[CHANGED] Static function for handling to callbacks

This commit is contained in:
Dogukan
2020-10-23 12:32:11 +02:00
parent f5d55ef405
commit 8d4f72c09d
3 changed files with 13 additions and 8 deletions

View File

@@ -24,8 +24,8 @@ namespace Client.ViewModels
private Point currentPoint = new Point();
private Color color;
public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
public static ObservableCollection<string> Players { get; } = new ObservableCollection<string>();
public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
public ObservableCollection<string> Players { get; } = new ObservableCollection<string>();
private dynamic _payload;
@@ -99,6 +99,8 @@ namespace Client.ViewModels
{
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
data.Client.RandomWord = HandleRandomWord;
data.Client.IncomingMsg = HandleIncomingMsg;
data.Client.IncomingPlayer = HandleIncomingPlayer;
}
private void ChatBox_KeyDown()
@@ -125,7 +127,7 @@ namespace Client.ViewModels
* MISC make this a callback
* Handles the incoming chat message from another client.
*/
public static void HandleIncomingMsg(string username, string message)
public void HandleIncomingMsg(string username, string message)
{
Application.Current.Dispatcher.Invoke(delegate
{
@@ -143,7 +145,6 @@ namespace Client.ViewModels
}
/*
* MISC make this a callback
* Handles the random word that has been received from the server.
*/
public void HandleRandomWord(string randomWord)
@@ -152,7 +153,7 @@ namespace Client.ViewModels
Debug.WriteLine($"[CLIENT] The random word is: {_randomWord}");
}
public static void HandleIncomingPlayer(Lobby lobby)
public void HandleIncomingPlayer(Lobby lobby)
{
Application.Current.Dispatcher.Invoke(delegate
{