Merge branch 'master' into setupBranch

This commit is contained in:
Lars
2020-10-22 15:46:20 +02:00
10 changed files with 595 additions and 436 deletions

View File

@@ -1,208 +1,215 @@
using Client;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
namespace SharedClientServer
{
class JSONConvert
{
public const byte LOGIN = 0x01;
public const byte MESSAGE = 0x02;
public const byte LOBBY = 0x03;
public const byte CANVAS = 0x04;
public const byte GAME = 0x05;
public enum LobbyIdentifier
{
HOST,
JOIN,
JOIN_SUCCESS,
LEAVE,
LIST,
REQUEST
}
public static (string,string) GetUsernameAndMessage(byte[] json)
{
string msg = Encoding.ASCII.GetString(json);
dynamic payload = JsonConvert.DeserializeObject(msg);
return (payload.username, payload.message);
}
public static string GetUsernameLogin(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
return payload.username;
}
public static byte[] ConstructUsernameMessage(string uName)
{
return GetMessageToSend(LOGIN, new
{
username = uName
});
}
#region lobby messages
public static byte[] ConstructLobbyHostMessage()
{
return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.HOST
});
}
public static byte[] ConstructLobbyHostCreatedMessage(int lobbyID)
{
return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.HOST,
id = lobbyID
}) ;
}
public static byte[] ConstructLobbyRequestMessage()
{
return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.REQUEST
});
}
public static byte[] ConstructLobbyListMessage(Lobby[] lobbiesList)
{
return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.LIST,
lobbies = lobbiesList
});
}
public static byte[] ConstructLobbyJoinMessage(int lobbyID)
{
return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.JOIN,
id = lobbyID
});
}
public static byte[] ConstructLobbyLeaveMessage(int lobbyID)
{
return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.LEAVE,
id = lobbyID
});
}
public static LobbyIdentifier GetLobbyIdentifier(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
return payload.identifier;
}
public static Lobby[] GetLobbiesFromMessage(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
JArray lobbiesArray = payload.lobbies;
Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString());
Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>();
Debug.WriteLine("lobbies in array: ");
foreach (Lobby l in lobbiesTemp)
{
Debug.WriteLine("players: " + l.PlayersIn);
}
return lobbiesTemp;
}
public static int GetLobbyID(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
return payload.id;
}
public static Lobby GetLobby(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
JObject dynamicAsObject = payload.lobby;
return dynamicAsObject.ToObject<Lobby>();
}
public static byte[] ConstructLobbyJoinSuccessMessage()
{
return GetMessageToSend(LOBBY, new { identifier = LobbyIdentifier.JOIN_SUCCESS});
}
#endregion
public static byte[] ConstructCanvasDataSend(double[] coordinates)
{
return GetMessageToSend(CANVAS, new
{
coordinatesLine = coordinates
});
}
public static double[] getCoordinates(byte[] payload)
{
dynamic payloadD = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
JArray coordinatesArray = payloadD.coordinatesLine;
double[] coordinates = coordinatesArray.ToObject<double[]>();
return coordinates;
}
public static byte[] ConstructGameStartData(int lobbyID)
{
string startGame = "startGame";
return GetMessageToSend(GAME, new
{
command = startGame,
lobbyToStart = lobbyID
}); ;
}
public static string GetGameCommand(byte[] payload)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
return json.command;
}
public static int GetStartGameLobbyID(byte[] payload)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
return json.lobbyToStart;
}
/// <summary>
/// constructs a message that can be sent to the clients or server
/// </summary>
/// <param name="identifier">the identifier for what kind of message it is</param>
/// <param name="payload">the json payload</param>
/// <returns>a byte array containing a message that can be sent to clients or server</returns>
public static byte[] GetMessageToSend(byte identifier, dynamic payload)
{
// convert the dynamic to bytes
byte[] payloadBytes = Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(payload));
// make the array that holds the message and copy the payload into it with the first spot containing the identifier
byte[] res = new byte[payloadBytes.Length + 5];
// put the payload in the res array
Array.Copy(payloadBytes, 0, res, 5, payloadBytes.Length);
// put the identifier at the start of the payload part
res[4] = identifier;
// put the length of the payload at the start of the res array
Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4);
return res;
}
}
}
