[FIX] fixed showing of players in lobbies when joining and hosting
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@@ -57,12 +57,12 @@ namespace SharedClientServer
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});
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}
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public static byte[] ConstructLobbyHostCreatedMessage(Lobby l)
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public static byte[] ConstructLobbyHostCreatedMessage(int lobbyID)
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{
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return GetMessageToSend(LOBBY, new
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{
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identifier = LobbyIdentifier.HOST,
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lobby = l
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id = lobbyID
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}) ;
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}
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