Merge branch 'master' into setupBranch

This commit is contained in:
Lars
2020-10-22 15:46:20 +02:00
10 changed files with 595 additions and 436 deletions

View File

@@ -1,158 +1,170 @@
using SharedClientServer; using SharedClientServer;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Net.Sockets; using System.Net.Sockets;
using System.Text; using System.Text;
using static SharedClientServer.JSONConvert; using static SharedClientServer.JSONConvert;
namespace Client namespace Client
{ {
public delegate void OnLobbyCreated(int id); public delegate void LobbyJoinCallback(bool isHost);
public delegate void CanvasDataReceived(double[] coordinates);
public delegate void CanvasDataReceived(double[] coordinates); public delegate void LobbyCallback(int id);
class Client : ObservableObject class Client : ObservableObject
{ {
private ClientData clientData = ClientData.Instance; private ClientData clientData = ClientData.Instance;
private TcpClient tcpClient; private TcpClient tcpClient;
private NetworkStream stream; private NetworkStream stream;
private byte[] buffer = new byte[2048]; private byte[] buffer = new byte[2048];
private byte[] totalBuffer = new byte[2048]; private byte[] totalBuffer = new byte[2048];
private int totalBufferReceived = 0; private int totalBufferReceived = 0;
public int Port = 5555; public int Port = 5555;
public bool Connected = false; public bool Connected = false;
private string username; private string username;
public Callback OnSuccessfullConnect; public Callback OnSuccessfullConnect;
public Callback OnLobbiesListReceived; public Callback OnLobbiesListReceived;
public Callback OnLobbyJoinSuccess; public LobbyJoinCallback OnLobbyJoinSuccess;
public Callback OnLobbiesReceivedAndWaitingForHost; public Callback OnLobbiesReceivedAndWaitingForHost;
public OnLobbyCreated OnLobbyCreated; public LobbyCallback OnLobbyCreated;
public LobbyCallback OnLobbyLeave;
public CanvasDataReceived CanvasDataReceived; private ClientData data = ClientData.Instance;
public Lobby[] Lobbies { get; set; } public CanvasDataReceived CanvasDataReceived;
public Lobby[] Lobbies { get; set; }
public Client(string username)
{ public Client(string username)
this.username = username; {
this.tcpClient = new TcpClient(); this.username = username;
Debug.WriteLine("Starting connect to server"); this.tcpClient = new TcpClient();
tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null); Debug.WriteLine("Starting connect to server");
} tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
}
private void OnConnect(IAsyncResult ar)
{ private void OnConnect(IAsyncResult ar)
Debug.Write("finished connecting to server"); {
this.tcpClient.EndConnect(ar); Debug.Write("finished connecting to server");
this.stream = tcpClient.GetStream(); this.tcpClient.EndConnect(ar);
OnSuccessfullConnect?.Invoke(); this.stream = tcpClient.GetStream();
SendMessage(JSONConvert.ConstructUsernameMessage(username)); OnSuccessfullConnect?.Invoke();
this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null); SendMessage(JSONConvert.ConstructUsernameMessage(username));
} this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
}
private void OnReadComplete(IAsyncResult ar)
{ private void OnReadComplete(IAsyncResult ar)
int amountReceived = stream.EndRead(ar); {
int amountReceived = stream.EndRead(ar);
if (totalBufferReceived > 2048)
{ if (totalBufferReceived > 2048)
throw new OutOfMemoryException("buffer too small"); {
} throw new OutOfMemoryException("buffer too small");
}
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
totalBufferReceived += amountReceived; Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
totalBufferReceived += amountReceived;
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
while (totalBufferReceived >= expectedMessageLength)
{ while (totalBufferReceived >= expectedMessageLength)
// we have received the complete packet {
byte[] message = new byte[expectedMessageLength]; // we have received the complete packet
// put the message received into the message array byte[] message = new byte[expectedMessageLength];
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength); // put the message received into the message array
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
handleData(message);
handleData(message);
totalBufferReceived -= expectedMessageLength;
