Merge branch 'lobbies' into setupBranch
This commit is contained in:
@@ -4,9 +4,11 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using System.Text;
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using System.Text;
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using static SharedClientServer.JSONConvert;
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namespace Client
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namespace Client
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{
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{
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public delegate void OnLobbyCreated(int id);
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class Client : ObservableObject
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class Client : ObservableObject
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{
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{
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private TcpClient tcpClient;
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private TcpClient tcpClient;
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@@ -18,6 +20,11 @@ namespace Client
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public bool Connected = false;
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public bool Connected = false;
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private string username;
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private string username;
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public Callback OnSuccessfullConnect;
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public Callback OnSuccessfullConnect;
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public Callback OnLobbiesListReceived;
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public Callback OnLobbyJoinSuccess;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public OnLobbyCreated OnLobbyCreated;
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public Lobby[] Lobbies { get; set; }
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public Client(string username)
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public Client(string username)
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{
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{
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@@ -70,9 +77,9 @@ namespace Client
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private void handleData(byte[] message)
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private void handleData(byte[] message)
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{
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{
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byte id = message[0];
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byte id = message[4];
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byte[] payload = new byte[message.Length - 1];
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byte[] payload = new byte[message.Length - 5];
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Array.Copy(message, 1, payload, 0, message.Length - 1);
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Array.Copy(message, 5, payload, 0, message.Length - 5);
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switch (id)
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switch (id)
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{
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{
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case JSONConvert.LOGIN:
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case JSONConvert.LOGIN:
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@@ -89,6 +96,26 @@ namespace Client
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case JSONConvert.LOBBY:
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case JSONConvert.LOBBY:
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// lobby data
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// lobby data
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LobbyIdentifier lobbyIdentifier = JSONConvert.GetLobbyIdentifier(payload);
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switch (lobbyIdentifier)
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{
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case LobbyIdentifier.LIST:
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Debug.WriteLine("got lobbies list");
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Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
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OnLobbiesListReceived?.Invoke();
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OnLobbiesReceivedAndWaitingForHost?.Invoke();
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break;
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case LobbyIdentifier.HOST:
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// we receive this when the server has made us a host of a new lobby
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// TODO get lobby id
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Debug.WriteLine("[CLIENT] got lobby object");
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int lobbyCreatedID = JSONConvert.GetLobbyID(payload);
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OnLobbyCreated?.Invoke(lobbyCreatedID);
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break;
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case LobbyIdentifier.JOIN_SUCCESS:
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OnLobbyJoinSuccess?.Invoke();
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break;
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}
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//TODO fill lobby with the data received
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//TODO fill lobby with the data received
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break;
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break;
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case JSONConvert.CANVAS:
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case JSONConvert.CANVAS:
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@@ -9,6 +9,8 @@ using System.Diagnostics;
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using System.Windows;
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using System.Windows;
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using System.Collections.ObjectModel;
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using System.Collections.ObjectModel;
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using Client.Views;
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using Client.Views;
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using System.Linq;
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using System.Windows.Data;
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namespace Client
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namespace Client
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{
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{
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@@ -21,21 +23,101 @@ namespace Client
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public Lobby SelectedLobby { get; set; }
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public Lobby SelectedLobby { get; set; }
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private Client client;
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private bool wantToBeHost = false;
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private int wantToBeHostId = 0;
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public ViewModel()
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public ViewModel()
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{
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{
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_model = new Model();
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_model = new Model();
