[ADDITION] Added databinding to the chatbox function.

Tried to broadcast the message, doesn't work yet.
This commit is contained in:
Dogukan
2020-10-20 23:54:29 +02:00
parent 4d161391b1
commit 381c142eaa
7 changed files with 81 additions and 27 deletions

View File

@@ -1,10 +1,69 @@
using System.Collections.ObjectModel;
using GalaSoft.MvvmLight.Command;
using SharedClientServer;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Windows.Input;
namespace Client.ViewModels
{
class ViewModelGame : INotifyPropertyChanged
{
ClientData data = ClientData.Instance;
public event PropertyChangedEventHandler PropertyChanged;
public ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
private dynamic _payload;
private string _username;
private string _message;
public string Message
{
get
{
return _message;
}
set
{
_message = value;
}
}
public ICommand OnKeyDown { get; set; }
public ViewModelGame()
{
if (_payload == null)
{
_message = "";
}
else
{
_message = _payload.message;
_username = _payload.username;
}
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
}
private void ChatBox_KeyDown()
{
//if enter then clear textbox and send message.
if (Message != string.Empty) AddMessage(Message);
Message = string.Empty;
}
internal void AddMessage(string message)
{
Messages.Add($"{data.User.Username}: {message}");
_payload = new
{
username = data.User.Username,
message = message
};
//Broadcast the message after adding it to the list!
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
}
}
}