Debug.WriteLine($"reduced buffer: {expectedMessageLength}"); totalBufferReceived -= expectedMessageLength;
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0); Debug.WriteLine($"reduced buffer: {expectedMessageLength}");
} expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
}
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
} stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
}
private void handleData(byte[] message)
{ private void handleData(byte[] message)
byte id = message[4]; {
byte id = message[4];
byte[] payload = new byte[message.Length - 5];
Array.Copy(message, 5, payload, 0, message.Length - 5); byte[] payload = new byte[message.Length - 5];
Array.Copy(message, 5, payload, 0, message.Length - 5);
switch (id)
{ Debug.WriteLine("[CLIENT] GOT STRING" + Encoding.ASCII.GetString(payload));
case JSONConvert.LOGIN: switch (id)
// json log in username data {
break; case JSONConvert.LOGIN:
case JSONConvert.MESSAGE: // json log in username data
// json message data break;
(string, string) combo = JSONConvert.GetUsernameAndMessage(payload); case JSONConvert.MESSAGE:
string textUsername = combo.Item1; // json message data
string textMsg = combo.Item2; (string, string) combo = JSONConvert.GetUsernameAndMessage(payload);
string textUsername = combo.Item1;
//TODO display username and message in chat window string textMsg = combo.Item2;
Debug.WriteLine("[CLIENT] INCOMING MESSAGE!");
Debug.WriteLine("[CLIENT] User name: {0}\t User message: {1}", textUsername, textMsg); if(textUsername != data.User.Username)
break; {
ViewModels.ViewModelGame.HandleIncomingMsg(textUsername, textMsg);
case JSONConvert.LOBBY: }
// lobby data
LobbyIdentifier lobbyIdentifier = JSONConvert.GetLobbyIdentifier(payload); //TODO display username and message in chat window
switch (lobbyIdentifier) Debug.WriteLine("[CLIENT] INCOMING MESSAGE!");
{ Debug.WriteLine("[CLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
case LobbyIdentifier.LIST: break;
Debug.WriteLine("got lobbies list");
Lobbies = JSONConvert.GetLobbiesFromMessage(payload); case JSONConvert.LOBBY:
OnLobbiesListReceived?.Invoke(); // lobby data
OnLobbiesReceivedAndWaitingForHost?.Invoke(); LobbyIdentifier lobbyIdentifier = JSONConvert.GetLobbyIdentifier(payload);
break; switch (lobbyIdentifier)
case LobbyIdentifier.HOST: {
// we receive this when the server has made us a host of a new lobby case LobbyIdentifier.LIST:
// TODO get lobby id Debug.WriteLine("got lobbies list");
Debug.WriteLine("[CLIENT] got lobby object"); Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
int lobbyCreatedID = JSONConvert.GetLobbyID(payload); OnLobbiesListReceived?.Invoke();
OnLobbyCreated?.Invoke(lobbyCreatedID); OnLobbiesReceivedAndWaitingForHost?.Invoke();
break; break;
case LobbyIdentifier.JOIN_SUCCESS: case LobbyIdentifier.HOST:
OnLobbyJoinSuccess?.Invoke(); // we receive this when the server has made us a host of a new lobby
break; // TODO get lobby id
} Debug.WriteLine("[CLIENT] got lobby object");
//TODO fill lobby with the data received int lobbyCreatedID = JSONConvert.GetLobbyID(payload);
break; OnLobbyCreated?.Invoke(lobbyCreatedID);
break;
case JSONConvert.CANVAS: case LobbyIdentifier.JOIN_SUCCESS:
// canvas data
//clientData.CanvasData = JSONConvert.getCoordinates(payload); OnLobbyJoinSuccess?.Invoke(JSONConvert.GetLobbyJoinIsHost(payload));
CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload)); break;
break; case LobbyIdentifier.LEAVE:
int lobbyLeaveID = JSONConvert.GetLobbyID(payload);
default: OnLobbyLeave?.Invoke(lobbyLeaveID);
Debug.WriteLine("[CLIENT] Received weird identifier: " + id); break;
break; }
} //TODO fill lobby with the data received
break;
}
case JSONConvert.CANVAS:
public void SendMessage(byte[] message) // canvas data
{ //clientData.CanvasData = JSONConvert.getCoordinates(payload);
Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message)); CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload));
stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null); break;
}
default:
private void OnWriteComplete(IAsyncResult ar) Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
{ break;
Debug.WriteLine("[CLIENT] finished writing"); }
stream.EndWrite(ar);
} }
}
} public void SendMessage(byte[] message)
{
Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
}
private void OnWriteComplete(IAsyncResult ar)
{
Debug.WriteLine("[CLIENT] finished writing");
stream.EndWrite(ar);
}
}
}

