Merge branch 'master' into setupBranch
This commit is contained in:
@@ -5,16 +5,22 @@ using System.Diagnostics;
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using System.IO;
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using System.IO;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using System.Text;
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using System.Text;
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using System.Windows.Media;
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using System.Windows.Media;
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using System.Windows;
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using System.Windows;
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using static SharedClientServer.JSONConvert;
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using static SharedClientServer.JSONConvert;
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namespace Client
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namespace Client
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{
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{
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public delegate void LobbyJoinCallback(bool isHost);
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public delegate void LobbyJoinCallback(bool isHost);
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public delegate void CanvasDataReceived(double[] coordinates, Color color);
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public delegate void RandomWord(string word);
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public delegate void HandleIncomingMsg(string username, string msg);
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internal delegate void HandleIncomingPlayer(Lobby lobby);
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public delegate void CanvasDataReceived(double[][] coordinates, Color color);
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public delegate void CanvasReset();
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public delegate void CanvasReset();
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public delegate void LobbyCallback(int id);
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public delegate void LobbyCallback(int id);
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class Client : ObservableObject
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class Client : ObservableObject
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{
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{
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@@ -33,8 +39,12 @@ namespace Client
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public LobbyJoinCallback OnLobbyJoinSuccess;
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public LobbyJoinCallback OnLobbyJoinSuccess;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public Callback OnServerDisconnect;
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public Callback OnServerDisconnect;
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public Callback OnLobbyUpdate;
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public LobbyCallback OnLobbyCreated;
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public LobbyCallback OnLobbyCreated;
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public LobbyCallback OnLobbyLeave;
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public LobbyCallback OnLobbyLeave;
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public RandomWord RandomWord;
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public HandleIncomingMsg IncomingMsg;
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public HandleIncomingPlayer IncomingPlayer;
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private ClientData data = ClientData.Instance;
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private ClientData data = ClientData.Instance;
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public CanvasDataReceived CanvasDataReceived;
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public CanvasDataReceived CanvasDataReceived;
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public CanvasReset CReset;
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public CanvasReset CReset;
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@@ -56,6 +66,7 @@ namespace Client
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this.tcpClient.EndConnect(ar);
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this.tcpClient.EndConnect(ar);
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this.stream = tcpClient.GetStream();
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this.stream = tcpClient.GetStream();
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OnSuccessfullConnect?.Invoke();
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OnSuccessfullConnect?.Invoke();
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OnLobbyUpdate = updateGameLobby;
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SendMessage(JSONConvert.ConstructUsernameMessage(username));
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SendMessage(JSONConvert.ConstructUsernameMessage(username));
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
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@@ -68,17 +79,20 @@ namespace Client
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private void OnReadComplete(IAsyncResult ar)
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private void OnReadComplete(IAsyncResult ar)
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{
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{
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if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
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if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
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return;
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return;
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try
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try
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{
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{
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int amountReceived = stream.EndRead(ar);
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int amountReceived = stream.EndRead(ar);
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if (totalBufferReceived + amountReceived > 1024)
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if (totalBufferReceived + amountReceived > 2048)
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{
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{
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throw new OutOfMemoryException("buffer too small");
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throw new OutOfMemoryException("buffer too small");
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}
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}
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
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totalBufferReceived += amountReceived;
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totalBufferReceived += amountReceived;
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@@ -90,7 +104,6 @@ namespace Client
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byte[] message = new byte[expectedMessageLength];
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byte[] message = new byte[expectedMessageLength];
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// put the message received into the message array
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// put the message received into the message array
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Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
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Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
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handleData(message);
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handleData(message);
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totalBufferReceived -= expectedMessageLength;
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totalBufferReceived -= expectedMessageLength;
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@@ -104,7 +117,6 @@ namespace Client
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Debug.WriteLine("[CLIENT] server not responding! got error: " + e.Message);
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Debug.WriteLine("[CLIENT] server not responding! got error: " + e.Message);
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OnServerDisconnect?.Invoke();
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OnServerDisconnect?.Invoke();
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}
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}
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}
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}
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private void handleData(byte[] message)
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private void handleData(byte[] message)
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@@ -128,7 +140,7 @@ namespace Client
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if(textUsername != data.User.Username)
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if(textUsername != data.User.Username)
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{
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{
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ViewModels.ViewModelGame.HandleIncomingMsg(textUsername, textMsg);
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IncomingMsg?.Invoke(textUsername, textMsg);
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}
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}
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//TODO display username and message in chat window
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//TODO display username and message in chat window
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@@ -146,6 +158,7 @@ namespace Client
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Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
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Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
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OnLobbiesListReceived?.Invoke();
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OnLobbiesListReceived?.Invoke();
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OnLobbiesReceivedAndWaitingForHost?.Invoke();
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OnLobbiesReceivedAndWaitingForHost?.Invoke();
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OnLobbyUpdate?.Invoke();
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break;
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break;
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case LobbyIdentifier.HOST:
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case LobbyIdentifier.HOST:
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// we receive this when the server has made us a host of a new lobby
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// we receive this when the server has made us a host of a new lobby
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@@ -155,7 +168,6 @@ namespace Client
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OnLobbyCreated?.Invoke(lobbyCreatedID);
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OnLobbyCreated?.Invoke(lobbyCreatedID);
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break;
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break;
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case LobbyIdentifier.JOIN_SUCCESS:
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case LobbyIdentifier.JOIN_SUCCESS:
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OnLobbyJoinSuccess?.Invoke(JSONConvert.GetLobbyJoinIsHost(payload));
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OnLobbyJoinSuccess?.Invoke(JSONConvert.GetLobbyJoinIsHost(payload));
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break;
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break;
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case LobbyIdentifier.LEAVE:
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case LobbyIdentifier.LEAVE:
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@@ -169,25 +181,30 @@ namespace Client
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case JSONConvert.CANVAS:
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case JSONConvert.CANVAS:
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// canvas data
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// canvas data
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//clientData.CanvasData = JSONConvert.getCoordinates(payload);
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//clientData.CanvasData = JSONConvert.getCoordinates(payload);
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CanvasInfo type = JSONConvert.GetCanvasMessageType(payload);
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int type = JSONConvert.GetCanvasMessageType(payload);
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switch (type)
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switch (type)
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{
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{
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case CanvasInfo.RESET:
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case JSONConvert.CANVAS_RESET:
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CReset?.Invoke();
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CReset?.Invoke();
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break;
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break;
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case CanvasInfo.DRAWING:
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case JSONConvert.CANVAS_WRITING:
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CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload), JSONConvert.getCanvasDrawingColor(payload));
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CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload), JSONConvert.getCanvasDrawingColor(payload));
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break;
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// we hebben gedrawed, dus stuur dat we weer kunnen drawen
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break;
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}
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}
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break;
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break;
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case JSONConvert.RANDOMWORD:
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case JSONConvert.RANDOMWORD:
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//Flag byte for receiving the random word.
