[ADD] added buttons reenabled when leaving

This commit is contained in:
Sem van der Hoeven
2020-10-21 21:55:28 +02:00
parent 442cdccc49
commit cc5c71a30f
3 changed files with 16 additions and 15 deletions

View File

@@ -34,6 +34,7 @@ namespace Client
_lobbies = new ObservableCollection<Lobby>();
client = ClientData.Instance.Client;
client.OnLobbiesListReceived = updateLobbies;
client.OnLobbyLeave = leaveLobby;
OnHostButtonClick = new RelayCommand(hostGame);
@@ -41,6 +42,13 @@ namespace Client
JoinSelectedLobby = new RelayCommand(joinLobby, true);
}
private void leaveLobby(int id)
{
_model.CanStartGame = true;
ClientData.Instance.Lobby = null;
SelectedLobby = null;
}
private void hostGame()
{
Debug.WriteLine("attempting to host game for " + ClientData.Instance.User.Username);
@@ -96,19 +104,6 @@ namespace Client
Lobby[] lobbiesArr = client.Lobbies;
Application.Current.Dispatcher.Invoke(delegate
{
//for (int i = 0; i < lobbiesArr.Length; i++)
//{
// Lobby lobby = lobbiesArr[i];
// Debug.WriteLine(lobby.PlayersIn);
// if (i < _lobbies.Count && _lobbies[i].ID == lobby.ID)
// {
// _lobbies[i].Set(lobby);
// } else
// {
// _lobbies.Add(lobbiesArr[i]);
// }
//}
_lobbies.Clear();