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_lobbies = new ObservableCollection<Lobby>();
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_lobbies = new ObservableCollection<Lobby>();
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client = ClientData.Instance.Client;
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client.OnLobbiesListReceived = updateLobbies;
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_lobbies.Add(new Lobby(50, 3, 8));
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OnHostButtonClick = new RelayCommand(hostGame);
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_lobbies.Add(new Lobby(69, 1, 9));
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_lobbies.Add(new Lobby(420, 7, 7));
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OnHostButtonClick = new RelayCommand(() =>
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JoinSelectedLobby = new RelayCommand(joinLobby, true);
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}
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private void hostGame()
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{
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Debug.WriteLine("attempting to host game for " + ClientData.Instance.User.Username);
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client.SendMessage(JSONConvert.ConstructLobbyHostMessage());
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client.OnLobbyCreated = becomeHostForLobby;
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}
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private void becomeHostForLobby(int id)
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{
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Debug.WriteLine($"got host succes with data {id} ");
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wantToBeHost = true;
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wantToBeHostId = id;
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client.OnLobbiesReceivedAndWaitingForHost = hostLobbiesReceived;
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}
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private void hostLobbiesReceived()
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{
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if (wantToBeHost)
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foreach (Lobby l in Lobbies)
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{
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if (l.ID == wantToBeHostId)
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{
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Debug.WriteLine("found lobby that we want to be host of: " + l.ID + ", joining..");
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SelectedLobby = l;
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startGameInLobby();
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wantToBeHost = false;
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client.OnLobbiesReceivedAndWaitingForHost = null;
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break;
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}
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}
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}
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private void joinLobby()
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{
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// lobby die je wilt joinen verwijderen
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// nieuwe binnengekregen lobby toevoegen
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client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
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client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
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}
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private void OnLobbyJoinSuccess()
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{
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startGameInLobby();
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}
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private void updateLobbies()
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{
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Debug.WriteLine("updating lobbies...");
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Lobby[] lobbiesArr = client.Lobbies;
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Application.Current.Dispatcher.Invoke(delegate
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{
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{
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Debug.WriteLine("Host button clicked");
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});
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//for (int i = 0; i < lobbiesArr.Length; i++)
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//{
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// Lobby lobby = lobbiesArr[i];
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// Debug.WriteLine(lobby.PlayersIn);
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// if (i < _lobbies.Count && _lobbies[i].ID == lobby.ID)
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// {
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// _lobbies[i].Set(lobby);
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// } else
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// {
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// _lobbies.Add(lobbiesArr[i]);
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// }
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//}
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JoinSelectedLobby = new RelayCommand(startGameInLobby, true);
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_lobbies.Clear();
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foreach (Lobby l in lobbiesArr)
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{
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_lobbies.Add(l);
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}
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});
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}
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}
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private void startGameInLobby()
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private void startGameInLobby()
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@@ -43,11 +125,18 @@ namespace Client
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if (SelectedLobby != null)
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if (SelectedLobby != null)
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{
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{
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ClientData.Instance.Lobby = SelectedLobby;
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ClientData.Instance.Lobby = SelectedLobby;
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startGameWindow();
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_model.CanStartGame = false;
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}
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}
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private void startGameWindow()
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{
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_model.CanStartGame = false;
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Application.Current.Dispatcher.Invoke(delegate
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{
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GameWindow window = new GameWindow();
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GameWindow window = new GameWindow();
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window.Show();
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window.Show();
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}