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//Flag byte for receiving the random word.
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int lobbyId = JSONConvert.GetLobbyID(payload);
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int lobbyId = JSONConvert.GetLobbyID(payload);
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string randomWord = JSONConvert.GetRandomWord(payload);
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if(data.Lobby?.ID == lobbyId)
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if (data.Lobby?.ID == lobbyId)
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ViewModels.ViewModelGame.HandleRandomWord(JSONConvert.GetRandomWord(payload));
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RandomWord?.Invoke(randomWord);
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break;
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break;
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default:
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default:
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Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
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Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
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@@ -197,11 +214,20 @@ namespace Client
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}
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}
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private void updateGameLobby()
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{
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foreach (var item in Lobbies)
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{
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Debug.WriteLine("[CLIENT] lobby data: {0}", item.Users.Count);
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if (item.ID == data.Lobby?.ID)
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IncomingPlayer?.Invoke(item);
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}
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}
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public void SendMessage(byte[] message)
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public void SendMessage(byte[] message)
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{
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{
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Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
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Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
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}
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}
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private void OnWriteComplete(IAsyncResult ar)
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private void OnWriteComplete(IAsyncResult ar)
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@@ -11,10 +11,10 @@ using System.Collections.ObjectModel;
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using Client.Views;
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using Client.Views;
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using System.Linq;
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using System.Linq;
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using System.Windows.Data;
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using System.Windows.Data;
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using System.Data;
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using System.Data;
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using System.Windows.Controls.Primitives;
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using System.Windows.Controls.Primitives;
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using System.Windows.Controls;
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using System.Windows.Controls;
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namespace Client
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namespace Client
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{
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{
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class ViewModel : INotifyPropertyChanged
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class ViewModel : INotifyPropertyChanged
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@@ -92,16 +92,14 @@ namespace Client
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private void joinLobby()
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private void joinLobby()
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{
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{
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// lobby die je wilt joinen verwijderen
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if (SelectedLobby != null)
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// nieuwe binnengekregen lobby toevoegen
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{
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if (SelectedLobby != null)
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if (SelectedLobby.PlayersIn == SelectedLobby.MaxPlayers || !SelectedLobby.LobbyJoinable)
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{
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{
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if (SelectedLobby.PlayersIn == SelectedLobby.MaxPlayers || !SelectedLobby.LobbyJoinable)
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return;
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{
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}
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return;
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client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
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}
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client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
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client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
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client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
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}
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}
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}
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}
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@@ -1,203 +1,263 @@
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using Client.Views;
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using Client.Views;
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using GalaSoft.MvvmLight.Command;
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using GalaSoft.MvvmLight.Command;
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using SharedClientServer;
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using SharedClientServer;
|
using System;
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using System;
|
using System.Collections.Generic;
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using System.Collections.ObjectModel;
|
using System.Collections.ObjectModel;
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using System.ComponentModel;
|
using System.ComponentModel;
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using System.Diagnostics;
|
using System.Diagnostics;
|
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using System.Windows;
|
using System.Timers;
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using System.Windows.Controls;
|
using System.Windows;
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using System.Windows.Input;
|
using System.Windows.Input;
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using System.Windows.Media;
|
using System.Windows.Media;
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using System.Windows.Shapes;
|
using System.Windows.Shapes;
|
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|
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namespace Client.ViewModels
|
namespace Client.ViewModels
