[ADDITION] Tried to send the random word to a lobby
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@@ -1,4 +1,5 @@
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using Client;
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using Microsoft.VisualBasic.CompilerServices;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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@@ -16,6 +17,7 @@ namespace SharedClientServer
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public const byte MESSAGE = 0x02;
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public const byte LOBBY = 0x03;
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public const byte CANVAS = 0x04;
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public const byte RANDOMWORD = 0x05;
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public enum LobbyIdentifier
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{
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@@ -161,21 +163,37 @@ namespace SharedClientServer
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return res;
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}
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public static string GetRandomWord(string filename)
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/*
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* This method sends a random word from the json file, this happens when the client joins a lobby.
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*/
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public static string SendRandomWord(string filename)
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{
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string[] words = new string[25];
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using(StreamReader reader = new StreamReader(@"../../json1.jsonWordsForGame.json"))
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dynamic words;
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Random random = new Random();
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string workingDir = Path.GetFullPath(@"..\Server");
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string projDir = Directory.GetParent(workingDir).Parent.Parent.FullName;
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string filePath = projDir += $@"\resources\{filename}";
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using(StreamReader reader = new StreamReader(filePath))
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{
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string json = reader.ReadToEnd();
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words = JsonConvert.DeserializeObject<List<string>>(json).ToArray();
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words = JsonConvert.DeserializeObject(json);
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}
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Random random = new Random();
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int index = random.Next(0, 24);
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return words[index];
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Debug.WriteLine($"[SERVERCLIENT] Sending random words {words}");
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return words.words[index];
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}
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/*
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* Client gets the payload and retrieves the word from the payload
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*/
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public static string GetRandomWord(byte[] json)
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{
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dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
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return payload.word;
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}
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}
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}
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