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});
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}
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}
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private void ClickCheck()
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private void ClickCheck()
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@@ -113,5 +113,10 @@ namespace Client.Views
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string user = data.User.Username;
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string user = data.User.Username;
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SentMessage.AppendText($"{user}: {message}\n");
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SentMessage.AppendText($"{user}: {message}\n");
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}
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}
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private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
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{
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}
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}
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}
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}
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}
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@@ -34,6 +34,7 @@ namespace Client.Views
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Application.Current.Dispatcher.Invoke(delegate {
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Application.Current.Dispatcher.Invoke(delegate {
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data.User = user;
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data.User = user;
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data.Client = client;
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data.Client = client;
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client.SendMessage(JSONConvert.ConstructLobbyRequestMessage());
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MainWindow startWindow = new MainWindow();
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MainWindow startWindow = new MainWindow();
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startWindow.Show();
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startWindow.Show();
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this.Close();
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this.Close();
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@@ -33,18 +33,7 @@ namespace Client
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private void Button_Click(object sender, RoutedEventArgs e)
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private void Button_Click(object sender, RoutedEventArgs e)
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{
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{
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Lobby lobbySelected = LobbyList.SelectedItem as Lobby;
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if(lobbySelected != null)
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{
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testLabel.Content = lobbySelected.ID;
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colorSelection.IsEnabled = false;
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joinButton.IsEnabled = false;
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hostButton.IsEnabled = false;
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GameWindow window = new GameWindow();
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window.Show();
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Close();
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}
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}
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}
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}
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}
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}
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}
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@@ -1,10 +1,12 @@
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|
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using Client;
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using SharedClientServer;
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using SharedClientServer;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using System.Text;
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using System.Text;
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|
using static SharedClientServer.JSONConvert;
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|
|
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namespace Server.Models
|
namespace Server.Models
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{
|
{
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@@ -121,6 +123,8 @@ namespace Server.Models
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|
|
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case JSONConvert.LOBBY:
|
case JSONConvert.LOBBY:
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// lobby data
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// lobby data
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LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
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|
handleLobbyMessage(payload,l);
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break;
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break;
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case JSONConvert.CANVAS:
|
case JSONConvert.CANVAS:
|
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// canvas data
|
// canvas data
|
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@@ -130,7 +134,30 @@ namespace Server.Models
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Debug.WriteLine("[SERVER] Received weird identifier: " + id);
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Debug.WriteLine("[SERVER] Received weird identifier: " + id);
|
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break;
|
break;
|
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}
|
}
|
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//TODO implement ways to handle the message
|
}
|
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|
|
||||||
|
private void handleLobbyMessage(byte[] payload, LobbyIdentifier l)
|
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|
{
|
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|
switch (l)
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|
{
|
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|
case LobbyIdentifier.REQUEST:
|
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|
Debug.WriteLine("[SERVERCLIENT] got lobby request message, sending lobbies...");
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|
sendMessage(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
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|
break;
|
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|
case LobbyIdentifier.HOST:
|
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|
// add new lobby and add this serverclient to it
|
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|
int createdLobbyID = ServerCommunication.INSTANCE.HostForLobby(this.User);
|
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|
Debug.WriteLine("[SERVERCLIENT] created lobby");
|
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|
sendMessage(JSONConvert.ConstructLobbyHostCreatedMessage(createdLobbyID));
|
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|
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
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|
break;
|
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|
case LobbyIdentifier.JOIN:
|
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|
int id = JSONConvert.GetLobbyID(payload);
|
||||||
|
ServerCommunication.INSTANCE.JoinLobby(this.User,id);
