[EDIT] fixed some user stuff
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@@ -18,6 +18,7 @@ namespace Server.Models
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public List<Lobby> lobbies;
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private Dictionary<Lobby, List<ServerClient>> serverClientsInlobbies;
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public Action newClientAction;
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/// <summary>
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/// use a padlock object to make sure the singleton is thread-safe
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@@ -132,7 +133,8 @@ namespace Server.Models
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{
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foreach(ServerClient sc in serverClients)
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{
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if (sc.Username == username)
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if (sc.Username == user.Username)
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{
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serverClientsInlobbies[l].Add(sc);
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break;
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@@ -41,7 +41,7 @@ namespace Client
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succes = false;
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if (_users.Count < _maxPlayers)
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{
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_users.Add(new User(username, 0));
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_users.Add(new User(username, 0,false));
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succes = true;
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}
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}
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