View File

@@ -37,6 +37,7 @@ namespace Client
_lobbies = new ObservableCollection<Lobby>(); _lobbies = new ObservableCollection<Lobby>();
client = ClientData.Instance.Client; client = ClientData.Instance.Client;
client.OnLobbiesListReceived = updateLobbies; client.OnLobbiesListReceived = updateLobbies;
client.OnLobbyLeave = leaveLobby;
OnHostButtonClick = new RelayCommand(hostGame); OnHostButtonClick = new RelayCommand(hostGame);
@@ -44,6 +45,13 @@ namespace Client
JoinSelectedLobby = new RelayCommand(joinLobby, true); JoinSelectedLobby = new RelayCommand(joinLobby, true);
} }
private void leaveLobby(int id)
{
_model.CanStartGame = true;
ClientData.Instance.Lobby = null;
SelectedLobby = null;
}
private void hostGame() private void hostGame()
{ {
Debug.WriteLine("attempting to host game for " + ClientData.Instance.User.Username); Debug.WriteLine("attempting to host game for " + ClientData.Instance.User.Username);
@@ -94,8 +102,9 @@ namespace Client
} }
private void OnLobbyJoinSuccess() private void OnLobbyJoinSuccess(bool isHost)
{ {
ClientData.Instance.User.Host = isHost;
startGameInLobby(); startGameInLobby();
} }
@@ -107,19 +116,6 @@ namespace Client
Lobby[] lobbiesArr = client.Lobbies; Lobby[] lobbiesArr = client.Lobbies;
Application.Current.Dispatcher.Invoke(delegate Application.Current.Dispatcher.Invoke(delegate
{ {
//for (int i = 0; i < lobbiesArr.Length; i++)
//{
// Lobby lobby = lobbiesArr[i];
// Debug.WriteLine(lobby.PlayersIn);
// if (i < _lobbies.Count && _lobbies[i].ID == lobby.ID)
// {
// _lobbies[i].Set(lobby);
// } else
// {
// _lobbies.Add(lobbiesArr[i]);
// }
//}
_lobbies.Clear(); _lobbies.Clear();

View File

@@ -4,6 +4,7 @@ using GalaSoft.MvvmLight.Command;
using SharedClientServer; using SharedClientServer;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
using System.ComponentModel; using System.ComponentModel;
using System.Diagnostics;
using System.Windows; using System.Windows;
using System.Windows.Input; using System.Windows.Input;
using System.Windows.Media; using System.Windows.Media;
@@ -18,10 +19,14 @@ namespace Client.ViewModels
private GameWindow window; private GameWindow window;
private Point currentPoint = new Point(); private Point currentPoint = new Point();
private Color color; private Color color;
private dynamic _payload;
private string _username;
private string _message;
public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
private dynamic _payload;
public string _username;
public string _message;
public string Message public string Message
{ {
get get
@@ -150,6 +155,19 @@ namespace Client.ViewModels
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload)); data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
} }
public static void HandleIncomingMsg(string username, string message)
{
Application.Current.Dispatcher.Invoke(delegate
{
Messages.Add($"{username}: {message}");
});
}
public void LeaveGame(object sender, System.ComponentModel.CancelEventArgs e)
{
Debug.WriteLine("Leaving...");
data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
}
} }
} }

