List _usernames; - private List _users; - - //public void AddUsername(string username, out bool success) - //{ - // success = false; - // if (_usernames.Count < _maxPlayers) - // { - // _usernames.Add(username); - // success = true; - // } - //} - - public Lobby(int id, int playersIn, int maxPlayers) - { - _id = id; - _playersIn = playersIn; - _maxPlayers = maxPlayers; - //_usernames = new List(); - _users = new List(); - } - +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Text; + +namespace Client +{ + class Lobby : INotifyPropertyChanged + { + public event PropertyChangedEventHandler PropertyChanged; + + + private int _id; + private int _playersIn; + private int _maxPlayers; + //private List _usernames; + private List _users; + + //public void AddUsername(string username, out bool success) + //{ + // success = false; + // if (_usernames.Count < _maxPlayers) + // { + // _usernames.Add(username); + // success = true; + // } + //} + + public Lobby(int id, int playersIn, int maxPlayers) + { + _id = id; + _playersIn = playersIn; + _maxPlayers = maxPlayers; + //_usernames = new List(); + _users = new List(); + } + public void AddUser(string username, out bool succes) { succes = false; @@ -44,8 +44,8 @@ namespace Client _users.Add(new User(username, 0)); succes = true; } - } - + } + public void AddUser(User user, out bool succes) { succes = false; @@ -54,26 +54,26 @@ namespace Client _users.Add(user); succes = true; } - } - - public int ID - { - get { return _id; } - set { _id = value; } - } - - public int PlayersIn - { - get { return _playersIn; } - set { _playersIn = value; } - } - - public int MaxPlayers - { - get { return _maxPlayers; } - set { _maxPlayers = value; } - } - - - } -} + } + + public int ID + { + get { return _id; } + set { _id = value; } + } + + public int PlayersIn + { + get { return _playersIn; } + set { _playersIn = value; } + } + + public int MaxPlayers + { + get { return _maxPlayers; } + set { _maxPlayers = value; } + } + + + } +}