Merge branch 'master' into setupBranch

This commit is contained in:
Lars
2020-10-22 15:46:20 +02:00
10 changed files with 595 additions and 436 deletions

View File

@@ -6,6 +6,7 @@ using SharedClientServer;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Net.Sockets;
using System.Text;
using static SharedClientServer.JSONConvert;
@@ -45,48 +46,56 @@ namespace Server.Models
if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
return;
int bytesReceived = this.stream.EndRead(ar);
if (totalBufferReceived > 2048)
try
{
throw new OutOfMemoryException("buffer is too small!");
}
int bytesReceived = this.stream.EndRead(ar);
// copy the received bytes into the buffer
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, bytesReceived);
// add the bytes we received to the total amount
totalBufferReceived += bytesReceived;
// calculate the expected length of the message
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
while (totalBufferReceived >= expectedMessageLength)
{
// we have received the full packet
byte[] message = new byte[expectedMessageLength];
// copy the total buffer contents into the message array so we can pass it to the handleIncomingMessage method
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
HandleIncomingMessage(message);
// move the contents of the totalbuffer to the start of the array
Array.Copy(totalBuffer, expectedMessageLength, totalBuffer, 0, (totalBufferReceived - expectedMessageLength));
// remove the length of the expected message from the total buffer
totalBufferReceived -= expectedMessageLength;
// and set the new expected length to the rest that is still in the buffer
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
if (expectedMessageLength == 0)
if (totalBufferReceived + bytesReceived > 1024)
{
break;
}
throw new OutOfMemoryException("buffer is too small!");
}
// copy the received bytes into the buffer
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, bytesReceived);
// add the bytes we received to the total amount
totalBufferReceived += bytesReceived;
// calculate the expected length of the message
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
while (totalBufferReceived >= expectedMessageLength)
{
// we have received the full packet
byte[] message = new byte[expectedMessageLength];
// copy the total buffer contents into the message array so we can pass it to the handleIncomingMessage method
Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
HandleIncomingMessage(message);
// move the contents of the totalbuffer to the start of the array
Array.Copy(totalBuffer, expectedMessageLength, totalBuffer, 0, (totalBufferReceived - expectedMessageLength));
// remove the length of the expected message from the total buffer
totalBufferReceived -= expectedMessageLength;
// and set the new expected length to the rest that is still in the buffer
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
if (expectedMessageLength == 0)
{
break;
}
}
// start reading for a new message
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
}
// start reading for a new message
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
catch (IOException e)
{
tcpClient.Close();
ServerCommunication.INSTANCE.ServerClientDisconnect(this);
}
}
@@ -122,11 +131,15 @@ namespace Server.Models
string textUsername = combo.Item1;
string textMsg = combo.Item2;
Debug.WriteLine("[SERVERCLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
//Takes the data sent from the client, and then sets it in a data packet to be sent.
dynamic packet = new
{
username = textUsername,
message = textMsg
};
// todo handle sending to all except this user the username and message to display in chat
serverCom.SendToLobby(ServerCommunication.INSTANCE.GetLobbyForUser(User),payload);
Debug.WriteLine("Payload has been sent!");
//Sends the incomming message to be broadcast to all of the clients inside the current lobby.
serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, packet));
break;
case JSONConvert.LOBBY:
@@ -183,8 +196,15 @@ namespace Server.Models
break;
case LobbyIdentifier.JOIN:
int id = JSONConvert.GetLobbyID(payload);
ServerCommunication.INSTANCE.JoinLobby(this.User,id);
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage());
bool isHost;
ServerCommunication.INSTANCE.JoinLobby(this.User,id, out isHost);
sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage(isHost));
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
break;
case LobbyIdentifier.LEAVE:
id = JSONConvert.GetLobbyID(payload);
ServerCommunication.INSTANCE.LeaveLobby(User, id);
sendMessage(JSONConvert.ConstructLobbyLeaveMessage(id));
ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
break;
}