Merge branch 'feature/jsonForWords' of https://github.com/SemvdH/Csharp-eindproject into feature/jsonForWords
This commit is contained in:
@@ -138,6 +138,10 @@ namespace Client
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// canvas data
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break;
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case JSONConvert.RANDOMWORD:
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//Flag byte for receiving the random word.
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ViewModels.ViewModelGame.HandleRandomWord(JSONConvert.GetRandomWord(payload));
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break;
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default:
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Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
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break;
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@@ -1,11 +1,12 @@
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using Client.Views;
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using Client.Views;
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using GalaSoft.MvvmLight.Command;
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using SharedClientServer;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Shapes;
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@@ -25,6 +26,12 @@ namespace Client.ViewModels
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private dynamic _payload;
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public static string Word
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{
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get;
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set;
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}
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public string _username;
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public string _message;
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@@ -82,21 +89,10 @@ namespace Client.ViewModels
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colorSelected.B = window.ClrPcker_Background.SelectedColor.Value.B;
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color = colorSelected;
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}
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public ViewModelGame()
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{
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if (_payload == null)
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{
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_message = "";
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}
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else
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{
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//_message = data.Message;
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//_username = data.User.Username;
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//Messages.Add($"{data.User.Username}: {Message}");
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}
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OnKeyDown = new RelayCommand(ChatBox_KeyDown);
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}
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@@ -121,6 +117,10 @@ namespace Client.ViewModels
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data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
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}
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/*
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* MISC make this a callback
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* Handles the incoming chat message from another client.
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*/
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public static void HandleIncomingMsg(string username, string message)
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{
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Application.Current.Dispatcher.Invoke(delegate
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@@ -128,13 +128,21 @@ namespace Client.ViewModels
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Messages.Add($"{username}: {message}");
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});
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}
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public void LeaveGame(object sender, System.ComponentModel.CancelEventArgs e)
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public void LeaveGame(object sender, CancelEventArgs e)
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{
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Debug.WriteLine("Leaving...");
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data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
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}
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/*
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* MISC make this a callback
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* Handles the random word that has been received from the server.
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*/
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public static void HandleRandomWord(string randomWord)
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{
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Debug.WriteLine("[CLIENT] Reached the handle random word method!");
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Word = "NegerPik";
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}
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}
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}
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@@ -36,6 +36,8 @@
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<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="2" Margin="84,10,10,10" Content="RESET"/>
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<Label Name="GuessWord" Grid.Row="0" Grid.Column="1" Content="{Binding Path=Word, UpdateSourceTrigger=PropertyChanged}" Margin="140,0,109,0"/>
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<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
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<Border Grid.Row="1" Grid.Column="1" Margin ="10,10,10,10" BorderBrush="Black" BorderThickness ="2.5">
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@@ -153,6 +153,10 @@ namespace Server.Models
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// canvas data
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// todo send canvas data to all other serverclients in lobby
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break;
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case JSONConvert.RANDOMWORD:
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//Flag byte for receiving the random word.
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break;
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default:
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Debug.WriteLine("[SERVER] Received weird identifier: " + id);
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break;
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@@ -178,8 +182,13 @@ namespace Server.Models
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int id = JSONConvert.GetLobbyID(payload);
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ServerCommunication.INSTANCE.JoinLobby(this.User,id);
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sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage());
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serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(RANDOMWORD, new
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{
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word = JSONConvert.SendRandomWord("WordsForGame.json")
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}));
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ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
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Debug.WriteLine("Random chosen word: {0}", JSONConvert.GetRandomWord(@"..\resources\WordsForGame.json"));
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break;
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case LobbyIdentifier.LEAVE:
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id = JSONConvert.GetLobbyID(payload);
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@@ -142,6 +142,7 @@ namespace Server.Models
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{
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foreach (ServerClient sc in serverClientsInlobbies[l])
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{
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Debug.WriteLine("[SERVERCLIENT] Sending message");
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sc.sendMessage(message);
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}
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break;
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@@ -12,7 +12,7 @@
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<ItemGroup>
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<Content Include="resources\WordsForGame.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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@@ -1,4 +1,5 @@
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using Client;
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using Microsoft.VisualBasic.CompilerServices;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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@@ -16,6 +17,7 @@ namespace SharedClientServer
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public const byte MESSAGE = 0x02;
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public const byte LOBBY = 0x03;
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public const byte CANVAS = 0x04;
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public const byte RANDOMWORD = 0x05;
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public enum LobbyIdentifier
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{
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@@ -161,21 +163,37 @@ namespace SharedClientServer
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return res;
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}
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public static string GetRandomWord(string filename)
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/*
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* This method sends a random word from the json file, this happens when the client joins a lobby.
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*/
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public static string SendRandomWord(string filename)
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{
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string[] words = new string[25];
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using(StreamReader reader = new StreamReader(@"../../json1.jsonWordsForGame.json"))
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dynamic words;
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Random random = new Random();
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string workingDir = Path.GetFullPath(@"..\Server");
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string projDir = Directory.GetParent(workingDir).Parent.Parent.FullName;
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string filePath = projDir += $@"\resources\{filename}";
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using(StreamReader reader = new StreamReader(filePath))
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{
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string json = reader.ReadToEnd();
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words = JsonConvert.DeserializeObject<List<string>>(json).ToArray();
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words = JsonConvert.DeserializeObject(json);
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}
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Random random = new Random();
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int index = random.Next(0, 24);
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return words[index];
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Debug.WriteLine($"[SERVERCLIENT] Sending random words {words}");
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return words.words[index];
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}
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/*
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* Client gets the payload and retrieves the word from the payload
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*/
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public static string GetRandomWord(byte[] json)
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{
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dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
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return payload.word;
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}
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}
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}
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