Merge branch 'master' into setupBranch
This commit is contained in:
328
Client/Client.cs
328
Client/Client.cs
@@ -1,158 +1,170 @@
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using SharedClientServer;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net.Sockets;
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using System.Text;
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using static SharedClientServer.JSONConvert;
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namespace Client
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{
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public delegate void OnLobbyCreated(int id);
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public delegate void CanvasDataReceived(double[] coordinates);
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class Client : ObservableObject
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{
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private ClientData clientData = ClientData.Instance;
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private TcpClient tcpClient;
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private NetworkStream stream;
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private byte[] buffer = new byte[2048];
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private byte[] totalBuffer = new byte[2048];
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private int totalBufferReceived = 0;
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public int Port = 5555;
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public bool Connected = false;
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private string username;
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public Callback OnSuccessfullConnect;
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public Callback OnLobbiesListReceived;
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public Callback OnLobbyJoinSuccess;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public OnLobbyCreated OnLobbyCreated;
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public CanvasDataReceived CanvasDataReceived;
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public Lobby[] Lobbies { get; set; }
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public Client(string username)
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{
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this.username = username;
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this.tcpClient = new TcpClient();
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Debug.WriteLine("Starting connect to server");
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tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
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}
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private void OnConnect(IAsyncResult ar)
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{
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Debug.Write("finished connecting to server");
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this.tcpClient.EndConnect(ar);
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this.stream = tcpClient.GetStream();
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OnSuccessfullConnect?.Invoke();
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SendMessage(JSONConvert.ConstructUsernameMessage(username));
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
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}
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private void OnReadComplete(IAsyncResult ar)
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{
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int amountReceived = stream.EndRead(ar);
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if (totalBufferReceived > 2048)
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{
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throw new OutOfMemoryException("buffer too small");
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}
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
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totalBufferReceived += amountReceived;
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int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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while (totalBufferReceived >= expectedMessageLength)
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{
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// we have received the complete packet
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byte[] message = new byte[expectedMessageLength];
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// put the message received into the message array
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Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
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handleData(message);
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totalBufferReceived -= expectedMessageLength;
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Debug.WriteLine($"reduced buffer: {expectedMessageLength}");
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expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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}
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stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
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}
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private void handleData(byte[] message)
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{
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byte id = message[4];
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byte[] payload = new byte[message.Length - 5];
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Array.Copy(message, 5, payload, 0, message.Length - 5);
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switch (id)
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{
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case JSONConvert.LOGIN:
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// json log in username data
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break;
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case JSONConvert.MESSAGE:
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// json message data
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(string, string) combo = JSONConvert.GetUsernameAndMessage(payload);
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string textUsername = combo.Item1;
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string textMsg = combo.Item2;
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//TODO display username and message in chat window
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Debug.WriteLine("[CLIENT] INCOMING MESSAGE!");
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Debug.WriteLine("[CLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
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break;
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case JSONConvert.LOBBY:
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// lobby data
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LobbyIdentifier lobbyIdentifier = JSONConvert.GetLobbyIdentifier(payload);
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switch (lobbyIdentifier)
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{
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case LobbyIdentifier.LIST:
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Debug.WriteLine("got lobbies list");
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Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
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OnLobbiesListReceived?.Invoke();
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OnLobbiesReceivedAndWaitingForHost?.Invoke();
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break;
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case LobbyIdentifier.HOST:
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// we receive this when the server has made us a host of a new lobby
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// TODO get lobby id
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Debug.WriteLine("[CLIENT] got lobby object");
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int lobbyCreatedID = JSONConvert.GetLobbyID(payload);
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OnLobbyCreated?.Invoke(lobbyCreatedID);
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break;
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case LobbyIdentifier.JOIN_SUCCESS:
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OnLobbyJoinSuccess?.Invoke();
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break;
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}
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//TODO fill lobby with the data received
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break;
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case JSONConvert.CANVAS:
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// canvas data
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//clientData.CanvasData = JSONConvert.getCoordinates(payload);
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CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload));
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break;
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default:
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Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
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break;
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}
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}
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public void SendMessage(byte[] message)
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{
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Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