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{
|
{
|
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class ViewModelGame : INotifyPropertyChanged
|
class ViewModelGame : INotifyPropertyChanged
|
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{
|
{
|
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public event PropertyChangedEventHandler PropertyChanged;
|
public event PropertyChangedEventHandler PropertyChanged;
|
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private ClientData data = ClientData.Instance;
|
private ClientData data = ClientData.Instance;
|
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private GameWindow window;
|
private GameWindow window;
|
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private Point currentPoint = new Point();
|
private Point currentPoint = new Point();
|
||||||
private Color color;
|
public Color color;
|
||||||
|
public double[][] buffer;
|
||||||
public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
|
public int pos = 0;
|
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|
public int maxLines = 50;
|
||||||
private dynamic _payload;
|
public Queue<double[][]> linesQueue;
|
||||||
|
private Timer queueTimer;
|
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public static string Word
|
|
||||||
{
|
public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
|
||||||
get;
|
public ObservableCollection<string> Players { get; } = new ObservableCollection<string>();
|
||||||
set;
|
|
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}
|
private dynamic _payload;
|
||||||
|
|
||||||
public string _username;
|
public string _username;
|
||||||
|
|
||||||
public string _message;
|
public string _message;
|
||||||
public string Message
|
public string Message
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return _message;
|
return _message;
|
||||||
}
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
_message = value;
|
_message = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsHost
|
private string _randomWord;
|
||||||
{
|
|
||||||
get { return data.User.Host; }
|
public string RandomWord
|
||||||
}
|
{
|
||||||
|
get { return _randomWord; }
|
||||||
public ViewModelGame(GameWindow window)
|
set { _randomWord = value; }
|
||||||
{
|
}
|
||||||
this.window = window;
|
|
||||||
if (_payload == null)
|
public static string Word
|
||||||
{
|
{
|
||||||
_message = "";
|
get;
|
||||||
|
set;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
public bool IsHost
|
||||||
//_message = data.Message;
|
{
|
||||||
//_username = data.User.Username;
|
get { return data.User.Host; }
|
||||||
//Messages.Add($"{data.User.Username}: {Message}");
|
}
|
||||||
}
|
|
||||||
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
|
public ViewModelGame(GameWindow window)
|
||||||
ButtonStartGame = new RelayCommand(BeginGame);
|
{
|
||||||
ButtonResetCanvas = new RelayCommand(CanvasResetLocal);
|
this.window = window;
|
||||||
data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
|
if (_payload == null)
|
||||||
data.Client.CReset = CanvasResetData;
|
{
|
||||||
}
|
_message = "";
|
||||||
|
|
||||||
public ICommand OnKeyDown { get; set; }
|
}
|
||||||
public ICommand ButtonStartGame { get; set; }
|
else
|
||||||
public ICommand ButtonResetCanvas { get; set; }
|
{
|
||||||
|
//_message = data.Message;
|
||||||
public void BeginGame()
|
//_username = data.User.Username;
|
||||||
{
|
//Messages.Add($"{data.User.Username}: {Message}");
|
||||||
data.Client.SendMessage(JSONConvert.ConstructGameStartData(data.Lobby.ID));
|
}
|
||||||
}
|
|
||||||
|
buffer = new double[maxLines][];
|
||||||
|
linesQueue = new Queue<double[][]>();
|
||||||
private void CanvasResetLocal()
|
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
|
||||||
{
|
ButtonStartGame = new RelayCommand(BeginGame);
|
||||||
this.window.CanvasForPaint.Children.Clear();
|
ButtonResetCanvas = new RelayCommand(CanvasResetLocal);
|
||||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.CANVAS, JSONConvert.CanvasInfo.RESET));
|
data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
|
||||||
}
|
data.Client.CReset = CanvasResetData;
|
||||||
|
data.Client.RandomWord = HandleRandomWord;
|
||||||
|
data.Client.IncomingMsg = HandleIncomingMsg;
|
||||||
public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
|
data.Client.IncomingPlayer = HandleIncomingPlayer;
|
||||||
{
|
}
|
||||||
if (e.ButtonState == MouseButtonState.Pressed)
|
|
||||||
{
|
public ICommand OnKeyDown { get; set; }
|
||||||
currentPoint = e.GetPosition(window.CanvasForPaint);
|
public ICommand ButtonStartGame { get; set; }
|
||||||
}
|
public ICommand ButtonResetCanvas { get; set; }
|
||||||
}
|
|
||||||
|
public void BeginGame()
|
||||||
public void Canvas_MouseMove(MouseEventArgs e, GameWindow window)
|
{
|
||||||
{
|
|
||||||
if (e.LeftButton == MouseButtonState.Pressed)
|
queueTimer = new Timer(50);
|
||||||
{
|
queueTimer.Start();
|
||||||
double[] coordinates = new double[4];
|
queueTimer.Elapsed += sendArrayFromQueue;
|
||||||
Line line = new Line();
|
data.Client.SendMessage(JSONConvert.ConstructGameStartData(data.Lobby.ID));
|
||||||
|
}
|
||||||
line.Stroke = new SolidColorBrush(color);
|
|
||||||
//line.Stroke = SystemColors.WindowFrameBrush;
|
|
||||||
line.X1 = currentPoint.X;
|
private void CanvasResetLocal()
|
||||||
line.Y1 = currentPoint.Y;
|
{
|
||||||
line.X2 = e.GetPosition(window.CanvasForPaint).X;
|
this.window.CanvasForPaint.Children.Clear();
|
||||||
line.Y2 = e.GetPosition(window.CanvasForPaint).Y;
|
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.CANVAS, JSONConvert.CANVAS_RESET));
|
||||||
coordinates[0] = line.X1;
|
}
|
||||||
coordinates[1] = line.Y1;
|
|
||||||
coordinates[2] = line.X2;
|
|
||||||
coordinates[3] = line.Y2;
|
public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
|
||||||
currentPoint = e.GetPosition(window.CanvasForPaint);
|
{
|
||||||
|
if (e.ButtonState == MouseButtonState.Pressed)
|
||||||
window.CanvasForPaint.Children.Add(line);
|
{
|
||||||
data.Client.SendMessage(JSONConvert.ConstructCanvasDataSend(JSONConvert.CanvasInfo.DRAWING,coordinates, color));
|
currentPoint = e.GetPosition(window.CanvasForPaint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Color_Picker(RoutedPropertyChangedEventArgs<Color?> e, GameWindow window)
|
public void Canvas_MouseMove(MouseEventArgs e, GameWindow window)
|
||||||
{
|
{
|
||||||
Color colorSelected = new Color();
|
if (e.LeftButton == MouseButtonState.Pressed)
|
||||||
colorSelected.A = 255;
|
{
|
||||||
colorSelected.R = window.ClrPcker_Background.SelectedColor.Value.R;
|
double[] coordinates = new double[4];
|
||||||
colorSelected.G = window.ClrPcker_Background.SelectedColor.Value.G;
|
Line line = new Line();
|
||||||
colorSelected.B = window.ClrPcker_Background.SelectedColor.Value.B;
|
|
||||||
color = colorSelected;
|
line.Stroke = new SolidColorBrush(color);
|
||||||
}
|
//line.Stroke = SystemColors.WindowFrameBrush;
|
||||||
|
line.X1 = currentPoint.X;
|
||||||
private void UpdateCanvasWithNewData(double[] coordinates, Color color)
|
line.Y1 = currentPoint.Y;
|
||||||
{
|
line.X2 = e.GetPosition(window.CanvasForPaint).X;
|
||||||
Application.Current.Dispatcher.Invoke(delegate
|
line.Y2 = e.GetPosition(window.CanvasForPaint).Y;
|
||||||
{
|
coordinates[0] = line.X1;
|
||||||
Line line = new Line();
|
coordinates[1] = line.Y1;
|
||||||
line.Stroke = new SolidColorBrush(color);
|
coordinates[2] = line.X2;
|
||||||
line.X1 = coordinates[0];
|
coordinates[3] = line.Y2;
|
||||||
line.Y1 = coordinates[1];
|
currentPoint = e.GetPosition(window.CanvasForPaint);
|
||||||
line.X2 = coordinates[2];
|
buffer[pos] = coordinates;
|
||||||
line.Y2 = coordinates[3];
|
pos++;
|
||||||
this.window.CanvasForPaint.Children.Add(line);
|
|
||||||
});
|
window.CanvasForPaint.Children.Add(line);
|
||||||
}
|
if (pos == maxLines)
|
||||||
|
{
|
||||||
private void CanvasResetData()
|
double[][] temp = new double[maxLines][];
|
||||||
{
|
for (int i = 0; i < maxLines; i++)
|
||||||
this.window.CanvasForPaint.Children.Clear();
|
{
|
||||||
}
|
temp[i] = buffer[i];
|
||||||
|
}
|
||||||
private void ChatBox_KeyDown()
|
linesQueue.Enqueue(temp);
|
||||||
{
|
Array.Clear(buffer, 0, buffer.Length);
|
||||||
//if enter then clear textbox and send message.