View File

@@ -3,7 +3,6 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Client.Views"
xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit" xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
mc:Ignorable="d" mc:Ignorable="d"
Title="Scrubl.io" Height="600" Width="1200"> Title="Scrubl.io" Height="600" Width="1200">

View File

@@ -1,15 +1,8 @@
using Client.ViewModels; using Client.ViewModels;
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows; using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input; using System.Windows.Input;
using System.Windows.Media; using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace Client.Views namespace Client.Views
{ {
@@ -24,6 +17,7 @@ namespace Client.Views
{ {
this.viewModel = new ViewModelGame(this); this.viewModel = new ViewModelGame(this);
DataContext = this.viewModel; DataContext = this.viewModel;
Closing += this.viewModel.LeaveGame;
InitializeComponent(); InitializeComponent();
} }
@@ -58,5 +52,6 @@ namespace Client.Views
{ {
viewModel.Color_Picker(e, this); viewModel.Color_Picker(e, this);
} }
} }
} }

View File

@@ -6,6 +6,7 @@ using SharedClientServer;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.IO;
using System.Net.Sockets; using System.Net.Sockets;
using System.Text; using System.Text;
using static SharedClientServer.JSONConvert; using static SharedClientServer.JSONConvert;
@@ -45,48 +46,56 @@ namespace Server.Models
if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected) if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
return; return;
try
int bytesReceived = this.stream.EndRead(ar);
if (totalBufferReceived > 2048)
{ {
throw new OutOfMemoryException("buffer is too small!"); int bytesReceived = this.stream.EndRead(ar);
}
// copy the received bytes into the buffer if (totalBufferReceived + bytesReceived > 1024)
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, bytesReceived);
// add the bytes we received to the total amount
totalBufferReceived += bytesReceived;
// calculate the expected length of the message
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
while (totalBufferReceived >= expectedMessageLength)
{
// we have received the full packet
byte[] message = new byte[expectedMessageLength];
// copy the total buffer contents into the message array so we can pass it to the handleIncomingMessage method
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
HandleIncomingMessage(message);
// move the contents of the totalbuffer to the start of the array
Array.Copy(totalBuffer, expectedMessageLength, totalBuffer, 0, (totalBufferReceived - expectedMessageLength));
// remove the length of the expected message from the total buffer
totalBufferReceived -= expectedMessageLength;
// and set the new expected length to the rest that is still in the buffer
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
if (expectedMessageLength == 0)
{ {
break; throw new OutOfMemoryException("buffer is too small!");
} }
// copy the received bytes into the buffer
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, bytesReceived);
// add the bytes we received to the total amount
totalBufferReceived += bytesReceived;
// calculate the expected length of the message
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
while (totalBufferReceived >= expectedMessageLength)
{
// we have received the full packet
byte[] message = new byte[expectedMessageLength];
// copy the total buffer contents into the message array so we can pass it to the handleIncomingMessage method
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
HandleIncomingMessage(message);
// move the contents of the totalbuffer to the start of the array
Array.Copy(totalBuffer, expectedMessageLength, totalBuffer, 0, (totalBufferReceived - expectedMessageLength));
// remove the length of the expected message from the total buffer
totalBufferReceived -= expectedMessageLength;
// and set the new expected length to the rest that is still in the buffer
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
if (expectedMessageLength == 0)
{
break;
}
}
// start reading for a new message
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
} }
// start reading for a new message catch (IOException e)
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null); {
tcpClient.Close();
ServerCommunication.INSTANCE.ServerClientDisconnect(this);
}
} }
@@ -122,11 +131,15 @@ namespace Server.Models
string textUsername = combo.Item1; string textUsername = combo.Item1;
string textMsg = combo.Item2; string textMsg = combo.Item2;
Debug.WriteLine("[SERVERCLIENT] User name: {0}\t User message: {1}", textUsername, textMsg); //Takes the data sent from the client, and then sets it in a data packet to be sent.
dynamic packet = new
{
username = textUsername,
message = textMsg
};
// todo handle sending to all except this user the username and message to display in chat //Sends the incomming message to be broadcast to all of the clients inside the current lobby.
serverCom.SendToLobby(ServerCommunication.INSTANCE.GetLobbyForUser(User),payload); serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, packet));
Debug.WriteLine("Payload has been sent!");
break; break;
case JSONConvert.LOBBY: case JSONConvert.LOBBY:
@@ -183,8 +196,15 @@ namespace Server.Models
break; break;
case LobbyIdentifier.JOIN: case LobbyIdentifier.JOIN:
int id = JSONConvert.GetLobbyID(payload); int id = JSONConvert.GetLobbyID(payload);
ServerCommunication.INSTANCE.JoinLobby(this.User,id); bool isHost;
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage()); ServerCommunication.INSTANCE.JoinLobby(this.User,id, out isHost);
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage(isHost));
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
break;
case LobbyIdentifier.LEAVE:
id = JSONConvert.GetLobbyID(payload);
ServerCommunication.INSTANCE.LeaveLobby(User, id);
sendMessage(JSONConvert.ConstructLobbyLeaveMessage(id));
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray())); ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
break; break;
} }