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}
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private void OnWriteComplete(IAsyncResult ar)
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{
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Debug.WriteLine("[CLIENT] finished writing");
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stream.EndWrite(ar);
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}
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}
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}
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using SharedClientServer;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net.Sockets;
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using System.Text;
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using static SharedClientServer.JSONConvert;
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namespace Client
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{
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public delegate void LobbyJoinCallback(bool isHost);
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public delegate void CanvasDataReceived(double[] coordinates);
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public delegate void LobbyCallback(int id);
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class Client : ObservableObject
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{
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private ClientData clientData = ClientData.Instance;
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private TcpClient tcpClient;
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private NetworkStream stream;
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private byte[] buffer = new byte[2048];
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private byte[] totalBuffer = new byte[2048];
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private int totalBufferReceived = 0;
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public int Port = 5555;
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public bool Connected = false;
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private string username;
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public Callback OnSuccessfullConnect;
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public Callback OnLobbiesListReceived;
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public LobbyJoinCallback OnLobbyJoinSuccess;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public LobbyCallback OnLobbyCreated;
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public LobbyCallback OnLobbyLeave;
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private ClientData data = ClientData.Instance;
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public CanvasDataReceived CanvasDataReceived;
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public Lobby[] Lobbies { get; set; }
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public Client(string username)
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{
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this.username = username;
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this.tcpClient = new TcpClient();
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Debug.WriteLine("Starting connect to server");
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tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
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}
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private void OnConnect(IAsyncResult ar)
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{
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Debug.Write("finished connecting to server");
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this.tcpClient.EndConnect(ar);
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this.stream = tcpClient.GetStream();
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OnSuccessfullConnect?.Invoke();
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SendMessage(JSONConvert.ConstructUsernameMessage(username));
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
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}
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private void OnReadComplete(IAsyncResult ar)
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{
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int amountReceived = stream.EndRead(ar);
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if (totalBufferReceived > 2048)
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{
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throw new OutOfMemoryException("buffer too small");
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}
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
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totalBufferReceived += amountReceived;
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int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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while (totalBufferReceived >= expectedMessageLength)
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{
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// we have received the complete packet
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byte[] message = new byte[expectedMessageLength];
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// put the message received into the message array
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Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
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handleData(message);
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totalBufferReceived -= expectedMessageLength;
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Debug.WriteLine($"reduced buffer: {expectedMessageLength}");
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expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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}
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stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
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}
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private void handleData(byte[] message)
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{
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byte id = message[4];
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byte[] payload = new byte[message.Length - 5];
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Array.Copy(message, 5, payload, 0, message.Length - 5);
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Debug.WriteLine("[CLIENT] GOT STRING" + Encoding.ASCII.GetString(payload));
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switch (id)
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{
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case JSONConvert.LOGIN:
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// json log in username data
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break;
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case JSONConvert.MESSAGE:
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// json message data
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(string, string) combo = JSONConvert.GetUsernameAndMessage(payload);
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string textUsername = combo.Item1;
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string textMsg = combo.Item2;
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if(textUsername != data.User.Username)
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{
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ViewModels.ViewModelGame.HandleIncomingMsg(textUsername, textMsg);
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}
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//TODO display username and message in chat window
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Debug.WriteLine("[CLIENT] INCOMING MESSAGE!");
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Debug.WriteLine("[CLIENT] User name: {0}\t User message: {1}", textUsername, textMsg);
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break;
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case JSONConvert.LOBBY:
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// lobby data
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LobbyIdentifier lobbyIdentifier = JSONConvert.GetLobbyIdentifier(payload);
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switch (lobbyIdentifier)
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{
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case LobbyIdentifier.LIST:
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Debug.WriteLine("got lobbies list");
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Lobbies = JSONConvert.GetLobbiesFromMessage(payload);
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OnLobbiesListReceived?.Invoke();
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OnLobbiesReceivedAndWaitingForHost?.Invoke();
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break;
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case LobbyIdentifier.HOST:
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// we receive this when the server has made us a host of a new lobby
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// TODO get lobby id
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Debug.WriteLine("[CLIENT] got lobby object");
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int lobbyCreatedID = JSONConvert.GetLobbyID(payload);
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OnLobbyCreated?.Invoke(lobbyCreatedID);
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break;
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case LobbyIdentifier.JOIN_SUCCESS:
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OnLobbyJoinSuccess?.Invoke(JSONConvert.GetLobbyJoinIsHost(payload));
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break;