|
pos = 0;
|
||||||
if (Message != string.Empty) AddMessage(Message);
|
}
|
||||||
Message = string.Empty;
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
internal void AddMessage(string message)
|
|
||||||
{
|
public void Canvas_MouseUp(object sender, MouseButtonEventArgs e)
|
||||||
Messages.Add($"{data.User.Username}: {message}");
|
{
|
||||||
|
sendArrayFromQueue(sender, null);
|
||||||
_payload = new
|
}
|
||||||
{
|
|
||||||
username = data.User.Username,
|
private void sendArrayFromQueue(object sender, ElapsedEventArgs e)
|
||||||
message = message
|
{
|
||||||
};
|
|
||||||
|
if (linesQueue.Count != 0)
|
||||||
//Broadcast the message after adding it to the list!
|
{
|
||||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
|
double[][] temp = linesQueue.Dequeue();
|
||||||
}
|
data.Client.SendMessage(JSONConvert.ConstructDrawingCanvasData(temp,color));
|
||||||
|
}
|
||||||
/*
|
}
|
||||||
* MISC make this a callback
|
|
||||||
* Handles the incoming chat message from another client.
|
public void Color_Picker(RoutedPropertyChangedEventArgs<Color?> e, GameWindow window)
|
||||||
*/
|
{
|
||||||
public static void HandleIncomingMsg(string username, string message)
|
Color colorSelected = new Color();
|
||||||
{
|
colorSelected.A = 255;
|
||||||
Application.Current.Dispatcher.Invoke(delegate
|
colorSelected.R = window.ClrPcker_Background.SelectedColor.Value.R;
|
||||||
{
|
colorSelected.G = window.ClrPcker_Background.SelectedColor.Value.G;
|
||||||
Messages.Add($"{username}: {message}");
|
colorSelected.B = window.ClrPcker_Background.SelectedColor.Value.B;
|
||||||
});
|
color = colorSelected;
|
||||||
}
|
}
|
||||||
public void LeaveGame(object sender, CancelEventArgs e)
|
|
||||||
{
|
private void UpdateCanvasWithNewData(double[][] buffer, Color color)
|
||||||
Debug.WriteLine("Leaving...");
|
{
|
||||||
data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
|
Application.Current.Dispatcher.Invoke(delegate
|
||||||
}
|
{
|
||||||
|
foreach (double[] arr in buffer)
|
||||||
/*
|
{
|
||||||
* MISC make this a callback
|
Line line = new Line();
|
||||||
* Handles the random word that has been received from the server.
|
line.Stroke = new SolidColorBrush(color);
|
||||||
*/
|
line.X1 = arr[0];
|
||||||
public static void HandleRandomWord(string randomWord)
|
line.Y1 = arr[1];
|
||||||
{
|
line.X2 = arr[2];
|
||||||
Debug.WriteLine("[CLIENT] Reached the handle random word method!");
|
line.Y2 = arr[3];
|
||||||
Word = "NegerPik";
|
this.window.CanvasForPaint.Children.Add(line);
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void CanvasResetData()
|
||||||
|
{
|
||||||
|
this.window.CanvasForPaint.Children.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ChatBox_KeyDown()
|
||||||
|
{
|
||||||
|
//if enter then clear textbox and send message.
|
||||||
|
if (Message != string.Empty) AddMessage(Message);
|
||||||
|
Message = string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void AddMessage(string message)
|
||||||
|
{
|
||||||
|
Messages.Add($"{data.User.Username}: {message}");
|
||||||
|
|
||||||
|
_payload = new
|
||||||
|
{
|
||||||
|
username = data.User.Username,
|
||||||
|
message = message
|
||||||
|
};
|
||||||
|
|
||||||
|
//Broadcast the message after adding it to the list!