using Client;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
namespace SharedClientServer
{
class JSONConvert
{
public const byte LOGIN = 0x01;
public const byte MESSAGE = 0x02;
public const byte LOBBY = 0x03;
public const byte CANVAS = 0x04;
public const byte GAME = 0x05;
public enum LobbyIdentifier
{
HOST,
JOIN,
JOIN_SUCCESS,
LEAVE,
LIST,
REQUEST
}
public static (string,string) GetUsernameAndMessage(byte[] json)
{
string msg = Encoding.ASCII.GetString(json);
dynamic payload = JsonConvert.DeserializeObject(msg);
return (payload.username, payload.message);
}
public static string GetUsernameLogin(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
return payload.username;
}
public static byte[] ConstructUsernameMessage(string uName)
{
return GetMessageToSend(LOGIN, new
{
username = uName
});
}
#region lobby messages
public static byte[] ConstructLobbyHostMessage()
{
return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.HOST
});
}
public static byte[] ConstructLobbyHostCreatedMessage(int lobbyID)
{
return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.HOST,
id = lobbyID
}) ;
}
public static byte[] ConstructLobbyRequestMessage()
{
return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.REQUEST
});
}
public static byte[] ConstructLobbyListMessage(Lobby[] lobbiesList)
{
return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.LIST,
lobbies = lobbiesList
});
}
public static byte[] ConstructLobbyJoinMessage(int lobbyID)
{
return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.JOIN,
id = lobbyID
});
}
public static byte[] ConstructLobbyLeaveMessage(int lobbyID)
{
return GetMessageToSend(LOBBY, new
{
identifier = LobbyIdentifier.LEAVE,
id = lobbyID
});
}
public static LobbyIdentifier GetLobbyIdentifier(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
return payload.identifier;
}
public static Lobby[] GetLobbiesFromMessage(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
JArray lobbiesArray = payload.lobbies;
Debug.WriteLine("[JSONCONVERT] got lobbies from message" + lobbiesArray.ToString());
Lobby[] lobbiesTemp = lobbiesArray.ToObject<Lobby[]>();
Debug.WriteLine("lobbies in array: ");
foreach (Lobby l in lobbiesTemp)
{
Debug.WriteLine("players: " + l.PlayersIn);
}
return lobbiesTemp;
}
public static int GetLobbyID(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
return payload.id;
}
public static Lobby GetLobby(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
JObject dynamicAsObject = payload.lobby;
return dynamicAsObject.ToObject<Lobby>();
}
public static byte[] ConstructLobbyJoinSuccessMessage(bool isHost)
{
return GetMessageToSend(LOBBY, new { identifier = LobbyIdentifier.JOIN_SUCCESS,
host = isHost});
}
public static bool GetLobbyJoinIsHost(byte[] json)
{
dynamic payload = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json));
return payload.host;
}
#endregion
public static byte[] ConstructCanvasDataSend(double[] coordinates)
{
return GetMessageToSend(CANVAS, new
{
coordinatesLine = coordinates
});
}
public static double[] getCoordinates(byte[] payload)
{
dynamic payloadD = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
JArray coordinatesArray = payloadD.coordinatesLine;
double[] coordinates = coordinatesArray.ToObject<double[]>();
return coordinates;
}
public static byte[] ConstructGameStartData(int lobbyID)
{
string startGame = "startGame";
return GetMessageToSend(GAME, new
{
command = startGame,
lobbyToStart = lobbyID
}); ;
}
public static string GetGameCommand(byte[] payload)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
return json.command;
}
public static int GetStartGameLobbyID(byte[] payload)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payload));
return json.lobbyToStart;
}
/// <summary>
/// constructs a message that can be sent to the clients or server
/// </summary>
/// <param name="identifier">the identifier for what kind of message it is</param>
/// <param name="payload">the json payload</param>
/// <returns>a byte array containing a message that can be sent to clients or server</returns>
public static byte[] GetMessageToSend(byte identifier, dynamic payload)
{
// convert the dynamic to bytes
byte[] payloadBytes = Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(payload));
// make the array that holds the message and copy the payload into it with the first spot containing the identifier
byte[] res = new byte[payloadBytes.Length + 5];
// put the payload in the res array
Array.Copy(payloadBytes, 0, res, 5, payloadBytes.Length);
// put the identifier at the start of the payload part
res[4] = identifier;
// put the length of the payload at the start of the res array
Array.Copy(BitConverter.GetBytes(payloadBytes.Length+5),0,res,0,4);
return res;
}
}
}