[FIX] fixed merge conflicts
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@@ -1,5 +1,7 @@
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using Client;
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using Newtonsoft.Json.Linq;
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using SharedClientServer;
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using System;
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using System.Collections.Generic;
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@@ -18,6 +20,7 @@ namespace Server.Models
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private byte[] totalBuffer = new byte[1024];
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private int totalBufferReceived = 0;
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public User User { get; set; }
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private ServerCommunication serverCom = ServerCommunication.INSTANCE;
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/// <summary>
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@@ -119,7 +122,11 @@ namespace Server.Models
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string textUsername = combo.Item1;
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string textMsg = combo.Item2;
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Debug.WriteLine("[SERVERCLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
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// todo handle sending to all except this user the username and message to display in chat
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serverCom.SendToLobby(ServerCommunication.INSTANCE.GetLobbyForUser(User),payload);
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Debug.WriteLine("Payload has been sent!");
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break;
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case JSONConvert.LOBBY:
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