|
||||||
|
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void HandleIncomingMsg(string username, string message)
|
||||||
|
{
|
||||||
|
Application.Current.Dispatcher.Invoke(delegate
|
||||||
|
{
|
||||||
|
Messages.Add($"{username}: {message}");
|
||||||
|
});
|
||||||
|
}
|
||||||
|
public void LeaveGame(object sender, System.ComponentModel.CancelEventArgs e)
|
||||||
|
{
|
||||||
|
Debug.WriteLine("Leaving...");
|
||||||
|
data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void HandleRandomWord(string randomWord)
|
||||||
|
{
|
||||||
|
Debug.WriteLine("[CLIENT] Reached the handle random word method!");
|
||||||
|
Application.Current.Dispatcher.Invoke(delegate
|
||||||
|
{
|
||||||
|
Word = randomWord;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
public void HandleIncomingPlayer(Lobby lobby)
|
||||||
|
{
|
||||||
|
Application.Current.Dispatcher.Invoke(delegate
|
||||||
|
{
|
||||||
|
Players.Clear();
|
||||||
|
foreach (var item in lobby.Users)
|
||||||
|
{
|
||||||
|
Players.Add(item.Username);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -22,16 +22,9 @@
|
|||||||
<Grid Grid.Column="0" Grid.Row="1">
|
<Grid Grid.Column="0" Grid.Row="1">
|
||||||
<Grid.RowDefinitions>
|
<Grid.RowDefinitions>
|
||||||
<RowDefinition/>
|
<RowDefinition/>
|
||||||
<RowDefinition/>
|
|
||||||
<RowDefinition/>
|
|
||||||
<RowDefinition/>
|
|
||||||
<RowDefinition/>
|
|
||||||
<RowDefinition/>
|
|
||||||
<RowDefinition/>
|
|
||||||
<RowDefinition/>
|
|
||||||
</Grid.RowDefinitions>
|
</Grid.RowDefinitions>
|
||||||
|
|
||||||
|
<ListBox Name="PlayerList" ItemsSource="{Binding Path=Players}" Margin="10,0,0,10" FontSize="20"/>
|
||||||
</Grid>
|
</Grid>
|
||||||
|
|
||||||
<Grid Grid.Row="0" Grid.Column="1">
|
<Grid Grid.Row="0" Grid.Column="1">
|
||||||
@@ -44,6 +37,9 @@
|
|||||||
<Label Grid.Row="0" Grid.Column="0" VerticalAlignment="Center" FontSize="20" Content="Pick a color -->"/>
|
<Label Grid.Row="0" Grid.Column="0" VerticalAlignment="Center" FontSize="20" Content="Pick a color -->"/>
|
||||||
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
|
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
|
||||||
|
|
||||||
|
|
||||||
|
<Label Name="GuessWord" Grid.Row="0" Grid.Column="1" Content="{Binding Path=RandomWord, Mode=OneWay, UpdateSourceTrigger=PropertyChanged}" VerticalAlignment="Center" HorizontalAlignment="Center"/>
|
||||||
|
|
||||||
<Label Grid.Row="0" Grid.Column="2" FontSize="20" Content="" VerticalAlignment="Center" HorizontalAlignment="Center"/>
|
<Label Grid.Row="0" Grid.Column="2" FontSize="20" Content="" VerticalAlignment="Center" HorizontalAlignment="Center"/>
|
||||||
|
|
||||||
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="3" Content="RESET"/>
|
<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="3" Content="RESET"/>
|
||||||
@@ -53,7 +49,7 @@
|
|||||||
|
|
||||||
|
|
||||||
<Border Grid.Row="1" Grid.Column="1" Margin ="10,10,10,10" BorderBrush="Black" BorderThickness ="2.5">
|
<Border Grid.Row="1" Grid.Column="1" Margin ="10,10,10,10" BorderBrush="Black" BorderThickness ="2.5">
|
||||||
<Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove">
|
<Canvas Name="CanvasForPaint" MouseDown="CanvasForPaint_MouseDown" MouseMove="CanvasForPaint_MouseMove" MouseUp="CanvasForPaint_MouseUp">
|
||||||
<Canvas.Background>
|
<Canvas.Background>
|
||||||
<SolidColorBrush Color="White" Opacity="0"/>
|
<SolidColorBrush Color="White" Opacity="0"/>
|
||||||
</Canvas.Background>
|
</Canvas.Background>
|
||||||
@@ -61,9 +57,9 @@
|
|||||||
</Border>
|
</Border>
|
||||||
|
|
||||||
<Grid Grid.Column="2" Grid.Row="1">
|
<Grid Grid.Column="2" Grid.Row="1">
|
||||||
<ListBox Name ="TextBox" ItemsSource="{Binding Path=Messages}" Margin="0,0,0,69"/>
|
<ListBox Name ="TextBox" ItemsSource="{Binding Path=Messages}" Margin="0,0,10,69" />
|
||||||
|
|
||||||
<TextBox Name="ChatBox" Text="{Binding Message, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Margin="0,465,0,0">
|
<TextBox Name="ChatBox" Text="{Binding Message, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Margin="0,465,10,0">
|
||||||
<TextBox.InputBindings>
|
<TextBox.InputBindings>
|
||||||
<KeyBinding Key="Return" Command="{Binding OnKeyDown}"/>
|
<KeyBinding Key="Return" Command="{Binding OnKeyDown}"/>
|
||||||
</TextBox.InputBindings>
|
</TextBox.InputBindings>
|
||||||
|
|||||||
@@ -36,16 +36,6 @@ namespace Client.Views
|
|||||||
private void CanvasReset_Click(object sender, RoutedEventArgs e)
|
private void CanvasReset_Click(object sender, RoutedEventArgs e)
|
||||||
{
|
{
|
||||||
CanvasForPaint.Children.Clear();
|
CanvasForPaint.Children.Clear();
|
||||||
|
|
||||||
//FOR FUTURE USE, IF NECCESSARY
|
|
||||||
//TEST.Children.Clear();
|
|
||||||
|
|
||||||
//foreach (UIElement child in CanvasForPaint.Children)
|
|
||||||
//{
|
|
||||||
// var xaml = System.Windows.Markup.XamlWriter.Save(child);
|
|
||||||
// var deepCopy = System.Windows.Markup.XamlReader.Parse(xaml) as UIElement;
|
|
||||||
// TEST.Children.Add(deepCopy);
|
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ClrPcker_Background_SelectedColorChanged_1(object sender, RoutedPropertyChangedEventArgs<Color?> e)
|
private void ClrPcker_Background_SelectedColorChanged_1(object sender, RoutedPropertyChangedEventArgs<Color?> e)
|
||||||
@@ -53,5 +43,9 @@ namespace Client.Views
|
|||||||
viewModel.Color_Picker(e, this);
|
viewModel.Color_Picker(e, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void CanvasForPaint_MouseUp(object sender, MouseButtonEventArgs e)
|
||||||
|
{
|
||||||
|
viewModel.Canvas_MouseUp(sender, e);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,6 +11,7 @@
|
|||||||
<RowDefinition Height="60"/>
|