View File

@@ -16,6 +16,7 @@ namespace Server.Models
public bool Started = false; public bool Started = false;
public List<Lobby> lobbies; public List<Lobby> lobbies;
private Dictionary<Lobby, List<ServerClient>> serverClientsInlobbies; private Dictionary<Lobby, List<ServerClient>> serverClientsInlobbies;
internal Action DisconnectClientAction;
public Action newClientAction; public Action newClientAction;
@@ -97,6 +98,26 @@ namespace Server.Models
} }
} }
public void ServerClientDisconnect(ServerClient serverClient)
{
Debug.WriteLine("[SERVERCOMM] handling disconnect");
DisconnectClientAction?.Invoke();
int id = -1;
foreach (Lobby l in serverClientsInlobbies.Keys)
{
if (serverClientsInlobbies[l].Contains(serverClient))
{
id = l.ID;
}break;
}
if (id != -1)
{
LeaveLobby(serverClient.User, id);
SendToAllExcept(serverClient, JSONConvert.ConstructLobbyLeaveMessage(id));
}
}
public void SendToAllExcept(string username, byte[] message) public void SendToAllExcept(string username, byte[] message)
{ {
foreach (ServerClient sc in serverClients) foreach (ServerClient sc in serverClients)
@@ -105,6 +126,14 @@ namespace Server.Models
} }
} }
public void SendToAllExcept(ServerClient sc, byte[] message)
{
foreach (ServerClient s in serverClients)
{
if (s != sc) s.sendMessage(message);
}
}
public void SendToLobby(Lobby lobby, byte[] message) public void SendToLobby(Lobby lobby, byte[] message)
{ {
foreach (Lobby l in lobbies) foreach (Lobby l in lobbies)
@@ -161,6 +190,7 @@ namespace Server.Models
} }
} }
public int HostForLobby(User user) public int HostForLobby(User user)
{ {
Lobby lobby = new Lobby( lobbies.Count + 1,0, 8); Lobby lobby = new Lobby( lobbies.Count + 1,0, 8);
@@ -171,12 +201,18 @@ namespace Server.Models
return lobby.ID; return lobby.ID;
} }
public void JoinLobby(User user, int id) public void JoinLobby(User user, int id, out bool isHost)
{ {
isHost = false;
foreach (Lobby l in lobbies) foreach (Lobby l in lobbies)
{ {
if (l.ID == id) if (l.ID == id)
{ {
if (l.Users.Count == 0)
{
user.Host = true;
isHost = true;
}
AddToLobby(l, user); AddToLobby(l, user);
Debug.WriteLine($"{user.Username} joined lobby with id {id}"); Debug.WriteLine($"{user.Username} joined lobby with id {id}");
break; break;
@@ -184,6 +220,41 @@ namespace Server.Models
} }
} }
public void LeaveLobby(User user, int id)
{
Debug.WriteLine("[SERVERCOMM] removing user from lobby");
foreach (Lobby l in lobbies)
{
if (l.ID == id)
{
Debug.WriteLine($"[SERVERCOMM] checking for lobby with id {l.ID}");
foreach (User u in l.Users)
{
Debug.WriteLine($"[SERVERCOMM] checking if {u.Username} is {user.Username} ");
// contains doesn't work, so we'll do it like this...
if (u.Username == user.Username)
{
Debug.WriteLine("[SERVERCOMM] removed user from lobby!");
l.Users.Remove(user);
foreach (ServerClient sc in serverClients)
{
if (sc.User.Username == user.Username)
{
serverClientsInlobbies[l].Remove(sc);
break;
}
}
break;
}
}
}
}
}
public void CloseALobby(int lobbyID) public void CloseALobby(int lobbyID)
{ {
foreach (Lobby lobby in lobbies) foreach (Lobby lobby in lobbies)