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case LobbyIdentifier.LEAVE:
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int lobbyLeaveID = JSONConvert.GetLobbyID(payload);
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OnLobbyLeave?.Invoke(lobbyLeaveID);
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break;
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}
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//TODO fill lobby with the data received
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break;
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case JSONConvert.CANVAS:
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// canvas data
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//clientData.CanvasData = JSONConvert.getCoordinates(payload);
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CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload));
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break;
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default:
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Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
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break;
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}
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}
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public void SendMessage(byte[] message)
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{
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Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
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}
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private void OnWriteComplete(IAsyncResult ar)
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{
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Debug.WriteLine("[CLIENT] finished writing");
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stream.EndWrite(ar);
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}
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}
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}
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@@ -37,6 +37,7 @@ namespace Client
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_lobbies = new ObservableCollection<Lobby>();
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client = ClientData.Instance.Client;
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client.OnLobbiesListReceived = updateLobbies;
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client.OnLobbyLeave = leaveLobby;
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OnHostButtonClick = new RelayCommand(hostGame);
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@@ -44,6 +45,13 @@ namespace Client
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JoinSelectedLobby = new RelayCommand(joinLobby, true);
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}
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private void leaveLobby(int id)
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{
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_model.CanStartGame = true;
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ClientData.Instance.Lobby = null;
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SelectedLobby = null;
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}
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private void hostGame()
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{
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Debug.WriteLine("attempting to host game for " + ClientData.Instance.User.Username);
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@@ -94,8 +102,9 @@ namespace Client
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}
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private void OnLobbyJoinSuccess()
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private void OnLobbyJoinSuccess(bool isHost)
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{
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ClientData.Instance.User.Host = isHost;
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startGameInLobby();
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}
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@@ -107,19 +116,6 @@ namespace Client
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Lobby[] lobbiesArr = client.Lobbies;
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Application.Current.Dispatcher.Invoke(delegate
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{
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//for (int i = 0; i < lobbiesArr.Length; i++)
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//{
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// Lobby lobby = lobbiesArr[i];
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// Debug.WriteLine(lobby.PlayersIn);
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// if (i < _lobbies.Count && _lobbies[i].ID == lobby.ID)
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// {
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// _lobbies[i].Set(lobby);
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// } else
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// {
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// _lobbies.Add(lobbiesArr[i]);
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// }
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//}
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_lobbies.Clear();
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@@ -4,6 +4,7 @@ using GalaSoft.MvvmLight.Command;
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using SharedClientServer;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Windows;
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using System.Windows.Input;
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using System.Windows.Media;
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@@ -18,10 +19,14 @@ namespace Client.ViewModels
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private GameWindow window;
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private Point currentPoint = new Point();
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private Color color;
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private dynamic _payload;
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private string _username;
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private string _message;
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public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
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private dynamic _payload;
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public string _username;
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public string _message;
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public string Message
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{
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get
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@@ -150,6 +155,19 @@ namespace Client.ViewModels
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data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
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}
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public static void HandleIncomingMsg(string username, string message)
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{
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Application.Current.Dispatcher.Invoke(delegate
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{
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Messages.Add($"{username}: {message}");
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});
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}
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public void LeaveGame(object sender, System.ComponentModel.CancelEventArgs e)
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{
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Debug.WriteLine("Leaving...");
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data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
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}
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}
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}
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@@ -3,7 +3,6 @@
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:Client.Views"
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xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
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mc:Ignorable="d"
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Title="Scrubl.io" Height="600" Width="1200">
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@@ -1,15 +1,8 @@
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using Client.ViewModels;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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namespace Client.Views
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{
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@@ -24,6 +17,7 @@ namespace Client.Views
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{
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this.viewModel = new ViewModelGame(this);
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DataContext = this.viewModel;
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Closing += this.viewModel.LeaveGame;
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InitializeComponent();
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}
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@@ -58,5 +52,6 @@ namespace Client.Views
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{
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viewModel.Color_Picker(e, this);
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}
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}
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}
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Reference in New Issue
Block a user