<RowDefinition Height="60"/>
|
||||||
<RowDefinition Height="50"/>
|
<RowDefinition Height="50"/>
|
||||||
<RowDefinition Height="30"/>
|
<RowDefinition Height="30"/>
|
||||||
|
<RowDefinition Height="100"/>
|
||||||
</Grid.RowDefinitions>
|
</Grid.RowDefinitions>
|
||||||
|
|
||||||
<Grid.ColumnDefinitions>
|
<Grid.ColumnDefinitions>
|
||||||
@@ -22,8 +23,9 @@
|
|||||||
<Label Grid.Row="1" FontSize="30" Content="Enter a username:"/>
|
<Label Grid.Row="1" FontSize="30" Content="Enter a username:"/>
|
||||||
<Label Grid.Row="2" FontSize="15" Content="(max amount of characters for the username is 10)"/>
|
<Label Grid.Row="2" FontSize="15" Content="(max amount of characters for the username is 10)"/>
|
||||||
|
|
||||||
<TextBox Name="usernameTextbox" Grid.Row="1" Grid.Column="1" MaxLength="10" FontSize="30" VerticalAlignment="Center" HorizontalAlignment="Left" Width="250"/>
|
<TextBox Name="usernameTextbox" Grid.Row="1" Grid.Column="1" MaxLength="69" FontSize="30" VerticalAlignment="Center" HorizontalAlignment="Left" Width="250"/>
|
||||||
<Button Name="loginButton" Content="ENTER" Grid.Column="1" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Right" Width="100" Height="40" Click="Button_EnterUsername"/>
|
<Button Content="ENTER" Grid.Column="1" Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Right" Width="100" Height="40" Click="Button_EnterUsername"/>
|
||||||
|
|
||||||
|
<Label Grid.Row="3" Grid.Column="0" Content="Tip of the century: base64 != UTF8!" FontSize="20" FontWeight="Bold"/>
|
||||||
</Grid>
|
</Grid>
|
||||||
</Window>
|
</Window>
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using SharedClientServer;
|
using Client.ViewModels;
|
||||||
|
using SharedClientServer;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|||||||
@@ -54,11 +54,12 @@ namespace Server.Models
|
|||||||
{
|
{
|
||||||
int bytesReceived = this.stream.EndRead(ar);
|
int bytesReceived = this.stream.EndRead(ar);
|
||||||
|
|
||||||
if (totalBufferReceived + bytesReceived > 1024)
|
if (totalBufferReceived + bytesReceived > 2048)
|
||||||
{
|
{
|
||||||
throw new OutOfMemoryException("buffer is too small!");
|
throw new OutOfMemoryException("buffer is too small!");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// copy the received bytes into the buffer
|
// copy the received bytes into the buffer
|
||||||
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, bytesReceived);
|
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, bytesReceived);
|
||||||
// add the bytes we received to the total amount
|
// add the bytes we received to the total amount
|
||||||
@@ -90,6 +91,7 @@ namespace Server.Models
|
|||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ar.AsyncWaitHandle.WaitOne();
|
ar.AsyncWaitHandle.WaitOne();
|
||||||
// start reading for a new message
|
// start reading for a new message
|
||||||
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
|
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
|
||||||
@@ -154,48 +156,47 @@ namespace Server.Models
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case JSONConvert.CANVAS:
|
case JSONConvert.CANVAS:
|
||||||
Debug.WriteLine("[SERVERCLIENT] GOT A MESSAGE FROM THE CLIENT ABOUT THE CANVAS!!!");
|
|
||||||
CanvasInfo typeToCheck = JSONConvert.GetCanvasMessageType(payload);
|
int typeToCheck = JSONConvert.GetCanvasMessageType(payload);
|
||||||
switch (typeToCheck)
|
switch (typeToCheck)
|
||||||
{
|
{
|
||||||
case CanvasInfo.DRAWING:
|
case JSONConvert.CANVAS_WRITING:
|
||||||
dynamic canvasData = new
|
dynamic canvasData = new
|
||||||
{
|
{
|
||||||
type = JSONConvert.GetCanvasMessageType(payload),
|
canvasType = typeToCheck,
|
||||||
coordinatesLine = JSONConvert.getCoordinates(payload),
|
coords = JSONConvert.getCoordinates(payload),
|
||||||
color = JSONConvert.getCanvasDrawingColor(payload)
|
color = JSONConvert.getCanvasDrawingColor(payload)
|
||||||
};
|
};
|
||||||
serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(CANVAS, canvasData));
|
serverCom.SendToLobby(serverCom.GetLobbyForUser(User),JSONConvert.GetMessageToSend(JSONConvert.CANVAS,canvasData));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case CanvasInfo.RESET:
|
case JSONConvert.CANVAS_RESET:
|
||||||
dynamic canvasDataForReset = new
|
dynamic canvasDataForReset = new
|
||||||
{
|
{
|
||||||
type = JSONConvert.GetCanvasMessageType(payload)
|
type = JSONConvert.GetCanvasMessageType(payload)
|
||||||
};
|
};
|
||||||
serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(CANVAS, canvasDataForReset));
|
serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(CANVAS, canvasDataForReset));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// canvas data
|
// canvas data
|
||||||
// todo send canvas data to all other serverclients in lobby
|
// todo send canvas data to all other serverclients in lobby
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case JSONConvert.GAME:
|
case JSONConvert.GAME:
|
||||||
Debug.WriteLine("[SERVERCLIENT] Got a message about the game logic");
|
Debug.WriteLine("[SERVERCLIENT] Got a message about the game logic");
|
||||||
string command = JSONConvert.GetGameCommand(payload);
|
string command = JSONConvert.GetGameCommand(payload);
|
||||||
switch (command)
|
switch (command)
|
||||||
{
|
{
|
||||||
case "startGame":
|
case "startGame":
|
||||||
int lobbyID = JSONConvert.GetStartGameLobbyID(payload);
|
int lobbyID = JSONConvert.GetStartGameLobbyID(payload);
|
||||||
serverCom.CloseALobby(lobbyID);
|
serverCom.CloseALobby(lobbyID);
|
||||||
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case JSONConvert.RANDOMWORD:
|
case JSONConvert.RANDOMWORD:
|
||||||
//Flag byte for receiving the random word.