View File

@@ -33,6 +33,10 @@ namespace Server.ViewModels
{ {
InformationModel.ClientsConnected++; InformationModel.ClientsConnected++;
}; };
serverCommunication.DisconnectClientAction = () =>
{
InformationModel.ClientsConnected--;
};
//BitmapImage onlineImg = new BitmapImage(new Uri(@"/img/online.png",UriKind.Relative)); //BitmapImage onlineImg = new BitmapImage(new Uri(@"/img/online.png",UriKind.Relative));
//BitmapImage offlineImg = new BitmapImage(new Uri(@"/img/offline.png", UriKind.Relative)); //BitmapImage offlineImg = new BitmapImage(new Uri(@"/img/offline.png", UriKind.Relative));

View File

@@ -1,208 +1,215 @@
using Client; using Client;
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
namespace SharedClientServer namespace SharedClientServer
{ {
class JSONConvert class JSONConvert
{ {
public const byte LOGIN = 0x01; public const byte LOGIN = 0x01;
public const byte MESSAGE = 0x02; public const byte MESSAGE = 0x02;
public const byte LOBBY = 0x03; public const byte LOBBY = 0x03;
public const byte CANVAS = 0x04; public const byte CANVAS = 0x04;
public const byte GAME = 0x05; public const byte GAME = 0x05;
public enum LobbyIdentifier public enum LobbyIdentifier
{ {
HOST, HOST,
JOIN, JOIN,
JOIN_SUCCESS, JOIN_SUCCESS,
LEAVE, LEAVE,
LIST, LIST,
REQUEST REQUEST
} }
public static (string,string) GetUsernameAndMessage(byte[] json) public static (string,string) GetUsernameAndMessage(byte[] json)
{ {
string msg = Encoding.ASCII.GetString(json); string msg = Encoding.ASCII.GetString(json);
dynamic payload = JsonConvert.DeserializeObject(msg); dynamic payload = JsonConvert.DeserializeObject(msg);
return (payload.username, payload.message); return (payload.username, payload.message);
} }
public static string GetUsernameLogin(byte[] json) public static string GetUsernameLogin(byte[] json)
{ {
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
return payload.username; return payload.username;
} }
public static byte[] ConstructUsernameMessage(string uName) public static byte[] ConstructUsernameMessage(string uName)
{ {
return GetMessageToSend(LOGIN, new return GetMessageToSend(LOGIN, new
{ {
username = uName username = uName
}); });
} }
#region lobby messages #region lobby messages
public static byte[] ConstructLobbyHostMessage() public static byte[] ConstructLobbyHostMessage()
{ {
return GetMessageToSend(LOBBY, new return GetMessageToSend(LOBBY, new
{ {
identifier = LobbyIdentifier.HOST identifier = LobbyIdentifier.HOST
}); });
} }
public static byte[] ConstructLobbyHostCreatedMessage(int lobbyID) public static byte[] ConstructLobbyHostCreatedMessage(int lobbyID)
{ {
return GetMessageToSend(LOBBY, new return GetMessageToSend(LOBBY, new
{ {
identifier = LobbyIdentifier.HOST, identifier = LobbyIdentifier.HOST,
id = lobbyID id = lobbyID
}) ; }) ;
} }
public static byte[] ConstructLobbyRequestMessage() public static byte[] ConstructLobbyRequestMessage()
{ {
return GetMessageToSend(LOBBY, new return GetMessageToSend(LOBBY, new
{ {
identifier = LobbyIdentifier.REQUEST identifier = LobbyIdentifier.REQUEST
}); });
} }
public static byte[] ConstructLobbyListMessage(Lobby[] lobbiesList) public static byte[] ConstructLobbyListMessage(Lobby[] lobbiesList)
{ {
return GetMessageToSend(LOBBY, new return GetMessageToSend(LOBBY, new
{ {
identifier = LobbyIdentifier.LIST, identifier = LobbyIdentifier.LIST,
lobbies = lobbiesList lobbies = lobbiesList
}); });
} }
public static byte[] ConstructLobbyJoinMessage(int lobbyID) public static byte[] ConstructLobbyJoinMessage(int lobbyID)
{ {
return GetMessageToSend(LOBBY, new return GetMessageToSend(LOBBY, new
{ {
