Merge branch 'master' into feature/jsonForWords

This commit is contained in:
SemvdH
2020-10-22 17:01:28 +02:00
committed by GitHub
5 changed files with 27 additions and 8 deletions

View File

@@ -9,6 +9,7 @@ using static SharedClientServer.JSONConvert;
namespace Client
{
public delegate void LobbyCallback(int id);
public delegate void LobbyJoinCallback(bool isHost);
class Client : ObservableObject
{
private TcpClient tcpClient;
@@ -21,7 +22,7 @@ namespace Client
private string username;
public Callback OnSuccessfullConnect;
public Callback OnLobbiesListReceived;
public Callback OnLobbyJoinSuccess;
public LobbyJoinCallback OnLobbyJoinSuccess;
public Callback OnLobbiesReceivedAndWaitingForHost;
public LobbyCallback OnLobbyCreated;
public LobbyCallback OnLobbyLeave;
@@ -128,7 +129,8 @@ namespace Client
OnLobbyCreated?.Invoke(lobbyCreatedID);
break;
case LobbyIdentifier.JOIN_SUCCESS:
OnLobbyJoinSuccess?.Invoke();
OnLobbyJoinSuccess?.Invoke(JSONConvert.GetLobbyJoinIsHost(payload));
break;
case LobbyIdentifier.LEAVE:
int lobbyLeaveID = JSONConvert.GetLobbyID(payload);

View File

@@ -85,14 +85,14 @@ namespace Client
private void joinLobby()
{
// lobby die je wilt joinen verwijderen
// nieuwe binnengekregen lobby toevoegen
client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
}
private void OnLobbyJoinSuccess()
private void OnLobbyJoinSuccess(bool isHost)
{
ClientData.Instance.User.Host = isHost;
startGameInLobby();
}