|
//Flag byte for receiving the random word.
|
||||||
break;
|
break;
|
||||||
@@ -203,6 +204,7 @@ namespace Server.Models
|
|||||||
// we now can send a new message
|
// we now can send a new message
|
||||||
OnMessageReceivedOk?.Invoke();
|
OnMessageReceivedOk?.Invoke();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
Debug.WriteLine("[SERVER] Received weird identifier: " + id);
|
Debug.WriteLine("[SERVER] Received weird identifier: " + id);
|
||||||
break;
|
break;
|
||||||
@@ -232,6 +234,7 @@ namespace Server.Models
|
|||||||
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
|
||||||
OnMessageReceivedOk = () =>
|
OnMessageReceivedOk = () =>
|
||||||
{
|
{
|
||||||
|
|
||||||
serverCom.sendToAll(JSONConvert.GetMessageToSend(JSONConvert.RANDOMWORD, new
|
serverCom.sendToAll(JSONConvert.GetMessageToSend(JSONConvert.RANDOMWORD, new
|
||||||
{
|
{
|
||||||
id = serverCom.GetLobbyForUser(User).ID,
|
id = serverCom.GetLobbyForUser(User).ID,
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
using Client;
|
using Client;
|
||||||
using Microsoft.VisualBasic.CompilerServices;
|
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
using System;
|
using System;
|
||||||
@@ -8,8 +7,8 @@ using System.Diagnostics;
|
|||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Windows.Media;
|
using System.Windows.Media;
|
||||||
|
|
||||||
namespace SharedClientServer
|
namespace SharedClientServer
|
||||||
{
|
{
|
||||||
class JSONConvert
|
class JSONConvert
|
||||||
@@ -20,9 +19,12 @@ namespace SharedClientServer
|
|||||||
public const byte CANVAS = 0x04;
|
public const byte CANVAS = 0x04;
|
||||||
public const byte GAME = 0x05;
|
public const byte GAME = 0x05;
|
||||||
public const byte MESSAGE_RECEIVED = 0x06;
|
public const byte MESSAGE_RECEIVED = 0x06;
|
||||||
public const byte RANDOMWORD = 0x07;
|
public const byte RANDOMWORD = 0x07;
|
||||||
|
|
||||||
|
public const int CANVAS_WRITING = 0;
|
||||||
|
public const int CANVAS_RESET = 1;
|
||||||
|
|
||||||
|
|
||||||
public enum LobbyIdentifier
|
public enum LobbyIdentifier
|
||||||
{
|
{
|
||||||
HOST,
|
HOST,
|
||||||
@@ -33,15 +35,9 @@ namespace SharedClientServer
|
|||||||
REQUEST
|
REQUEST
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum CanvasInfo
|
|
||||||
{
|
|
||||||
DRAWING,
|
|
||||||
RESET
|
|
||||||
}
|
|
||||||
|
|
||||||
public static (string,string) GetUsernameAndMessage(byte[] json)
|
public static (string,string) GetUsernameAndMessage(byte[] json)
|
||||||
{
|
{
|
||||||
string msg = Encoding.ASCII.GetString(json);
|
string msg = Encoding.UTF8.GetString(json);
|
||||||
dynamic payload = JsonConvert.DeserializeObject(msg);
|
dynamic payload = JsonConvert.DeserializeObject(msg);
|
||||||
|
|
||||||
return (payload.username, payload.message);
|
return (payload.username, payload.message);
|
||||||
@@ -49,7 +45,7 @@ namespace SharedClientServer
|
|||||||
|
|
||||||
public static string GetUsernameLogin(byte[] json)
|
public static string GetUsernameLogin(byte[] json)
|
||||||
{
|
{
|
||||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||||
return payload.username;
|
return payload.username;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -117,13 +113,13 @@ namespace SharedClientServer
|
|||||||
}
|
}
|
||||||
public static LobbyIdentifier GetLobbyIdentifier(byte[] json)
|
public static LobbyIdentifier GetLobbyIdentifier(byte[] json)
|
||||||
{
|
{
|
||||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||||
return payload.identifier;
|
return payload.identifier;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Lobby[] GetLobbiesFromMessage(byte[] json)
|
public static Lobby[] GetLobbiesFromMessage(byte[] json)
|
||||||
{
|
{
|
||||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||||
JArray lobbiesArray = payload.lobbies;
|
JArray lobbiesArray = payload.lobbies;
|
||||||
Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString());
|
Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString());
|
||||||
Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>();
|
Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>();
|
||||||
@@ -137,13 +133,13 @@ namespace SharedClientServer
|
|||||||
|
|
||||||
public static int GetLobbyID(byte[] json)
|
public static int GetLobbyID(byte[] json)
|
||||||
{
|
{
|
||||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||||
return payload.id;
|
return payload.id;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Lobby GetLobby(byte[] json)
|
public static Lobby GetLobby(byte[] json)
|
||||||
{
|
{
|
||||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||||
JObject dynamicAsObject = payload.lobby;
|
JObject dynamicAsObject = payload.lobby;
|
||||||
return dynamicAsObject.ToObject<Lobby>();
|
return dynamicAsObject.ToObject<Lobby>();
|
||||||
}
|
}
|
||||||
@@ -156,44 +152,55 @@ namespace SharedClientServer
|
|||||||
|
|
||||||
public static bool GetLobbyJoinIsHost(byte[] json)
|
public static bool GetLobbyJoinIsHost(byte[] json)
|
||||||
{
|
{
|
||||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
dynamic payload = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||||
return payload.host;
|
return payload.host;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
public static byte[] ConstructCanvasDataSend(CanvasInfo typeToSend, double[] coordinates, Color colorToSend)
