Merge branch 'lobbies' into setupBranch

This commit is contained in:
Sem van der Hoeven
2020-10-21 20:44:11 +02:00
10 changed files with 316 additions and 32 deletions

View File

@@ -1,10 +1,12 @@

using Client;
using SharedClientServer;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net.Sockets;
using System.Text;
using static SharedClientServer.JSONConvert;
namespace Server.Models
{
@@ -121,6 +123,8 @@ namespace Server.Models
case JSONConvert.LOBBY:
// lobby data
LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
handleLobbyMessage(payload,l);
break;
case JSONConvert.CANVAS:
// canvas data
@@ -130,7 +134,30 @@ namespace Server.Models
Debug.WriteLine("[SERVER] Received weird identifier: " + id);
break;
}
//TODO implement ways to handle the message
}
private void handleLobbyMessage(byte[] payload, LobbyIdentifier l)
{
switch (l)
{
case LobbyIdentifier.REQUEST:
Debug.WriteLine("[SERVERCLIENT] got lobby request message, sending lobbies...");
sendMessage(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
break;
case LobbyIdentifier.HOST:
// add new lobby and add this serverclient to it
int createdLobbyID = ServerCommunication.INSTANCE.HostForLobby(this.User);
Debug.WriteLine("[SERVERCLIENT] created lobby");
sendMessage(JSONConvert.ConstructLobbyHostCreatedMessage(createdLobbyID));
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
break;
case LobbyIdentifier.JOIN:
int id = JSONConvert.GetLobbyID(payload);
ServerCommunication.INSTANCE.JoinLobby(this.User,id);
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage());
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
break;
}
}
/// <summary>

View File

@@ -32,7 +32,10 @@ namespace Server.Models
listener = new TcpListener(IPAddress.Any, port);
serverClients = new List<ServerClient>();
lobbies = new List<Lobby>();
Lobby temp = new Lobby(1, 7, 8);
lobbies.Add(temp);
serverClientsInlobbies = new Dictionary<Lobby, List<ServerClient>>();
serverClientsInlobbies.Add(temp, new List<ServerClient>());
}
/// <summary>
@@ -117,6 +120,18 @@ namespace Server.Models
}
}
public Lobby GetLobbyForUser(User user)
{
foreach (Lobby l in lobbies)
{
if (l.Users.Contains(user))
{
return l;
}
}
return null;
}
public void AddToLobby(Lobby lobby, User user)
{
foreach (Lobby l in lobbies)
@@ -125,6 +140,7 @@ namespace Server.Models
{
bool succ;
l.AddUser(user, out succ);
Debug.WriteLine("[SERVERCOMM] added user to lobby, now contains " + l.PlayersIn);
if (!succ)
{
// TODO send lobby full message
@@ -144,5 +160,28 @@ namespace Server.Models
}
}
}
public int HostForLobby(User user)
{
Lobby lobby = new Lobby( lobbies.Count + 1,0, 8);
lobbies.Add(lobby);
serverClientsInlobbies.Add(lobby, new List<ServerClient>());
user.Host = true;
AddToLobby(lobby, user);
return lobby.ID;
}
public void JoinLobby(User user, int id)
{
foreach (Lobby l in lobbies)
{
if (l.ID == id)
{
AddToLobby(l, user);
Debug.WriteLine($"{user.Username} joined lobby with id {id}");
break;
}
}
}
}
}