[CHANGED] Static function for handling to callbacks

This commit is contained in:
Dogukan
2020-10-23 12:32:11 +02:00
parent f5d55ef405
commit 8d4f72c09d
3 changed files with 13 additions and 8 deletions

View File

@@ -13,6 +13,8 @@ namespace Client
public delegate void LobbyCallback(int id);
public delegate void LobbyJoinCallback(bool isHost);
public delegate void RandomWord(string word);
public delegate void HandleIncomingMsg(string username, string msg);
internal delegate void HandleIncomingPlayer(Lobby lobby);
class Client : ObservableObject
{
private TcpClient tcpClient;
@@ -32,6 +34,8 @@ namespace Client
public LobbyCallback OnLobbyCreated;
public LobbyCallback OnLobbyLeave;
public RandomWord RandomWord;
public HandleIncomingMsg IncomingMsg;
public HandleIncomingPlayer IncomingPlayer;
private ClientData data = ClientData.Instance;
public Lobby[] Lobbies { get; set; }
@@ -124,7 +128,7 @@ namespace Client
if(textUsername != data.User.Username)
{
ViewModels.ViewModelGame.HandleIncomingMsg(textUsername, textMsg);
IncomingMsg?.Invoke(textUsername, textMsg);
}
//TODO display username and message in chat window
@@ -160,7 +164,7 @@ namespace Client
{
Debug.WriteLine("[CLIENT] lobby data: {0}", item.Users.Count);
if (item.ID == data.Lobby.ID)
ViewModels.ViewModelGame.HandleIncomingPlayer(item);
IncomingPlayer(item);
}
};