|
public static byte[] ConstructCanvasDataSend(int typeToSend, double[][] buffer, Color colorToSend)
|
||||||
{
|
{
|
||||||
|
|
||||||
return GetMessageToSend(CANVAS, new
|
return GetMessageToSend(CANVAS, new
|
||||||
{
|
{
|
||||||
type = typeToSend,
|
canvasType = typeToSend,
|
||||||
coordinatesLine = coordinates,
|
coords = buffer,
|
||||||
color = colorToSend
|
color = colorToSend
|
||||||
}); ;
|
}); ;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static CanvasInfo GetCanvasMessageType(byte[] payload)
|
public static byte[] ConstructDrawingCanvasData(double[][] buffer, Color colorToSend)
|
||||||
{
|
{
|
||||||
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
|
return GetMessageToSend(CANVAS, new
|
||||||
CanvasInfo type = json.type;
|
{
|
||||||
return type;
|
canvasType = CANVAS_WRITING,
|
||||||
|
coords = buffer,
|
||||||
|
color = colorToSend
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public static double[] getCoordinates(byte[] payload)
|
public static int GetCanvasMessageType(byte[] json)
|
||||||
{
|
{
|
||||||
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
|
dynamic d = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(json));
|
||||||
JArray coordinatesArray = json.coordinatesLine;
|
return d.canvasType;
|
||||||
|
}
|
||||||
|
|
||||||
double[] coordinates = coordinatesArray.ToObject<double[]>();
|
public static double[][] getCoordinates(byte[] payload)
|
||||||
|
{
|
||||||
|
Debug.WriteLine("got coords " + Encoding.UTF8.GetString(payload));
|
||||||
|
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
|
||||||
|
JArray coordinatesArray = json.coords;
|
||||||
|
|
||||||
|
double[][] coordinates = coordinatesArray.ToObject<double[][]>();
|
||||||
|
|
||||||
return coordinates;
|
return coordinates;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Color getCanvasDrawingColor(byte[] payload)
|
public static Color getCanvasDrawingColor(byte[] payload)
|
||||||
{
|
{
|
||||||
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
|
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
|
||||||
Color color = json.color;
|
Color color = json.color;
|
||||||
return color;
|
return color;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static byte[] ConstructGameStartData(int lobbyID)
|
public static byte[] ConstructGameStartData(int lobbyID)
|
||||||
@@ -208,13 +215,13 @@ namespace SharedClientServer
|
|||||||
|
|
||||||
public static string GetGameCommand(byte[] payload)
|
public static string GetGameCommand(byte[] payload)
|
||||||
{
|
{
|
||||||
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
|
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
|
||||||
return json.command;
|
return json.command;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static int GetStartGameLobbyID(byte[] payload)
|
public static int GetStartGameLobbyID(byte[] payload)
|
||||||
{
|
{
|
||||||
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
|
dynamic json = JsonConvert.DeserializeObject(Encoding.UTF8.GetString(payload));
|
||||||
return json.lobbyToStart;
|
return json.lobbyToStart;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -227,7 +234,8 @@ namespace SharedClientServer
|
|||||||
public static byte[] GetMessageToSend(byte identifier, dynamic payload)
|
public static byte[] GetMessageToSend(byte identifier, dynamic payload)
|
||||||
{
|
{
|
||||||
// convert the dynamic to bytes
|
// convert the dynamic to bytes
|
||||||
byte[] payloadBytes = Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(payload));
|
string json = JsonConvert.SerializeObject(payload);
|
||||||
|
byte[] payloadBytes = Encoding.UTF8.GetBytes(json);
|
||||||
// make the array that holds the message and copy the payload into it with the first spot containing the identifier
|
// make the array that holds the message and copy the payload into it with the first spot containing the identifier
|
||||||
byte[] res = new byte[payloadBytes.Length + 5];
|
byte[] res = new byte[payloadBytes.Length + 5];
|
||||||
// put the payload in the res array
|
// put the payload in the res array
|
||||||
@@ -238,8 +246,8 @@ namespace SharedClientServer
|
|||||||
Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4);
|
Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4);
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* This method sends a random word from the json file, this happens when the client joins a lobby.
|
* This method sends a random word from the json file, this happens when the client joins a lobby.
|
||||||
*/
|
*/
|
||||||
public static string SendRandomWord(string filename)
|
public static string SendRandomWord(string filename)
|
||||||
@@ -272,5 +280,7 @@ namespace SharedClientServer
|
|||||||
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
|
||||||
return payload.word;
|
return payload.word;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ using System.Text;
|
|||||||
|
|
||||||
namespace Client
|
namespace Client
|
||||||
{
|
{
|
||||||
class Lobby : INotifyPropertyChanged
|
internal class Lobby : INotifyPropertyChanged
|
||||||
{
|
{
|
||||||
public event PropertyChangedEventHandler PropertyChanged;
|
public event PropertyChangedEventHandler PropertyChanged;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user