[FIX] fixed server client message structure
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@@ -1,6 +1,8 @@
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using Newtonsoft.Json;
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using Client;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Text;
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namespace SharedClientServer
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@@ -25,7 +27,7 @@ namespace SharedClientServer
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return payload.username;
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}
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public static byte[] GetUsernameMessage(string uName)
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public static byte[] ConstructUsernameMessage(string uName)
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{
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return GetMessageToSend(LOGIN, new
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{
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@@ -33,6 +35,13 @@ namespace SharedClientServer
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});
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}
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public static byte[] ConstructLobbyDataMessage(Lobby lobby)
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{
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return null;
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}
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/// <summary>
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/// constructs a message that can be sent to the clients or server
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/// </summary>
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@@ -44,9 +53,13 @@ namespace SharedClientServer
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// convert the dynamic to bytes
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byte[] payloadBytes = Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(payload));
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// make the array that holds the message and copy the payload into it with the first spot containing the identifier
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byte[] res = new byte[payloadBytes.Length + 1];
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Array.Copy(payloadBytes, 0, res, 1, payloadBytes.Length);
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res[0] = identifier;
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byte[] res = new byte[payloadBytes.Length + 5];
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// put the payload in the res array
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Array.Copy(payloadBytes, 0, res, 5, payloadBytes.Length);
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// put the identifier at the start of the payload part
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res[4] = identifier;
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// put the length of the payload at the start of the res array
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res[0] = BitConverter.GetBytes(payloadBytes.Length+5);
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return res;
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}
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}
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