Merge branch 'master' into setupBranch
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@@ -16,6 +16,7 @@ namespace Server.Models
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public bool Started = false;
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public List<Lobby> lobbies;
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private Dictionary<Lobby, List<ServerClient>> serverClientsInlobbies;
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internal Action DisconnectClientAction;
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public Action newClientAction;
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@@ -97,6 +98,26 @@ namespace Server.Models
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}
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}
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public void ServerClientDisconnect(ServerClient serverClient)
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{
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Debug.WriteLine("[SERVERCOMM] handling disconnect");
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DisconnectClientAction?.Invoke();
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int id = -1;
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foreach (Lobby l in serverClientsInlobbies.Keys)
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{
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if (serverClientsInlobbies[l].Contains(serverClient))
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{
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id = l.ID;
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}break;
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}
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if (id != -1)
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{
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LeaveLobby(serverClient.User, id);
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SendToAllExcept(serverClient, JSONConvert.ConstructLobbyLeaveMessage(id));
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}
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}
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public void SendToAllExcept(string username, byte[] message)
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{
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foreach (ServerClient sc in serverClients)
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@@ -105,6 +126,14 @@ namespace Server.Models
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}
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}
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public void SendToAllExcept(ServerClient sc, byte[] message)
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{
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foreach (ServerClient s in serverClients)
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{
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if (s != sc) s.sendMessage(message);
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}
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}
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public void SendToLobby(Lobby lobby, byte[] message)
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{
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foreach (Lobby l in lobbies)
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@@ -161,6 +190,7 @@ namespace Server.Models
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}
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}
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public int HostForLobby(User user)
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{
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Lobby lobby = new Lobby( lobbies.Count + 1,0, 8);
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@@ -171,12 +201,18 @@ namespace Server.Models
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return lobby.ID;
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}
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public void JoinLobby(User user, int id)
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public void JoinLobby(User user, int id, out bool isHost)
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{
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isHost = false;
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foreach (Lobby l in lobbies)
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{
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if (l.ID == id)
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{
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if (l.Users.Count == 0)
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{
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user.Host = true;
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isHost = true;
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}
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AddToLobby(l, user);
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Debug.WriteLine($"{user.Username} joined lobby with id {id}");
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break;
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@@ -184,6 +220,41 @@ namespace Server.Models
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}
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}
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public void LeaveLobby(User user, int id)
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{
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Debug.WriteLine("[SERVERCOMM] removing user from lobby");
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foreach (Lobby l in lobbies)
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{
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if (l.ID == id)
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{
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Debug.WriteLine($"[SERVERCOMM] checking for lobby with id {l.ID}");
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foreach (User u in l.Users)
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{
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Debug.WriteLine($"[SERVERCOMM] checking if {u.Username} is {user.Username} ");
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// contains doesn't work, so we'll do it like this...
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if (u.Username == user.Username)
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{
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Debug.WriteLine("[SERVERCOMM] removed user from lobby!");
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l.Users.Remove(user);
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foreach (ServerClient sc in serverClients)
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{
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if (sc.User.Username == user.Username)
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{
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serverClientsInlobbies[l].Remove(sc);
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break;
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}
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}
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break;
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}
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}
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}
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}
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}
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public void CloseALobby(int lobbyID)
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{
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foreach (Lobby lobby in lobbies)
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