identifier = LobbyIdentifier.JOIN, identifier = LobbyIdentifier.JOIN,
id = lobbyID id = lobbyID
}); });
} }
public static byte[] ConstructLobbyLeaveMessage(int lobbyID) public static byte[] ConstructLobbyLeaveMessage(int lobbyID)
{ {
return GetMessageToSend(LOBBY, new return GetMessageToSend(LOBBY, new
{ {
identifier = LobbyIdentifier.LEAVE, identifier = LobbyIdentifier.LEAVE,
id = lobbyID id = lobbyID
}); });
} }
public static LobbyIdentifier GetLobbyIdentifier(byte[] json) public static LobbyIdentifier GetLobbyIdentifier(byte[] json)
{ {
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
return payload.identifier; return payload.identifier;
} }
public static Lobby[] GetLobbiesFromMessage(byte[] json) public static Lobby[] GetLobbiesFromMessage(byte[] json)
{ {
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
JArray lobbiesArray = payload.lobbies; JArray lobbiesArray = payload.lobbies;
Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString()); Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString());
Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>(); Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>();
Debug.WriteLine("lobbies in array: "); Debug.WriteLine("lobbies in array: ");
foreach (Lobby l in lobbiesTemp) foreach (Lobby l in lobbiesTemp)
{ {
Debug.WriteLine("players: " + l.PlayersIn); Debug.WriteLine("players: " + l.PlayersIn);
} }
return lobbiesTemp; return lobbiesTemp;
} }
public static int GetLobbyID(byte[] json) public static int GetLobbyID(byte[] json)
{ {
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
return payload.id; return payload.id;
} }
public static Lobby GetLobby(byte[] json) public static Lobby GetLobby(byte[] json)
{ {
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json)); dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
JObject dynamicAsObject = payload.lobby; JObject dynamicAsObject = payload.lobby;
return dynamicAsObject.ToObject<Lobby>(); return dynamicAsObject.ToObject<Lobby>();
} }
public static byte[] ConstructLobbyJoinSuccessMessage() public static byte[] ConstructLobbyJoinSuccessMessage(bool isHost)
{ {
return GetMessageToSend(LOBBY, new { identifier = LobbyIdentifier.JOIN_SUCCESS}); return GetMessageToSend(LOBBY, new { identifier = LobbyIdentifier.JOIN_SUCCESS,
} host = isHost});
}
#endregion
public static bool GetLobbyJoinIsHost(byte[] json)
public static byte[] ConstructCanvasDataSend(double[] coordinates) {
{ dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
return GetMessageToSend(CANVAS, new return payload.host;
{ }
coordinatesLine = coordinates
}); #endregion
}
public static byte[] ConstructCanvasDataSend(double[] coordinates)
public static double[] getCoordinates(byte[] payload) {
{ return GetMessageToSend(CANVAS, new
dynamic payloadD = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload)); {
JArray coordinatesArray = payloadD.coordinatesLine; coordinatesLine = coordinates
});
double[] coordinates = coordinatesArray.ToObject<double[]>(); }
return coordinates; public static double[] getCoordinates(byte[] payload)
} {
dynamic payloadD = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
public static byte[] ConstructGameStartData(int lobbyID) JArray coordinatesArray = payloadD.coordinatesLine;
{
string startGame = "startGame"; double[] coordinates = coordinatesArray.ToObject<double[]>();
return GetMessageToSend(GAME, new
{ return coordinates;
command = startGame, }
lobbyToStart = lobbyID
}); ; public static byte[] ConstructGameStartData(int lobbyID)
} {
string startGame = "startGame";
public static string GetGameCommand(byte[] payload) return GetMessageToSend(GAME, new
{ {