|
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|
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage());
|
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|
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -32,7 +32,10 @@ namespace Server.Models
|
|||||||
listener = new TcpListener(IPAddress.Any, port);
|
listener = new TcpListener(IPAddress.Any, port);
|
||||||
serverClients = new List<ServerClient>();
|
serverClients = new List<ServerClient>();
|
||||||
lobbies = new List<Lobby>();
|
lobbies = new List<Lobby>();
|
||||||
|
Lobby temp = new Lobby(1, 7, 8);
|
||||||
|
lobbies.Add(temp);
|
||||||
serverClientsInlobbies = new Dictionary<Lobby, List<ServerClient>>();
|
serverClientsInlobbies = new Dictionary<Lobby, List<ServerClient>>();
|
||||||
|
serverClientsInlobbies.Add(temp, new List<ServerClient>());
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -117,6 +120,18 @@ namespace Server.Models
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Lobby GetLobbyForUser(User user)
|
||||||
|
{
|
||||||
|
foreach (Lobby l in lobbies)
|
||||||
|
{
|
||||||
|
if (l.Users.Contains(user))
|
||||||
|
{
|
||||||
|
return l;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
public void AddToLobby(Lobby lobby, User user)
|
public void AddToLobby(Lobby lobby, User user)
|
||||||
{
|
{
|
||||||
foreach (Lobby l in lobbies)
|
foreach (Lobby l in lobbies)
|
||||||
@@ -125,6 +140,7 @@ namespace Server.Models
|
|||||||
{
|
{
|
||||||
bool succ;
|
bool succ;
|
||||||
l.AddUser(user, out succ);
|
l.AddUser(user, out succ);
|
||||||
|
Debug.WriteLine("[SERVERCOMM] added user to lobby, now contains " + l.PlayersIn);
|
||||||
if (!succ)
|
if (!succ)
|
||||||
{
|
{
|
||||||
// TODO send lobby full message
|
// TODO send lobby full message
|
||||||
@@ -144,5 +160,28 @@ namespace Server.Models
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int HostForLobby(User user)
|
||||||
|
{
|
||||||
|
Lobby lobby = new Lobby( lobbies.Count + 1,0, 8);
|
||||||
|
lobbies.Add(lobby);
|
||||||
|
serverClientsInlobbies.Add(lobby, new List<ServerClient>());
|
||||||
|
user.Host = true;
|
||||||
|
AddToLobby(lobby, user);
|
||||||
|
return lobby.ID;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void JoinLobby(User user, int id)
|
||||||
|
{
|
||||||
|
foreach (Lobby l in lobbies)
|
||||||
|
{
|
||||||
|
if (l.ID == id)
|
||||||
|
{
|
||||||
|
AddToLobby(l, user);
|
||||||
|
Debug.WriteLine($"{user.Username} joined lobby with id {id}");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,10 @@
|
|||||||
using Client;
|
using Client;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace SharedClientServer
|
namespace SharedClientServer
|
||||||
@@ -14,11 +16,13 @@ namespace SharedClientServer
|
|||||||
public const byte LOBBY = 0x03;
|
public const byte LOBBY = 0x03;
|
||||||
public const byte CANVAS = 0x04;
|
public const byte CANVAS = 0x04;
|
||||||
|
|
||||||
enum LobbyIdentifier
|
public enum LobbyIdentifier
|
||||||
{
|
{
|
||||||
HOST,
|
HOST,
|
||||||
ADD,
|
JOIN,
|
||||||
|
JOIN_SUCCESS,
|
||||||
LEAVE,
|
LEAVE,
|
||||||
|
LIST,
|
||||||
REQUEST
|
REQUEST
|
||||||
}
|
}
|
||||||
public static (string,string) GetUsernameAndMessage(byte[] json)
|
public static (string,string) GetUsernameAndMessage(byte[] json)
|
||||||
@@ -43,12 +47,98 @@ namespace SharedClientServer
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public static byte[] ConstructLobbyDataMessage(Lobby lobby)
|
#region lobby messages
|
||||||
|
|
||||||
|
public static byte[] ConstructLobbyHostMessage()
|
||||||
{
|
{
|
||||||
return null;
|
return GetMessageToSend(LOBBY, new
|
||||||
|
{
|
||||||
|
identifier = LobbyIdentifier.HOST
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static byte[] ConstructLobbyHostCreatedMessage(int lobbyID)
|
||||||
|
{
|
||||||
|
return GetMessageToSend(LOBBY, new
|
||||||
|
{
|
||||||
|
identifier = LobbyIdentifier.HOST,
|
||||||
|
id = lobbyID
|
||||||
|
}) ;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte[] ConstructLobbyRequestMessage()
|
||||||
|
{
|
||||||
|
return GetMessageToSend(LOBBY, new
|
||||||
|
{
|
||||||
|
identifier = LobbyIdentifier.REQUEST
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte[] ConstructLobbyListMessage(Lobby[] lobbiesList)
|
||||||
|
{
|
||||||
|
return GetMessageToSend(LOBBY, new
|
||||||
|
{
|
||||||
|
identifier = LobbyIdentifier.LIST,
|
||||||
|
lobbies = lobbiesList
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte[] ConstructLobbyJoinMessage(int lobbyID)
|
||||||
|
{
|
||||||
|
return GetMessageToSend(LOBBY, new
|
||||||
|
{
|
||||||
|
identifier = LobbyIdentifier.JOIN,
|
||||||
|
id = lobbyID
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte[] ConstructLobbyLeaveMessage(int lobbyID)
|
||||||
|
{
|
||||||
|
return GetMessageToSend(LOBBY, new
|
||||||
|
{
|
||||||
|
identifier = LobbyIdentifier.LEAVE,
|
||||||
|
id = lobbyID
|
||||||
|
});
|
||||||
|
}
|
||||||
|
public static LobbyIdentifier GetLobbyIdentifier(byte[] json)
|
||||||
|
{
|
||||||
|
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||||
|
return payload.identifier;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Lobby[] GetLobbiesFromMessage(byte[] json)
|
||||||
|
{
|
||||||
|
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||||
|
JArray lobbiesArray = payload.lobbies;
|
||||||
|
Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString());
|
||||||
|
Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>();
|
||||||
|
Debug.WriteLine("lobbies in array: ");
|
||||||
|
foreach (Lobby l in lobbiesTemp)
|
||||||
|
{
|
||||||
|
Debug.WriteLine("players: " + l.PlayersIn);
|
||||||
|
}
|
||||||
|
return lobbiesTemp;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int GetLobbyID(byte[] json)
|
||||||
|
{
|
||||||
|
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||||
|
return payload.id;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Lobby GetLobby(byte[] json)
|
||||||
|
{
|
||||||
|
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||||
|
JObject dynamicAsObject = payload.lobby;
|
||||||
|
return dynamicAsObject.ToObject<Lobby>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static byte[] ConstructLobbyJoinSuccessMessage()
|
||||||
|
{
|
||||||
|
return GetMessageToSend(LOBBY, new { identifier = LobbyIdentifier.JOIN_SUCCESS});
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// constructs a message that can be sent to the clients or server
|
/// constructs a message that can be sent to the clients or server
|
||||||
@@ -70,5 +160,7 @@ namespace SharedClientServer
|
|||||||
Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4);
|
Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4);
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -64,16 +64,29 @@ namespace Client
|
|||||||
|
|
||||||
public int PlayersIn
|
public int PlayersIn
|
||||||
{
|
{
|
||||||
get { return _playersIn; }
|
get { return _users.Count; }
|
||||||
set { _playersIn = value; }
|
set { _playersIn = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Set(Lobby lobby)
|
||||||
|
{
|
||||||
|
this._id = lobby._id;
|
||||||
|
this._users = lobby._users;
|
||||||
|
this._maxPlayers = lobby._maxPlayers;
|
||||||
|
}
|
||||||
|
|
||||||
public int MaxPlayers
|
public int MaxPlayers
|
||||||
{
|
{
|
||||||
get { return _maxPlayers; }
|
get { return _maxPlayers; }
|
||||||
set { _maxPlayers = value; }
|
set { _maxPlayers = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<User> Users
|
||||||
|
{
|
||||||
|
get { return _users; }
|
||||||
|
set { _users = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
using Newtonsoft.Json;
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
@@ -10,6 +11,7 @@ namespace SharedClientServer
|
|||||||
private int _score;
|
private int _score;
|
||||||
private bool _host;
|
private bool _host;
|
||||||
|
|
||||||
|
[JsonConstructor]
|
||||||
public User(string username, int score, bool host)
|
public User(string username, int score, bool host)
|
||||||
{
|
{
|
||||||
_username = username;
|
_username = username;
|
||||||
|
|||||||
Reference in New Issue
Block a user