Merge branch 'lobbies' into setupBranch
This commit is contained in:
@@ -4,9 +4,11 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net.Sockets;
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using System.Text;
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using static SharedClientServer.JSONConvert;
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namespace Client
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{
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public delegate void OnLobbyCreated(int id);
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class Client : ObservableObject
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{
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private TcpClient tcpClient;
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@@ -18,6 +20,11 @@ namespace Client
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public bool Connected = false;
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private string username;
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public Callback OnSuccessfullConnect;
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public Callback OnLobbiesListReceived;
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public Callback OnLobbyJoinSuccess;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public OnLobbyCreated OnLobbyCreated;
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public Lobby[] Lobbies { get; set; }
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public Client(string username)
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{
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@@ -70,9 +77,9 @@ namespace Client
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private void handleData(byte[] message)
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{
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byte id = message[0];
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byte[] payload = new byte[message.Length - 1];
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Array.Copy(message, 1, payload, 0, message.Length - 1);
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byte id = message[4];
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byte[] payload = new byte[message.Length - 5];
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Array.Copy(message, 5, payload, 0, message.Length - 5);
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switch (id)
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{
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case JSONConvert.LOGIN:
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@@ -89,6 +96,26 @@ namespace Client
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case JSONConvert.LOBBY:
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// lobby data
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LobbyIdentifier lobbyIdentifier = JSONConvert.GetLobbyIdentifier(payload);
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switch (lobbyIdentifier)
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{
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case LobbyIdentifier.LIST:
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Debug.WriteLine("got lobbies list");
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Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
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OnLobbiesListReceived?.Invoke();
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OnLobbiesReceivedAndWaitingForHost?.Invoke();
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break;
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case LobbyIdentifier.HOST:
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// we receive this when the server has made us a host of a new lobby
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// TODO get lobby id
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Debug.WriteLine("[CLIENT] got lobby object");
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int lobbyCreatedID = JSONConvert.GetLobbyID(payload);
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OnLobbyCreated?.Invoke(lobbyCreatedID);
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break;
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case LobbyIdentifier.JOIN_SUCCESS:
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OnLobbyJoinSuccess?.Invoke();
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break;
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}
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//TODO fill lobby with the data received
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break;
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case JSONConvert.CANVAS:
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@@ -9,6 +9,8 @@ using System.Diagnostics;
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using System.Windows;
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using System.Collections.ObjectModel;
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using Client.Views;
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using System.Linq;
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using System.Windows.Data;
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namespace Client
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{
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@@ -21,21 +23,101 @@ namespace Client
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public Lobby SelectedLobby { get; set; }
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private Client client;
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private bool wantToBeHost = false;
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private int wantToBeHostId = 0;
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public ViewModel()
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{
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_model = new Model();
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_lobbies = new ObservableCollection<Lobby>();
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client = ClientData.Instance.Client;
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client.OnLobbiesListReceived = updateLobbies;
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_lobbies.Add(new Lobby(50, 3, 8));
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_lobbies.Add(new Lobby(69, 1, 9));
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_lobbies.Add(new Lobby(420, 7, 7));
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OnHostButtonClick = new RelayCommand(hostGame);
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OnHostButtonClick = new RelayCommand(() =>
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JoinSelectedLobby = new RelayCommand(joinLobby, true);
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}
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private void hostGame()
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{
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Debug.WriteLine("attempting to host game for " + ClientData.Instance.User.Username);
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client.SendMessage(JSONConvert.ConstructLobbyHostMessage());
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client.OnLobbyCreated = becomeHostForLobby;
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}
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private void becomeHostForLobby(int id)
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{
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Debug.WriteLine($"got host succes with data {id} ");
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wantToBeHost = true;
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wantToBeHostId = id;
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client.OnLobbiesReceivedAndWaitingForHost = hostLobbiesReceived;
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}
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private void hostLobbiesReceived()
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{
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if (wantToBeHost)
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foreach (Lobby l in Lobbies)
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{
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if (l.ID == wantToBeHostId)
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{
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Debug.WriteLine("found lobby that we want to be host of: " + l.ID + ", joining..");
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SelectedLobby = l;
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startGameInLobby();
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wantToBeHost = false;
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client.OnLobbiesReceivedAndWaitingForHost = null;
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break;
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}
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}
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}
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private void joinLobby()
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{
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// lobby die je wilt joinen verwijderen
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// nieuwe binnengekregen lobby toevoegen
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client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
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client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
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}
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private void OnLobbyJoinSuccess()
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{
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startGameInLobby();
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}
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private void updateLobbies()
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{
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Debug.WriteLine("updating lobbies...");
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Lobby[] lobbiesArr = client.Lobbies;
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Application.Current.Dispatcher.Invoke(delegate
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{
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Debug.WriteLine("Host button clicked");
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});
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//for (int i = 0; i < lobbiesArr.Length; i++)
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//{
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// Lobby lobby = lobbiesArr[i];
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// Debug.WriteLine(lobby.PlayersIn);
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// if (i < _lobbies.Count && _lobbies[i].ID == lobby.ID)
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// {
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// _lobbies[i].Set(lobby);
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// } else
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// {
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// _lobbies.Add(lobbiesArr[i]);
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// }
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//}
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JoinSelectedLobby = new RelayCommand(startGameInLobby, true);
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_lobbies.Clear();
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foreach (Lobby l in lobbiesArr)
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{
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_lobbies.Add(l);
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}
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});
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}
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private void startGameInLobby()
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@@ -43,11 +125,18 @@ namespace Client
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if (SelectedLobby != null)
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{
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ClientData.Instance.Lobby = SelectedLobby;
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_model.CanStartGame = false;
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startGameWindow();
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}
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}
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private void startGameWindow()
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{
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_model.CanStartGame = false;
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Application.Current.Dispatcher.Invoke(delegate
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{
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GameWindow window = new GameWindow();
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window.Show();
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}
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});
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}
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private void ClickCheck()
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@@ -113,5 +113,10 @@ namespace Client.Views
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string user = data.User.Username;
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SentMessage.AppendText($"{user}: {message}\n");
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}
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private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
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{
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}
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}
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}
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@@ -34,6 +34,7 @@ namespace Client.Views
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Application.Current.Dispatcher.Invoke(delegate {
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data.User = user;
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data.Client = client;
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client.SendMessage(JSONConvert.ConstructLobbyRequestMessage());
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MainWindow startWindow = new MainWindow();
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startWindow.Show();
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this.Close();
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@@ -33,18 +33,7 @@ namespace Client
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private void Button_Click(object sender, RoutedEventArgs e)
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{
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Lobby lobbySelected = LobbyList.SelectedItem as Lobby;
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if(lobbySelected != null)
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{
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testLabel.Content = lobbySelected.ID;
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colorSelection.IsEnabled = false;
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joinButton.IsEnabled = false;
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hostButton.IsEnabled = false;
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GameWindow window = new GameWindow();
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window.Show();
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Close();
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}
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}
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}
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}
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