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload)); command = startGame,
return json.command; lobbyToStart = lobbyID
} }); ;
}
public static int GetStartGameLobbyID(byte[] payload)
{ public static string GetGameCommand(byte[] payload)
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload)); {
return json.lobbyToStart; dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
} return json.command;
}
/// <summary>
/// constructs a message that can be sent to the clients or server public static int GetStartGameLobbyID(byte[] payload)
/// </summary> {
/// <param name="identifier">the identifier for what kind of message it is</param> dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
/// <param name="payload">the json payload</param> return json.lobbyToStart;
/// <returns>a byte array containing a message that can be sent to clients or server</returns> }
public static byte[] GetMessageToSend(byte identifier, dynamic payload)
{ /// <summary>
// convert the dynamic to bytes /// constructs a message that can be sent to the clients or server
byte[] payloadBytes = Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(payload)); /// </summary>
// make the array that holds the message and copy the payload into it with the first spot containing the identifier /// <param name="identifier">the identifier for what kind of message it is</param>
byte[] res = new byte[payloadBytes.Length + 5]; /// <param name="payload">the json payload</param>
// put the payload in the res array /// <returns>a byte array containing a message that can be sent to clients or server</returns>
Array.Copy(payloadBytes, 0, res, 5, payloadBytes.Length); public static byte[] GetMessageToSend(byte identifier, dynamic payload)
// put the identifier at the start of the payload part {
res[4] = identifier; // convert the dynamic to bytes
// put the length of the payload at the start of the res array byte[] payloadBytes = Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(payload));
Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4); // make the array that holds the message and copy the payload into it with the first spot containing the identifier
return res; byte[] res = new byte[payloadBytes.Length + 5];
} // put the payload in the res array
Array.Copy(payloadBytes, 0, res, 5, payloadBytes.Length);
// put the identifier at the start of the payload part
} res[4] = identifier;
} // put the length of the payload at the start of the res array
Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4);
return res;
}
}
}

View File

@@ -1,11 +1,12 @@
using Newtonsoft.Json; using Newtonsoft.Json;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Text; using System.Text;
namespace SharedClientServer namespace SharedClientServer
{ {
class User class User : IEquatable<User>
{ {
private string _username; private string _username;
private int _score; private int _score;
@@ -30,6 +31,42 @@ namespace SharedClientServer
_turnToDraw = false; _turnToDraw = false;
} }
public static bool operator ==(User u1, User u2)
{
if (object.ReferenceEquals(u1, null))
{
return object.ReferenceEquals(u2, null);
}
return u1.Equals(u2 as object);
}
public static bool operator !=(User u1, User u2)
{
if (object.ReferenceEquals(u1, null))
{
return object.ReferenceEquals(u2, null);
}
return u1.Equals(u2 as object);
}
public override bool Equals(object obj)
{
if ((obj == null) || !this.GetType().Equals(obj.GetType()))
{
return false;
}
else
{
return this.Equals(obj as User);
}
}
public bool Equals([AllowNull] User other)
{
return other.Username == this.Username;
}
public string Username public string Username
{ {
get { return _username; } get { return _username; }